Ruthless

Would be real nice if it there were some visual and/or audio cue when the bonus is active. Or a buff counter showing how many hits till the next bonus.
I think a separate set of sound effect for ruthless hits would be nice but that is probably asking for a lot, since different types of damage makes different sounds. Unfortunately audio effects also get significantly screwed in this game too, such as in tarring ground maps, and if too many things are going on at once the audio channels cap out and we lose info.

It is really hard to tell when ruthless hits are applying if you aren't stunning anything, and often you may kill the monsters and not see the stun, or if you apply freezes and one-shot, you won't see stun either (because it won't stun on the freezing hit).

I have tried always counting in my head the number of attacks but I always mess up eventually and have to rely on seeing stun overhead on trash mobs. But I believe this gem is pretty much only good for bosses and unless you're a stun build, you probably won't be stunning bosses, so one you lose count, sort of have to eyeball the boss lifebar or check your leech if using sufficiently slow hits with instant leech. In other words not too practical methods!
Should really work on channeling skill interaction...
Now that slam builds are a thing it would be really nice to get visual/audio queue for when the next attack will be ruthless so that we can time it properly with fist of war.
Even a glowing effect like exerted attacks have would be good.
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pooman34 wrote:
Now that slam builds are a thing it would be really nice to get visual/audio queue for when the next attack will be ruthless so that we can time it properly with fist of war.
Even a glowing effect like exerted attacks have would be good.


Or a icon on the top left stating "your next attack will cause a ruthless blow" something like this will be appreciated.
There should be some sort of count or tally indicator for the ruthless blow counter on the skill icon similar to the visual cooldown indicator from fist of war support so people know when to use limited buffs to make managing the support gem less of a headache.
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Last edited by ee3227#5408 on Oct 24, 2021, 4:51:26 AM
This has been stated already, but a ruthless blow counter would make things so much better. Right now people need to use a third party program that tracks ruthless blows to keep track of it and I don't know of any programs available.

For slow attackers or channeled attacks players can count every third hit or channel but that ruins the fun of the game.
Hey, GGG, can we get a counter for ruthless blows? Maybe three sectors that become red or something, similar to how fist of war fills up?
An alternate solution to adding a tracker could be to replace the current every third attack with : Every X seconds, supported melee attacks deal a ruthless blow for Y seconds. (Example: with X=1.5 and Y=0.5, you get 1 second of regular hits, then 0.5 second of ruthless hits, then repeat back to regular hits with the total loop lasting 1.5 seconds)

I was trying to make a stun + ignite build with the notable Concussive Force (bottom left one that improves melee fire hits' stun and ignite) so I chose the gem Infernal Blow of Immolation for the massive hit on 6 charges. I got pretty disappointed when I realized that I couldn't reliably use Ruthless Support for it as they won't always line up perfectly.

Having a window in which this support gem's effect can be depended upon would help greatly with more ailment/stun based melee builds like I was trying to play.

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