Minion Life gem and passives do not increase life of Golems
Sure, pre 3.0 I was doing ok with golems too, thats why I liked it..
But after 3.0, its just like an opposite story. Or it may be Scion golemancering bugged so? Cuz I gone to try Scion elementalist. |
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Damage and life nodes are affecting, everything is working as intended, its just an issue with the tooltip.
Source: My Flame golems had about 27k hp before the patch, and now they "supposedly" have 9k hp, yet the shaper slam (used to remove 10k or about 1/3 of their hp) still does that, remember golems rely on raw hp so 9k wouldnt be enough to tank his slam Source 2: the only way to reliably farm multi mod minotaurs is 50k Stone golems, mine still tank him, according to the tooltip they have 11k HP which wouldnt be enough to tank a single multimodded slam. Source 3: PvP scaling fucks minions big time Source 4: This is my 3rd league in a row using ONLY golemancers and its variations, including a very good build i have on Standard Please stop spreading lies people, you can easily confirm its just a tooltip erro by doing exactly the same you did pre 3.0 Even with 2,6 tooltips, golems were not able to tank the Vaal temple bosses, shaper slam did 1/3 of their health, 50k HP stones were recommended for Multimod mino, and IT'S WORKING EXACTLY LIKE THAT NOW. Last edited by sh9jscg#7462 on Sep 1, 2017, 6:28:37 AM
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jumping in on this thread same issue LG getting one shot and tool tip does not change when a link in a minion life gem.....
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" The problem is that various people in this thread have tried that and claim to get very different results. So it is possible that just because a bug doesn't affect you, it does affect others :) It could be class or ascendancy specific, or it could be related to a specific golem unique item or jewel. If you read the patch notes, you will find some *very* bizarre bugs that would make a golem bug that only affects people with a certain ascendancy or unique item seem very believable by comparison. Just saying :) |
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