Constant disconnects when loading zones
I can't login , just stuck on loginscreen ''Highgate'' :(
EU servers ! Last edited by Sinnerrr#3150 on Aug 12, 2017, 3:12:26 AM
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" Two weeks? More like an year. Since last autumn I have constant "Failed to connect to instance". The only working solution I found: uninstall the game and play something else. Checked the game after 3.0 patch - all the same. Unplayable |
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i am having the same problem, but only in Harbinger League (EU servers).. Hardcore Harbinger or Standard runs totally smooth, but Harbinger is unplayable i got like 10 dcs before getting to Ledge...
A reply from GGG would be really nice! EDIT : well, i am geeting it in all leagues now... everything was perfect until today, no idea what happened, i did not change my system or settings whatsoever... Last edited by whistletf2#4800 on Aug 12, 2017, 4:47:42 AM
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I'm pretty sure this is DX11 issue, i changed all the setting to DX9.0 today, and haven't get DC today, but when i switch it to DX11, it is fucking DC again and again!!
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still no reply from GGG
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Looks like were all in the same fix
Almost every portal or waypoint brings a crash To login when lucky-mostly have to start again Makes playin a real biatch |
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First sorry for my English, it is not my native language:P
I play first time at PoE, dx11 msaa x4 1080p was fine with only 2 times "infinite loading" but today I was first time in Labirynth's Lord, before last boss I got stuck at loading screen. So I lost my progress and during second time I choosed dx9 and killed boss Izaro, later choosing class I did "alt tab" to check build at forum, but my game crash, I cannot return/back to game. At present I cannot enter to Labyrinth, all time "Infinite loading"- stuck at loading zone. I tried dx9/11 etc. I cannot find solution to fix it. Greetings Daniel Last edited by Dani282R#7487 on Aug 12, 2017, 7:05:59 AM
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Yes, DX9 Version runs better regarding to disconnects but I have more FPS drops as with DX11.
The difference between DX9 and DX11 Versions is the ShaderCache which is used in DX11 more excessive than with DX9. So with DX9 you need to load much more less shaders from the cache than with DX11. I think there is a problem with the reallocation of shaders in the DX11 client. It takes waaaaaay to long! Do they use tesselation on DX11? |
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I've the same problems, more ofted. Disconnections or infinite loading when changing areas. It makes the game unplayable at times.
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<BUMP> Same problem.Freezes on loading screens between instances. Problem started T'day.
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