[3.1] The Blinding Blizzard - Whispering Ice Berserker - Viable for Most Everything
" Ha, indeed, i dont have such a problem because im using Clarity (%mana to max ES) Watcher's eye and clarity reserves flat mana and it's insignificant at lvl 1. But Anger reserves 50% of mana pool, too much... Did you try using Watcher's eye without Anger? They say flat ES per hit is quite good vs packs and helpful vs bosses. |
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" i have tried both and 100% No deaths after i swapped my Arctic Armour for Anger// it's like night and day, the leach is insane.i ended up running 2 tamings and ill have to find the res on gear at higher levels (when I out level the rings). one more question :P flame golem > Chaos golem ? also would The Beast Fur Shawl increase our icestorm dmg by 40% ? Last edited by notwisted on Jan 30, 2018, 9:24:14 AM
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" Well i think that chaos golem is better for berserker version and most of the people use exactly him. Flame golem only grants 20% inc damage and it's really not a big deal considering the overall berserker's damage while 4% phys dmg reduction may save your life one day :) |
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" Flame Golem's bonus is too small for Berserker to matter. Chaos Golem is a great addition to Tukohama. The Beast Fur Shawl is not a good idea at all. It has mediocre ES, no INT, no resists (so that's worse than a 450 ES 40 Int regalia) and it increases your damage taken by 5%. 40% Increased damage will not increase your Icestorm damage by 40%. It's additive with all other Increased modifiers. GGG needs to do something about the whole Increased vs MORE thing. It's the biggest confusing thing in PoE that has way too many players thinking wrong way. Last edited by Kelvynn on Jan 30, 2018, 3:19:08 PM
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" It was such case before 3.1, when VP still gave you instant leech. Now your leech is fully dependent on your life pool (no more than 20% of max life in second, 40% - with VP), so the more health you have - the faster leech will be. Basically, low life pool means that not only you can die easily from sudden burst/oneshot, but you also can't outleech usual damage, cause 40% of your max life will not be enough. |
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" so vaal pact is worthless for CI build? why do we take it then ? | |
" Why worthless?:) It doubles LL rate, it is very good, but pre 3.1(3.0 for CI) it was much better (insta leech). |
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I was able to get another nice amu. Path of building says, that this will give me 20 % more dmg than astramentis with about the same ES.
They are pretty rare (dmg per 15 Int + % inc attributes), but by far not that expensive than that greatwolf amu postet few days ago. |
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So I've reached lv 95 in 1 month without even trying to level. It just happened, guess I wasn't dying often enough :)
Going to post the gear in the first post and do the stuff that I didn't really care about, like Uber Atziri, HoGM, etc 'specials' and make a couple more videos before the league ends. " Nice find! Better than Astra. Still, super rare. There is nothing like that for sale at the moment (I've checked %increased attributes + all possible 'X damage per Y stat' mods), and even inferior versions that are not as good as Astra are priced at 12-35 ex. Last edited by Kelvynn on Jan 31, 2018, 4:06:36 PM
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Guide Update:
- Stats, gear and leveling guide updated to the final CI version for 3.1 Also, I finally tried Ele Reflect in this league. Turned out that it's not an issue at all. With Yugul, Sibyl's Lament and Purity of Fire there is no visible difference, even on bosses. In fact, it's a small improvement for clearing: CWDT - BL triggers all the time, and the flying balls curse and blind absolutely everything. With the Watcher's Eye that also means more leech. I took out that jewel to see the difference, but there was none. 40% VP is more than enough for the 18% ele reflect mod. And there are no extra reflective rares anymore. It's safer than ever now. However, I also found that Thorns on certain bosses are far more dangerous than the actual reflect. I'm not talking about the new rare mod Elemental Thorns that shoots avoidable projectiles at you, but the special boss abilities that automatically hit you for a fixed amount of elemental damage when you hit them. The most notable example is the Dual Striker in the Atziri Trio. When he is enraged (visibly on fire), he retaliates for 650 points of fire damage for each hit. That's OK, even in the Uber version where the damage is doubled, with 40% VP leech you outleech that. However, if you leave him as the last one standing, he starts super-enraging, and that's when he retaliates for 3k damage for each hit (6k if Uber). That's where the difference between 40% VP and the old instant VP shows. With the old VP you would only die to the super-enraged Uber Dual Striker. With the new VP you will die to him even in the regular Atziri map if you try to kill him while he is super-enraged (last one standing and on fire). Gotta be careful now. Either don't leave him as the last one or stop casting, wait for him to enrage, then wait for the enrage to end, and then kill him quickly before he enrages again. Another example is the Waterways boss. But that one gives you a lot of time to stop casting and his ColdThorns hit for much less. If you see him freeze solid, just stop casting. Your ES will go down but not quickly enough to kill you, unless you keep casting. Last edited by Kelvynn on Feb 1, 2018, 3:53:10 AM
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