3.0.0 Item Filter and Passive Tree Information

There are no changes to shock and chill effectiveness in that offline planner yet.
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Mr_Cee wrote:
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Clutch_Perry wrote:
Why do you give the data to Emmitt? No one has given a shit about his planner in a year.

Noone? I still use it - because I still prefer a solid OFFLINE tool, even better is also working portable. It sounds that PoB does a lot more/exact calculation with the numbers, but not anybody 'needs' that much.

I still can't believe PoB is missing talent tree comparison between builds. The only thing Emmitt's planner was usable for in a long while.
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sherkhan wrote:
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IchiMorghulis wrote:
But to answer your question, this is the fastest way to get an up to date skill tree out. Not everybody uses PoB.

This is untrue.

That there are people still using Emmitt's planner? "Hard" to prove.

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sherkhan wrote:
More people use PoB than the other thing. You can check views and update patterns on their respective threads

That implies what? Maybe just that there's NO NEED to reinstall/download again what just simply works and keeps uptodate automatically? It just doesnt needed more than just the changed data for a long time.
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
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MadAndrew wrote:
I fail to see a connection between a stash tab sale and server load

Just take a look on the 'handling' of guild tabs, and you can 'feel' that there is something 'working' at serverside. Of course its much less significant for 'just' account stashes, but it shows the direction.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
hi GGG, is brutality gem works on bleed? well i guess im going to bleed build this time. its really improve i can get 80% chance to bleed + crimson dance only on passive tree.
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Mr_Cee wrote:
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MadAndrew wrote:
I fail to see a connection between a stash tab sale and server load

Just take a look on the 'handling' of guild tabs, and you can 'feel' that there is something 'working' at serverside. Of course its much less significant for 'just' account stashes, but it shows the direction.

So what? Obviously character stash tab content is cached on the client because its state does not change without player interaction and guild tabs need to be queried/updated for every interaction.

Sorry for the rant, but there will be a huge influx of players anyway, using guild stash tabs, normal stash tabs, premium and public stash tabs, running trades. All kinds of transactions will happen no matter what and there will be much more of them.

Along with all the instance servers that are being rented from various cloud server providers all across the globe, the central server infrastructure should have been upgraded as well to handle the expansion of the active player base new release will bring.

Sure, every single 10 coin transaction that upgrades just a single stash tab takes as much backend server resources as bying a Kitava pack, but it's not like players will be running millions of those extra transactions per second or something.
Last edited by MadAndrew#4553 on Aug 3, 2017, 2:54:22 AM
(🌸=◡=)
WE NEED SOUND ALERT NAMING/NUMBERING!!! GGG PLS UPDATE, THANKS!
Last edited by walentaz#7429 on Aug 3, 2017, 3:04:33 AM
rip stash tabs. was thinking about buying points for the first time
okay bye quay, now more qway-way from ziggyd.

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