3.0.0 Item Filter and Passive Tree Information
Alright
Saved
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and i was waiting for this stash sale to get some :(
feelsbadman |
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You all rock. Thank you all (from the bottom to the top) for all your hard work for this game. I'm so excited for this release. (I can't believe how much complaining there is over a game that doesn't have to cost anyone a buck.)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Awesome :D
Last edited by Lazael666#7365 on Aug 3, 2017, 12:46:16 AM
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Hoping for the best for this launch!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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" I've been using the old computer I build back in 2012 and I'm using an amd hd 6800 and the beta runs smooth as butter (the game always ran pretty good but a big noticeable difference in the beta). |
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" This is so not cool, Emmitt has been a pillar of this community. But to answer your question, this is the fastest way to get an up to date skill tree out. Not everybody uses PoB. |
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What about those new Item Filter sounds? Will we receive data on how to incorporate those into our item filters? Which number corresponds with which new sound?
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So GGG did what I feared they gonna do. They added damage to aliments on pretty much any node that grants damage with weapons. Why? So that we build for aliments the same way we build our regular builds? My starter build that is focused on hits now has ~300% increased damage with aliments making it almost a necessity to include some kind of bleed/poison source to get that nice secondary damage.
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" any chance we can get a count of have many more your adding later? |
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