3.0.0 Item Filter and Passive Tree Information

Alright
Saved
and i was waiting for this stash sale to get some :(

feelsbadman
You all rock. Thank you all (from the bottom to the top) for all your hard work for this game. I'm so excited for this release. (I can't believe how much complaining there is over a game that doesn't have to cost anyone a buck.)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Awesome :D
Last edited by Lazael666 on Aug 3, 2017, 12:46:16 AM
Hoping for the best for this launch!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Drewster_X wrote:
Woot! Not long now :D.

Edit: My GPU just crapped out so we gonna be running the first few days of this league on an old AMD HD 7850. Should be a good test for the new performance improvements :D.


I've been using the old computer I build back in 2012 and I'm using an amd hd 6800 and the beta runs smooth as butter (the game always ran pretty good but a big noticeable difference in the beta).
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Why do you give the data to Emmitt? No one has given a shit about his planner in a year.


This is so not cool, Emmitt has been a pillar of this community. But to answer your question, this is the fastest way to get an up to date skill tree out. Not everybody uses PoB.
What about those new Item Filter sounds? Will we receive data on how to incorporate those into our item filters? Which number corresponds with which new sound?
So GGG did what I feared they gonna do. They added damage to aliments on pretty much any node that grants damage with weapons. Why? So that we build for aliments the same way we build our regular builds? My starter build that is focused on hits now has ~300% increased damage with aliments making it almost a necessity to include some kind of bleed/poison source to get that nice secondary damage.
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Chris wrote:
Hey guys, just a quick note. You've probably seen that we generally run a stash tab sale every three weeks. This usually misses our launch weekends due to luck, but if we followed our three week schedule, it'd occur alongside the 3.0.0 launch this weekend. It's already going to be quite a busy weekend for us, so I'm moving the stash tab sale to the following weekend. I'm very sorry about any inconvenience this causes, but here's to hoping we have a smooth launch. We have certainly ordered a lot more servers than we have ever had before!

any chance we can get a count of have many more your adding later?

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