3.0.0 Item Filter and Passive Tree Information
" how? i can only see the options to choose filters, not add my own |
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age and treachery will triumph over youth and skill! Last edited by vio#1992 on Aug 3, 2017, 8:22:10 AM
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" oook but what about new filter sounds?! Where is it? My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... |
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" That's an assumption made by Neversink, not information given to him by GGG. All sounds are present in the beta client, but only the first sixteen follow the current naming scheme. All of the voiced sounds, which are for orbs, follow a different naming scheme. 1-16 is probably accurate, but we don't know how those voiced sounds will be handled. PlayAlertSound 17 gives an error in the beta client, yet PlayAlertSound Orb does not. That's why you have Filterblast using the "Orb" identifier instead of listing 17-26 as Filterblade has done. |
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All this new stackable crap... nice...
Now WTH aren't sac shards, atziri shards, and uber lab keys stackable??? Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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damn they ruined our running joke of answering any mention of "quay" with "que?"
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" On Filterblast you can choose the last option (Template) in the item filter drop down menu. Make sure you toggle the advanced mode on. All the new items are present on Filterblast. You can even generate random loot with the refresh preview button,... Have a look around the preview window for options. I use Filterblast for filter delivery to users as it is the best! Filterblade's loot simulator can also be used for testing. You can even manipulate the item generation patterns if you want to. See advanced tab. You can upload your own filter and upload the option file for the loot simulator. Keep in mind that Filterblade is still very new and these functions are not documented very well, but it can be done. I tested shield drops with it for my filter and it works great! |
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New Item Class: Piece
New Item Class: Pantheon Soul New BaseType: Stackable Currency Seems to be the things to add. |
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So hyped right now.
Thanks GGG. This is gonna be a fun ride If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
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" This is correct. 17+ numbers returns errors in the beta, but if you use "Orb" instead it will be successfully loaded, but will not produce sound - maybe sound part in beta is not in finished state or syntax is not full. My assumption is that there will be only "Orb" id, which will play orb annoucement dependand on dropped item's basetype. But we still need GGG's details to not make mistakes in filters. P.S. Thanks, Flinna, for extracting and sharing new alert sounds! :) Life is short - deal with it Last edited by Dissolator#0628 on Aug 3, 2017, 9:36:20 AM
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