Path of Exile 3.0.0: The Fall of Oriath Patch Notes

The Jugg unflinching buff is actually realy silly :/

This ascendency is all about consistent dmg-metigation... better buff chance to get max endurence charges back to 50% (maybe even more like 75%). A small chance to miss the max charges fits the theme way better then a small chance to gain the charges.

Also he should be more tanky when it comes to ele-dmg (nearly everything lategame that deals REAL damage, deals ele-dmg).

well... in the end, i take what i can get :D (but think about it GGG... it just makes sense)
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Bjorn_Angannon wrote:


Like I said in my edit, I can't believe GGG actually listened to a bunch of 1% nolifers, streamers or what not, pulling stunts on race ladder calling for Necrobot nerfs as if it could have ever represented how general population dealt with necro support.
Last edited by MadAndrew#4553 on Aug 2, 2017, 3:44:36 AM
no changes About Chaos / Occulist .. ? well -.-
Hype
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Fawkse wrote:
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Coolmer wrote:
Added Cold Support and Added Lightning Support have been buffed, bringing them on par with the Added Chaos support gem. Added Cold Support now does 35.1% more damage at gem level 20. Added Lightning Support now does 17.5% more damage at gem level 20.

Rlly on the par? This patch notes I longer read has less sense.

How the hell u can make chaos gem on the par with elem when u don't have chaos penetration support gems, when you don't have chaos weakness curses, when you don't have ignore chaos resists like inquisitor have from ascendancy for elements?

This is like someone said monkey job done in last minute, like you all that did from when your reveal beta.


There's a lot of text in the patch notes, but all I end up reading is "go play ele conversion, people. Most likely wander".


Yea I see the same message, after i read yesterday "This means that we can now remove all Chill and Shock immunity from end-game boss encounters." and saw so huge buff what games make even more unbalanced, this seems as era of elem dmg.

BTW. Go to hell GGG with your ignorance on summoners for last few years you didnt't do anything to fix Raise Spectre.
15% Less SRS Damage? The Problem is the Baron Helmet & Dark Mage Cards &+2 Fire Essences not SRS.

What about builds that want to use Zombies, Spectres & SRS ? SRS will be worthless now in it. Was already pretty weak. Please stop nerfing the abilities themselves and nerf the build enabling items instead (Vinktars comes to mind)
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Fixed a bug that prevented Tolman from screaming when entering the Crematorium.


Most important patch note.
Jul 27, 2011 - Sept 30, 2018.
As far as the nerfs are concerned, I would have to agree with some of you in the community. Nerfing too many skills and uniques just to shift the meta is beyond incompetent. Even the items and mechanics that deserved nerfs were weakened excessively. This isn't about achieving game balance, but rather killing build diversity, and "pigeonholing." Other game companies of done this for years (not dropping names), and the fact that GGG is following suit is quite sad to say the least. PoE was unique in the fact that the players could play virtually anything they wanted as long as it made some kind of sense. Nowadays, they just nerf what is considered "OP" and ignore what is unusable while making profits off of micro-transactions. What needs to happen moving forward is achieving a game state that is more close to being balanced. Alas, all I am doing is preaching to the choir, and it's not like GGG will give a damn once they've covered the costs of this expansion via micro-transactions and supporter packs.

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Serleth wrote:
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Fixed a bug that prevented Tolman from screaming when entering the Crematorium.


Most important patch note.



Inorite!
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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Sentari's Answer: Now ignores your curse limit.


Thank you gentlemen. My unique item might be used now!
DEXTERITY: How to rehaul it to be compelling
http://www.pathofexile.com/forum/view-thread/997273

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