On Balance Feedback and Charge Changes
" This thread is clearly proof that is not the case. GGG will listen if there is unified disapproval. It looks like most of the player base was playing projectile rather than aoe builds and did not give a shit if the players that did play aoe got butchered over night. The player base has forgotten GGG makes the game for them and is paid by them. " " This is party of the reason why GGG has been allowed to implement so many poor balance choices. A small subset of players willing to accept any change coming their way and pray GGG knows best and a larger subset of players who feel their voice does not matter. What was the goal of 3.0? To slow down the clear speed meta? To bring about build diversity by nerfing the strongest builds? Where do these changes to aoe, ailment duration, charges fit in that picture? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jul 28, 2017, 12:48:35 PM
|
![]() |
" I can answer this in a short few lines: It's GGG being GGG. They nerf a wide area to hit "OP builds" but kill niche builds at the same time. Always have. Always will. |
![]() |
I almost never post in these forums but I these changes really do feel rushed. There are so many items, class, tree, interactions that remained unchanged which feels like a real disconnect to what GGG is trying to test in this beta.
I don't mind change... this is the reason why I love POE since the beta as it constantly changes. We as a player need to adapt and change the way to play the game. The thing I wouldn't be happy about is half baked implementation of great ideas as it can ruin the entire player experience and may turn new players off the game. These changes may be warranted and are getting rush for the 3.0 release as it would be harder to changed them after the actual game comes out... To be honest, I'm sure people will be happier to see 3.0 as a change in content and have 3.1 be a mechanic balance changes. I wish GGG luck... you got 1 week left. |
![]() |
Keep up the good work GGG devs, it's appreciated!
The reason why people go crazy on limited info is because they love the game that much. Comes with the territory when you are making a classic <3 IGN: EMIRINE
|
![]() |
First of all I didnt have time to play the beta so I haven't tried any of the changes that are coming with 3.0 expansion. Iam not a super skilled Poe player but I have played the game for around 3000 hours.
My understanding is that some people there at GGG are working to make the game better for the company and for the community as well, so I am not so sure why i shouldnt trust their efforts. Mistakes and bad balance are part of most games but i think these people have gained my trust and if they players feel the game is too hard or unplayable or without build diversity they will try to improve it. In terms of gameplay I found that poe require time investment to really understand the game but I enjoyed playing it from the first hour till now. Even when i had no good gear and good knowledge the gameplay was pleasant. But my understanding is that it depends on what someone seeks to get from PoE. I personally loved the item system and the unique items. Other might enjoy the lore and others the trading... In terms of powerful builds and build diversity i think the game is in a good condition right now but again I trust that these guys will make a good work... It also depends on people's way of thinking but my understanding is that if GGG had announced that we are changing Vinktar to it legacy OP version everyone would have been hyped which i really dont get. Game should be challenging and rewarding and i think that many builds right now can do all content. Sorry for the long text but I need someone to explain me why i shouldnt trust the people who are actually working for the best of the game.. |
![]() |
If you need to deal 50% of a monsters health with pure lightning damage in order to get a 50% shock, why do you even need the 50% shock to begin with?
If you deal 50% life in 1 hit, the monster will die in the next hit. The 50% shock becomes irrelevant. GGG needs more maths. Never underestimate what the mod community can do for PoE if you sell an offline client.
|
![]() |
delete this
Last edited by nil4t#1497 on Jul 28, 2017, 7:29:50 PM
|
![]() |
Here's an idea I had for charges. Prevents RF/DD/Poison Spells/Secondary Damage from taking the hits they would currently. Also splits charge identity but makes it so you build different ways for different charges, or take both. But they don't stack directly.
Power Charge * 3% more Damage with Critical Strikes * 30% increased Critical Strike chance Frenzy Charge * 4% increased Attack and Cast speed * 4% more Damage with Non-Critical Strikes * 4% more Damage Over Time |
![]() |
While I understand your intention behind Charge changes, if you are not gonna change some uniques (tullfall for example, increased cold damage per frenzy charges LOL) then you are outright trashing them.
That and you better give Discharge specific bonuses for each type of charge, I know it was a minor build, but some did like to try single-element discharge.There's probably more stuff like ascendancies, tree nodes, etc. I dont mind the charge changes, just dont forget everything that you are affecting with it. You cant just mention it as a sidenote. Oblivious Last edited by Disrupted#3096 on Jul 28, 2017, 1:00:40 PM
|
![]() |
" That's why you've only ever completed 12 challenges? Yup, you really are one of those hardcore players that has a deep understanding of the game. But you're right "Everyone I don't agree with is just a whiner despite literally pages of data, logic, reasoning with extensive math. I am the only one who knows anything, and am so obviously right I don't even need to make a sentence long argument" Sound about right? |
![]() |