The Fall of Oriath: Garukhan, Queen of the Wind

"
I always love cyclone...

but hate how it sounds like i'm hitting bongos with sticks.

Why doesn't the sound change based on the weapon you are holding....

Some *sching* for swords and my some slicing sounds would be so much cooler then that annoying sound.



The Cyclone sound is really bad
If she had 4 tits instead of 4 arms she would have been more powerfull like Atziri.
"
I always love cyclone...

but hate how it sounds like i'm hitting bongos with sticks.

Why doesn't the sound change based on the weapon you are holding....

Some *sching* for swords and my some slicing sounds would be so much cooler then that annoying sound.


This is actually a good idea for a new mtx category - alternate audio effects! Starting with alternate skill sounds would be the best way to go about it.
Our team is consuming gallons of caffeine.....you mean code and textures in a cup ???



AWESOME BOSS , MIGHT CONSIDER RE-VAMPING SOME OF THE OLDER BOSSES TO FIT THIS AWESOMENESS !!!!
"
Bex_GGG wrote:
"
ChronoExile wrote:
Is that a new Information/Help button next to the Shop button?


It is indeed! Here is a preview.


Awesome! That is definitely worthy of its own featured daily post. Make it happen! :)
"
Tonnatos wrote:
Arena is very big for this boss - lazy fight, eazy.


N.O. No.

I personally hate fights where it seems like the arena is the real enemy rather than the boss. It always makes me ask myself, 'how would this supposedly powerful entity threaten anyone outside of their little island?'. And I include in that category any boss fights whose difficulty seems to arise mainly just from the limited size of their arena (Malachai is a good example of this - he'd a LOT easier if his arena was just a little larger).

You may feel this boss is too easy. That's fine. But the answer to that should, imo, NEVER involve reducing the size of their arena. A true 'boss' should be a threat regardless of where you fight you fight them.
"
MetalheartX wrote:
The battle with the Dominus is still the most atmospheric and best in the game. And this... these boss fight is very weak imho (thumbs down).


Dominus is an Act boss. Garukhan is not. The new Act bosses we have seen do show quite a bit of effort having been put into them (especially, imo, the Solaris/Lunaris duo).
looks gooood :)

can we have a lunaris, solaris statue for hideout? :3
"
Sarge_101 wrote:
I don't recall "Garukhan" in anything we've seen to date, so probably no issue to change the name sooner rather than later.


http://pathofexile.gamepedia.com/Garukhan%27s_Flight Already in game. Although they can still change the name quite easily if they wish. That said, Garukhan is more of a neutral name really. It comes from Garuda, a mythical creature in the Hindu and Buddhist tradition. While Garuda was male, afaik, that's never been particularly relevant - they key part was always that he's a bird. Given that, a bigger criticism, if anyone actually cares to make it, could be that they've chosen to depict a bird god as a human female. But hey, who's gonna turn down the opportunity of having another sexy vixen in the game? ;)
I forget where it was mentioned, but this fight reminds me of a lore segment of PoE history where the Maraketh fought with Deshret and used sandstorms to defeat their enemies despite weaker numbers.

I like it.
Bring back race seasons.

Report Forum Post

Report Account:

Report Type

Additional Info