[Removed by Support]
" Someone is a little late..... ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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"Just in the context of peole using the claims minority or majority. I highly doubt I would not find those words in your posting history. It's kinda funny calling anything nonsense when you keep a nonsence list, dontcha think? Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jul 26, 2017, 11:29:02 AM
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I like the lab.
Did you try linking your skills to support gems, if you cant handle cruel without an ascendancy? Lab gets easier if you are overleveled and have good items. |
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i like how support quickly changed the title from "Lab is [Removed By Support]" to not give the wrong impression :)
age and treachery will triumph over youth and skill!
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" Goetzjam, this little exchange is an excellent summary of how your posting in the labyrinth threads generally work. It starts off with a false assertion and insult on your part. " I then respond with a correction and you charge on with less assertions about PoE and more false personal attacks. " So typical, you think you know better than I when I stopped playing. You then use a false argument to back up your pathetic attempt at trying to prove me a liar. Instead you expose yourself as a someone that keeps shooting themselves in the foot as they spew false insults at others. As I mentioned above, I played an existing character in standard to avoid the not fun labyrinth bad part of the game. I thought I'd give you a chance to apologize for your mistake before making this post. Of course, you're not a man of honor or civility and so that didn't happen. Hence, this post. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Making the lab shorter does not make it closer than it was to the rest of the game, game-play wise.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Trap game play is mediocre platformer-jump-here-run game play. The rest of PoE is best in the genre argp-kill-monster-get-loot game play. Therefore, if you cut some of the trap game play out of labyrinth then labyrinth game play is more like the best in the genre argp-kill-monster-get-loot game play in PoE. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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"It sort of does. It decreases the likelihood of encountering the traps to begin with. |
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In longuer labs, there are sometimes areas where you run 10 sec and find the next door, without traps.
The proportion of traps might actually be higher in a shorter version of the lab. " Not what they did. they cut part of the lab,they likely kept a minimum of traps, which means that the concentration of traps might just be higher. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Not sure why you continue to be confused? Proportion of good versus bad game play is not the issue. the issue is the bad game play. Bad is bad. The rest of PoE is good yet I stopped playing PoE because of the bad game play. GGG could add 2 hours of good game play in labyrinth and I'm sure even more people would just complain even more voraciously. So your assertion that proportion of good versus bad is what is important is a fallacious argument. The bad game play is the bad part. Reducing the bad content is good. Here's the facts, the mediocre platformer-jump-here-run is something that I and others do not like. The rest of PoE is best in the genre arpg-kill-monster-get-loot game play. Cutting out the bad stuff is good. The best thing by far about labyrinth was Izaro, for example. I understand that critical part is still there. If some of the other best in the genre arpg-kill-monster-get-loot game play gets cut but the most unique part stays, Izaro, I don't give a shit. PoE is about that wonderful argp-kill-monster-get-loot game play that can be had anyplace else you go in PoE out side PoE. Not sure why you think that it would be upsetting to me or anyone that some of the great game play gets cut in order to cut out some of the horrible mediocre platformer-jump-here-run-there? Of course, the best solution would have been to do something more in line with making the points available outside the labyrinth or making the labyrinth fun to run through. I understand that the partial solution that GGG choose to implement was much easier to implement. That is important because it meant that it's a partial solution that could be implemented in the time left before the launch of 3.0. Sometimes pragmatic considerations must take precedence over ideal solutions. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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