Weekly Beta Report Two
" In next phase you will have craft benches. You only lost craft benches when you changed hideout after owning one. In next phase there is a wipe which will reset this. So as long as you don't switch hideouts again, you can keep your benches |
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" I agree almost completely with what you're saying here. I think GGG's intention is to make every build on par with a noob player shit setup skill tree hipster build. Or for everyone to go Essence Drain to keep ES alive. Oh wait, they buffed cyclone, so they want everyone to go Cyclone builds still too. SSF, because Path of Trade RMTers and bots suck.
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i wonder if GGG's balance team ever plans on playtesting the game or just doing simple math to see if something needs to be nerfed or not
Last edited by matt29234#1374 on Jun 21, 2017, 8:08:53 PM
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" Poison is based on chaos AND physical. Even with Brutality you can still poison. Brutality says you can't deal chaos damage with supported skill. It doesn't it prevents ailments dealing chaos damage. |
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I hope the design team has realized one really fascinating thing about the Brutality gem. I even hope it was intentional.
The moment you put on brutality your defensive budget goes up substantially. Not only does it boost the hit and dot enough that taking the balanced approach (some hit, some dot) is worthwhile, you can reach good damage numbers and also acquire far more defense than you'd have ever done in 2.6. You don't get to use the good damage auras - you have to choose among Haste, an offensive curse (limited usefulness on top tier), or a defensive aura. So you probably end up picking up Grace or Determination by default, when you would have struggled to justify doing so in 2.6. Maybe in the community's current sensibility, they won't care too much about this right away. But what I'm saying is that there was already plenty of incentive to exclude perfect agony and stack hit damage along with dot damage. I firmly believe this kind of build was already on track to become prominent, just barely outside the "meta". I hope that explains why I'm a little puzzled by the Perfect Agony nerf. I was already planning on setting PA aside except as kind of a toy. Builds that max perfect agony have no defense, only micro. Very mentally exhausting to play. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Jun 21, 2017, 8:16:42 PM
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Wil the new Macrotransaction Tab available in live realm too?
My YOUTUBE Channel: https://www.youtube.com/channel/UCz7SYVrfQWKi0NJiAJJMusg
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Wow! I guess these changes are really necessary. I've played the beta a lot, tried many of they new support gems including pure-physical (/chaos) builds and damage-over-time. Tornado Shot + LMP + Decay + Poison + Void Manipulation + Rapid Decay is quite ridiculous for blazing through act 5. Also tried playing melee bleed, and it's a bloody joke! You'll have to boost bleed a LOT to make it just a bit interesting. All the generic %phys-nodes are around and above shadow, how's duelist or marauder going to scale bleed in its current state? Everyone's going Assassin for the extra bonuses with maim/bleed/poison. Even 2H-melee and tbh it really sucks. You'll have to make huge changes to increase build-diversity for bleed. Glad it's happening! Also looked at melee burn-proliferation and was not very impressed. With the change to Flameblast perhaps you should do the opposite to Burning Arrow, Infernal Blow and appropriate fire-skills? It's a tough job and I'm very impressed with all the new content. Amazing! Can't wait to play 3.0 and anything that's to come this autumn and next winter. Cheers! :)
RUTHLESS LOGIN Last edited by hogmark#5124 on Jun 21, 2017, 8:24:33 PM
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" It only buffs melee dmg. Are you sure you are using a melee skill? |
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I really hope that you will postpone 3.0 release as long as needed. Judging from the state of A5-A7 so far it's also a bit worrisome that there wont be a test of Act 9 and 10 at all before the live update. HC is gonna be "fun" this league.
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" After the nerf? Why bother? |
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