[3.2] Explosive Auto-healer (Maligaro's lens)
Welcome!
The premise of this build is quite simple: Heal yourself and your party constantly with Maligaro's lens by using weapon swap over and over, all while automatically summoning minions that you can detonate on command. https://youtu.be/62Bgc0nnPCU Mandatory Items: You need 2 sets of insanity weapon + Maligaro's lens. How it works:
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Part I - the heal Using the Unique shield, Maligaro's Lens, along with Necromantic Aegis (from the skill tree), any time a minion dies, it heals nearby allies for 2% of the minion's hp. (nearby means you will need to be standing very close) Essence of Insanity weapon summons 3 immortal spectral spirits, however they still have a specific amount of health which can be increased. By having two sets of insanity weapon, you summon 6 spectral spirits. Using weapon swap (x) kills the spectral spirits and then maligaro's lens applies. Part II - auto-casting In order to cast all our skills automatically, we need to take damage. Heartbound Loop deals 350 physical damage each time a minion dies. Since the spectral spirits die every time you use weapon swap, we are constantly taking physical damage. Cast When Damage Taken support gem is linked with a number of utility skills as well as minions. As we continually swap weapons, we take damage, which activates CWDT, and summons all our minions. Desecrate is also automatically cast to create corpses when there are none. Part III - Dealing damage (Poison clouds and Minion instability) Poison clouds - in 3.2, poison clouds were changed to only be created by zombies if you have Flesh Binder allocated. It now deals 50% of the zombie HP (up from 10%). Because of this change, the build now uses 6L zombie setup. Minion Instability - In order to kill spectres and zombies, you need to use Umbilicus immortalis as well as several Corruscating Elixer's. The belt causes flasks to apply only to zombies and spectres instead of you. The flask brings the minion's life to 1 hp, causing it to explode from minion instability and also release a poison cloud. MI is the main source for single target damage. Part IV: - Utility Vessal of Vinktar provides a nice shock aura around all of your current zombies and spectres at the time of using the flask. It also causes those minions to take increased damage as they become shocked, which combined with the negative resists from Maligaro's shield, causes them to die very easily. Feel free to yell Valhalla! and spray your face with chrome every time you use this flask. Soul of Arakaali (Captured Herald of Thunder) - Provides 50% increased recovery of life. This only applies to the regeneration we have and NOT the heal from maligaro's. To activate Soul of Arakaali, you will need to socket a cast when damage taken level 1 gem with blood rage into your shield slot. By swapping weapons, blood rage will be activated. Swapping again removes the blood rage buff and activates the 50% increased recovery of life. Flame golem - to augment the build, we use a 4L flame golem in a helm with +2 to minion skills (this effectively makes it a 5L). The Anima Stone provides an additional flame golem for just one jewel socket on the skill tree. Flame golems have high health, and deal substantial damage while also keeping a decent clearspeed. Curses - Elemental Equilibrium is applied to enemies by using a cwdt lvl 1 and a cold spell or lightning spell. The build also uses 1 curse (despair or Flamability). Block - With Necromantic Aegis, we no longer gain the benefits of block chance from equipping a shield. Instead, Mistress of Sacrifice is allocated in addition to automatically casting Bone offering, which provides 17% block chance as well as 300 life gained each time you block. The life gained on block is also increased by Soul of Arakaali. Part V - Server lag If you play this build on auto, or lockstep, you will encounter major lag spikes. In order to fully enjoy this build, you will need to use predictive mode. Gear (My Character):
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Secondary Weapon Swap Flasks: Jewels: x 7 -Focus on perfect 12% minion hp followed by minion damage. You can also get resists as well. - 4 spectres with no downside - damage taken gained as mana will give you rediculous mana regen. links
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With a +2 minion helm, you will want to socket your flame golem there. 4L - Flame golem - Minion damage - GMP - spell echo 4L - Raise spectre - minion damage - cwdt (level 20) - desecrate 4L - CWDT (level 20) - phase run - bone offering - tempest shield 3L Insanity weapons: minion damage - minion life - culling strike / decay 3l weapon - CWDT - curse - ball lightning or arc 3l shield - cwdt - blood rage - convocation 6 Link setups: I) 6L - CWDT level 20 - raise zombie - minion damage - minion life - chance to ignite or ele focus - conc effect / increased area of effect. Gear Explanation:
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Sai is the best insanity base due to 6% implicit block chance. Try to craft mana regen if possible. You will need two. Mandatory for the build to work. Counters the damage taken from heartbound loop with the heal (which also applies to all nearby allies/party members) - huge buff to zombie hp, super cheap Try to get +3 desecrate helmet enchant. Look for life, +2 minion gems, and resists. Armour base is the most ideal. Alternatively, you can get an elder helm. provides massive mana regen and mana pool for Mind over matter. Also reduces stat requirement for items. deals physical damage when a minion dies. This is required to trigger the cwdt gems. look for unset ring with dex, life, mana regen, and whatever resist you need. Look for armour chest with life and resists. Ambu's Charge is a great option and is very easy to color for almost any setup. mandatory to detonate zombies/spectres. Also applies vinktar/witchfire to those minions. Resists, life, and either minion hp or minion damage crafted mod. Movement speed is crucial. grab hp/ resists, and even dex if possible. You will also need the 2% regen enchant which is triggered by heartbound loop all the time. since we constantly automatically spawning spectres, this jewel has zero downside and provides 2 additional spectres. - recovers your mana very quickly. This is better than more mana recovery multiplier. Skill Tree:
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https://www.pathofexile.com/passive-skill-tree/AAAABAMDAAQHBLMI9AthDF8QlxNsFCAWbxhWGmwcpxzcHxgi9CSqKPoqmDWSNuk5CzpYOuE8LT38QYdEBEWdRnFHhUjnSU9KyEyzTblN41BHUftTUlOlVcZXK1hjXz9nm2h0aPJqQ2vbbAttGW6qbzt4DXvDfRiCx4Nfg8yD24UyhWCKr48aj0aQEZMnly2YrZrgm4qboZ2uoS-iAKZXpqynCKyYrj6vbLB3tAy18rc-uJO8qrzqvYK-T76Kv5fAGsRYxq7JPcrTzLzNFtAf04_T-9i92QvZXtpi34rjauRR6QLr7uyD7IrvDu_r8B_2SPfX-ej6gP4K_oH-j_6z?accountName=DreamScythe&characterName=Dream_Scythe -Mistress of sacrifice -Invoker -Soul Weaver -Flesh binder Bandits: take skill points Pantheon: Brine King for stun/freeze resistance or Soul of Arakaali (with herald of thunder captured) to increase your life regeneration. Defense Capabilities:
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5k hp 2.4k mana with Mind Over Matter 500+ life regen (I have 1000 life regen using Soul of Arakaali) 400+ mana regen 26-46% phys reduction Maligaro's Lense heal
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assume 18, 000 hp spectral spirits 12, 000 x 0.02 = 360. Each Spectral Spirit heals for 360 hp. Heartbound loop deals 350 phys damage (reduced by mitigation). MoM takes 30% of the damage as well. Stats:
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Minion Damage: 145% from skill tree 105% from jewels (7 x 15%) 15% glove enchant total = 265% (Not including quality gems) Minion hp: 130% from skill tree 84% from jewels (7 x 12%) 64% minion life gem This gem was changed to 49% more and 15% icnreased 20% maligaro's Lens 15% heartbound loop *x% from quality* total excluding quality gems = 264% increased minion hp 49% more hp multiplier Path of Building
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https://pastebin.com/5hCdjF0j Videos:
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3.2 - big changes to build https://youtu.be/62Bgc0nnPCU 3.1 https://www.youtube.com/watch?v=DJ1N1cOiSOY damage vs. Shaper https://www.youtube.com/watch?v=HXfC05wmMmM - t16 guardian (chimera) 3.0 https://youtu.be/QP2UIMc8GvU - T14 Map - 6l spectres https://youtu.be/XoFkMG9-FqA - atziri and trio https://www.youtube.com/watch?v=HRWTdS3T9Ng&feature=youtu.be - map + build explanation For the ES based explosive auto-summoner, see here: https://www.pathofexile.com/forum/view-thread/1867166 The ES version is pretty much for Standard Main characters: Deep_water - AnomaIy - Artica Build guides: https://www.pathofexile.com/forum/view-thread/1602863 Last edited by DreamScythe#1384 on Apr 27, 2018, 12:15:40 AM Last bumped on Oct 13, 2018, 10:22:29 AM
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Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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Very creative build, love it!
How high level of maps are you able to clear? What would you say are the strength and weaknesses of the build? |
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nice build.... but seem like a lot of work with the zombies and remember when they up and to detonate them.
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 |
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" I did a t15 map no problem. Strength: -Decent defenses - MoM, up to 62% block with good gear, decent armour -lots of customization can be done (6l can be whatever you want it to be) - or you can use flesh offering instead of bone -Healer - the build heals allies for (350 x 3) every weapon swap. -extra sockets due to using offhand weapon swap (you can use a cwdt setup/fortify setup) Weakness: -slower for killing bosses if you miss your minion explosions -vulnerability/shock can kill you if you're not paying attention -Probably not so good vs guardians (but i'm sure they are doable) Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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" If you use a vinktar, they pretty much kill themselves. Maligaro's lens reduces their resists by -50. Vinktar shocks them so they take 50% more damage. I always picture the scene from Mad Max where they spray their faces with chrome and yell "VALHALLA" Main characters: Deep_water - AnomaIy - Artica Build guides: https://www.pathofexile.com/forum/view-thread/1602863 Last edited by DreamScythe#1384 on Jun 12, 2017, 1:57:17 PM
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Flame golem setup instead of AG. Does more damage then a decent geared AG. now trying The Anima Stone for 2 x flame golem. Main characters: Deep_water - AnomaIy - Artica Build guides: https://www.pathofexile.com/forum/view-thread/1602863 Last edited by DreamScythe#1384 on Jun 13, 2017, 5:19:06 PM
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Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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yay 3d art
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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Hi, I'm trying out this build for 3.0 and I have a couple of questions.
Now with the new bandits, do you recommend any changes? I see you have the HP/Skill/Skill still, but there is no HP anymore. The skill tree you have linked is slightly different than what is live. Do you have an updated skill tree? Thanks. Dark Pact Crit Berserker - Guide: https://www.pathofexile.com/forum/view-thread/2006227
vs Guardians and Shaper (5:16 - Deathless) - https://youtu.be/LpjgfdJYvxg vs Uber Atziri and her Guardians (5:30 - Deathless) - https://youtu.be/AIobql2cD-I |
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