thats very good tree and amazing damage as RT build. It's definitely shaper viable.
thanks to you, i also remembered that i should be using ancestral protector for additional attack speed.
https://pastebin.com/Keuv7BAu
this 540k after using ancestral protector(amulet is a bit too op, yeah lets say 500k with a normal amulet, my prismatic ring looks fancy but doesnt do much actually in terms of dps for me, and one with 2 resists would be enough for me)
as you see we have sth like 50% damage difference. Still, your build is better at the start of the leagues, i'd play yours at start and try to advance to crit build slowly. that would be the best, i think.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on May 26, 2017, 7:16:59 PM
Solid build, and you have access to Destroyer, Fury Bolts, Art of the Gladiator, Bravery, and Master of the Arena nodes at duelist if you need more HP and damage very nearby. For a 2H Oro's with RT, still entirely capable of basically killing everything in game.
After some test i think i found a way to scale the RT and EO variant to the level of a crit build...i did some change and tryed the Emberwake + Taming combo, the way is to scale as much of attack speed and ignite chance, i'm currently at 10 attack per sec with Protector and 51% chance to ignite with flammability/blasphemy against shaper, according to this 4 molten projectiles ignite the target(not counting the melee hit) so in 2 sec the target should have at least 80 ignite, this bring the effective DPS to 475k per ball only with frenzy, not counting the ignite DPS wich is 22kx80=1.700.000+
I think the ignite chance and attack speed could be improved with better equip/jewels, this is what i get with my crappy gear: https://pastebin.com/QJA0f4tn
IGN: crazyjake, ,BadAndAngry
Last edited by crazyjake#2300 on May 27, 2017, 5:50:29 AM
there will fat wallet version which has 12M dps and Oro's sacrifice variant as budget version which has also two different build paths that you can choose from.
Oro's Shaper Kill, with upgraded Tree, sick dps(only last part, due to connection problems)
while i have forgotten to use diamond flask. same, here, no wise oak min maxing.
Molten Strikes + Conversion + Berserker with optimal number of projectiles
hello guys, you might know me from SignalShot build guide where i was trying to help people who are struggling to do that build. We were using there a multi-hitting skill(barrage) which benefits from point blank, converting the damage to 100% elemental damage and stacking ele penetration. I've been wondering, isn't there a way to do that for melee too? Can we have same amount of DPS with melee weapons? To ensure success, i started doing my build with almost perfect gear to see what the result would be. I have ideas about budget options too, since molten strike + point blank + conc synergy is OP this build can work with uniques too and obliterate bosses.
For Budget Variant, we choose Oro's as our weapon for dealing max damage as much as possible. We run critical damage based build, stack penetration and use more damage modifier gems as much as we can. According to the boss we'd like to kill we open frenzy charges generation ability on ignite of Oro's or close it with elemental focus gem for more steady damage vs bosses which are ignite immune(after 3.0 we wont have such problem)
W
Spoiler
hy Molten Strike you might ask: Molten Strike is one of the interesting melee skills that has 2 different forms.
+We'll completely ignore melee damage and focus on projectile damage of molten balls since we can scale them to 8 or even 12 projectiles with threshold jewel:
+because molten balls are proejctiles, they benefit from Point Blank too, so it gets like using 7L setup with 8 to 12 times hitting skill. The dps gets skyrocketed high.
+another interesting aspect that molten strike has is that it has aoe tag, so we can use with Concentrated Effect gem, conc efffect instead of reducing our damage and aoe coverage it grants better single target damage because it reduces the spread of molten balls. That means, we won't spread projectiles outside of boss's hitbox, also point blank grants better damage to every molten balls that we burst.
+so we have in the end, https://pastebin.com/pTwkrmPg 715K in combat dps x 8 projectiles x 0.5 point blank modifier with around 35 penetration. Effective dps is 1M x 8 x 0.5: somewhere around 12M dps.
+Why am i not using more Wildfire + dying sun for more projectiles, doesnt that mean more damage?
No. Why, cause with each wildfire you get more aoe and your molten balls spread becomes larger and larger. Same for dying sun. they dont benefit but quite the opposite.
people try to do molten strikes builds with as much as projectile as possible, watch their videos, you'll see that most of their projectiles are missing to hit bosses.
Links for Fat Wallet Variant
phys proj damage + 50% more wweapon elemental damage + 50% more elemental focus + 50% more physical to lightning maximum potential from more damage gems, you may get 40% cold conversion and use multistrike instead. thats also possible. + concentrated effect
Spoiler
Aspect of Carnage + Crave The Slaughter + Pain Reaver + Cloaked In Savagery
I don't want to build a character around flask usage, in long fights you eventually get out of charges and die in seconds. Since the damage output of the build is crazy i prefer leeching with Vaal Pact and using berserker for better VP experience.
Berserker is a DPS machine. HE is embodiment of damage dealing, 50% attack speed total when yo uget hit, its like having 8th link(7th link point blank), 40% more damage is simply another link on top of all the rest, aahhh he is just crazy what expalantions can i make? Good leech, the best dps.
Spoiler
the most confusing part for the starters gonna be, using these but seeing no difference in tooltip dps. Unfortunately conc and Point Blank are multiplying our damage but you can't see the difference on tooltip cause the damage calculator coded to show only melee damage output.
let's check this to understand the point blank + molten strike interaction:
from thread: https://www.pathofexile.com/forum/view-thread/916639/page/2
"
Thanks for the info, Mark.
To clarify this for people who need clarification:
Past 10 units, Point Blank's bonus scales down linearly 2% per unit, until reach it reaches 0% more (same damage as without Point Blank) at a distance of 35 units. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage.
Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. So if you have % increase AoE, Point Blank becomes less effective. With 40% increased area of effect, Point Blank gives an average of 35.75% more damage, and always at least 14% more damage.
Conversely, if you have reduced Area of Effect (through Concentrated Effect), Point Blank becomes more effective; assuming -30% AoE, Point Blank gives an average of 48% more damage, and always at least 42% more.
"
Point blank cares about how far the projectile moved, not about distance from the player.
Spoiler
Molten Ball is a projectile. Never focus on melee damage modifiers in gear or tree, disemboweling, abyssus they are useless for this build. You'd just see high numberrs in tooltip but ineffective dps vs bosses / in practice
Spoiler
the path to get more projectiles is through dying sun and another wildfire jewel as i said, and those are granting more aoe as well. more aoe means higher aoe spread of molten projectiles, higher spread means less single target accuracy. your moltel balls gonna miss your target they gonna fly away to far from the hitbox of your target.
so in the end instead of getting benefited from multiple projectiles, you may end up having less dps.
1.56M dps per molten ball x 8 projectiles x 0.48% multiplier by point blank,
it's somewhere arond 18.5M DPS, please note that most of the time 7 molten balls hit to target, 1 misses. there are instances where 8 of them deael damage too of course. i'll keep it 12M on the title, no one would believe a melee build can do 18M dps lol.
this enchantment is a must, at leastt you gotta have +2 projectiles one.
people say "why aren't you using abyssus, let me remind you again, molten balls are projectile,
they are not considered as melee. your molten "strike" deals melee damage but compared to 8 x molten balls + point blank, that damage is nothing.
10% pen on boots, very powerful vs bosses, not totally necessary. This build can leech 8k+ life with jsut one hit even with a weapon easily available in leagues. we can facetank, build a strategy around bosses. There is no time limit, no time ticking like flask oriented builds. VP covers our ass well. You can facetank damage for years with this build.
just some generic gloves, its better to use armor rolled gloves than this ES based.
Exquisite Blades are best when it comes to delivering the base damage in late game.
i used leg kaoms for having the most fancy results on my videos, the build works with normal kaoms too, you still gotta get 7.5-7.7klife life minimum, so yeah, it makes us lose damage.
this is not the best belt actually, the best would be a vanguard belt with good resists and hysteria 5% penetration suffix.
what about jewels?
Spoiler
focus on multipliers for fire/two handed weapons/elemental skills and attack speed. don't forget to colelct life from jewels too.
in the 650k dps ancestral protector attack speed modifier + flammability included(ancestral protector + curse on hit + flammability + faster attacks)
i have exceptionally good rings / amulet but you dont need such dps anyway.
-> Free Frenzy Charges
-> you can cull Shaper, even
-> 832 edps, amazing damage output!
-> accuracy implicit
-> you can use kaom's heart with it, also benefit from it's 40% fire damage.
Oro's have way higher dps than BLS variants of Molten Strike builds.
almost 8k life with kaom's heart +500, 437k dps per molten ball + point blank
and i have 8 molten balls! it's somewhere around 5M dps. Note that not all the 8 balls can hit the target all the time.
Crit + 6 Frenzy Charges + A lot of jewels with good mods is the trick Links
MultiStrike - For Molten Balls Stacking
Critical Strikes - Critical investment
elemental focus - 50% more damage
conc effect - more focused molten ball spread + highest more damage multiplier in game
molten strike - duh
weapon elemental damage - another multiplier
this is for bosses that you can't ignite,
the links i used to kill bosses that you can ignite
+slower projectiles instead of ele focus
+multistrike - molten balls sstacking
+conc effect
+wed
+molten strikes
+critical strikes
Frost Blades for map clearing:
Fire Pen
Multistrike
Critical Strikes
Wed
elemental focus(in the video i forgot to use elemental focus, i forgot conc effect there)
Frost Blades
Tree & PoB Code
Acrobatics + High HP + Leech that you can facetank shaper beam + vortex
-> we mostly rely on jewels with oro's build if you are lacking good jewels, you can use duelist area nodes with fireborn jewel for getting decent damage.
All links on each gear item
Spoiler
Blood rage + enhance + decoy totem + ice golem on helmet
immortal call + cwdt + detonate mines + increase dudration + vaal haste on gloves
leap slam + fortify + faster attacks + smoke mines on boots
Flasks
Gear
Belt
Leather Belt or Vanguard Belt, Resists + life + wed. Hysteria belt would be awesome but expensive.
Rings
1 Prismatic Ring with wed + fire damage + life and resists
1 diamond ring or opal ring with accuracy + resists life + wed if possible.
Amulet
Accuracy is MUST!
+life+
critical chance
+ wed
Chest
gloves
ideal would be with fire damage & armor base & elemental weakness on hit.
After some test i think i found a way to scale the RT and EO variant to the level of a crit build...i did some change and tryed the Emberwake + Taming combo, the way is to scale as much of attack speed and ignite chance, i'm currently at 10 attack per sec with Protector and 51% chance to ignite with flammability/blasphemy against shaper, according to this 4 molten projectiles ignite the target(not counting the melee hit) so in 2 sec the target should have at least 80 ignite, this bring the effective DPS to 475k per ball only with frenzy, not counting the ignite DPS wich is 22kx80=1.700.000+
I think the ignite chance and attack speed could be improved with better equip/jewels, this is what i get with my crappy gear: https://pastebin.com/QJA0f4tn
I was using Taming and Emberwake for a long time, but the damage doesn't feel like that much higher compared to the ring I am now using, I don't know why, but 10% per stack of ignite should be higher though.
After some test i think i found a way to scale the RT and EO variant to the level of a crit build...i did some change and tryed the Emberwake + Taming combo, the way is to scale as much of attack speed and ignite chance, i'm currently at 10 attack per sec with Protector and 51% chance to ignite with flammability/blasphemy against shaper, according to this 4 molten projectiles ignite the target(not counting the melee hit) so in 2 sec the target should have at least 80 ignite, this bring the effective DPS to 475k per ball only with frenzy, not counting the ignite DPS wich is 22kx80=1.700.000+
I think the ignite chance and attack speed could be improved with better equip/jewels, this is what i get with my crappy gear: https://pastebin.com/QJA0f4tn
I was using Taming and Emberwake for a long time, but the damage doesn't feel like that much higher compared to the ring I am now using, I don't know why, but 10% per stack of ignite should be higher though.
In order to verify my result, I have done another Minotaur run, I killed minotaur with non emberwake/taming gear with around 5s usually, and emberwake/taming took around 8s, it is very strange, maybe the taming mechanics has been nerfed or what. But anyway, just rare ring offers much more flexibility and defense so I glad I switched to rare ring afterall.
I was so amazed by your crit blade results that melt phoenix in like 2 seconds, then I started to think about "Why not try craft a crit blade and play?".
It is my progression before master crafting, and it looks quite damn good. I just planned to make a master crafted blade and not a mirror level one, but I am sure it would be quite good for many crit builds!