The Fall of Oriath Teaser: Abberath Fight
i would like to see that with a melee character (without ancestral warchief if possible)
that is - running away from him most probably removes like 80% of possible damage he deals. we already know that ranged > melee just show us how bad it is. because this fight had almost no risk for ranged player whatsoever |
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what a pervert playing aoe build after nerf, why not ST/AW+SRS?
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https://us.battle.net/forums/en/d3/topic/10972957732?page=1#post-20
lol |
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" Talking about new bosses, the Brine King rekts range character with the Water wall, forcing ranged character to be in melee range with very limited mobility. It's pretty fair to show a boss that is bad against kiting this time. |
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Damn that little devil
Can't wait to test him :D In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great. Last edited by PsVRTwo#1022 on May 9, 2017, 2:34:39 AM
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WHY HATRED????
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Looks nice)
IGN: HardyHard_FireFly
Big thx GGG for this great game :) |
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" It's a MORE multiplier/converter for the physical part of GC |
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That mid air stun :/)
No Problem,
Exile |
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Yaay more fiery stuff!! Time for them lags :3
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