[2.6] LL Cospri's Pathfinder - !UPDATE! 237k Discharge tooltip - easy shaper kills - NEW VIDS!

"
fanimala wrote:

your links in your items are messed up and not that great.

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and your ES is indeed too low to be able to tank shaper slam.

I would suggest 7k minimum.
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Reason for purity of fire and ice but no light? for shaper ice is good but why purity of fire? - you outheal your RF anyway. purity of light gives more crit and more light max res vs reflect.



1. Will add "gem links" section asap. Thx for notify:P

2. You NEVER EVER wanna eat his slam, doesnt worth to sacrifice damage for something so easy to avoid.

3. In maps, yes purity of lightning is better. I was using PoF just to cap ele weakness in red maps.
Last edited by fatamerikan#4654 on May 13, 2017, 9:54:22 AM
ign: fanimala
Last edited by fanimala#6598 on May 13, 2017, 10:13:48 AM
"
fanimala wrote:



Yes, I used that route previously. Your tree is fine for mapping, but I'm not a big fan of area nodes, especially since discharge is limited on number of targets it can hit.

So, here is the difference.
Spoiler



Edit. Area nodes decrease the average number of Firestorm hits to single target.
Last edited by fatamerikan#4654 on May 13, 2017, 5:45:18 PM
Have you tried with Voll's Devotion + deathsdoor + 1 end charge belt, get the end charge in templar tree with intuitive leap.

i run a similiar setup with much less dmg nodes and more es, have better gear and jewels though.

currently at 229k avg discharge dmg with 70% base crit (+ ass mark curse & dia flask = crit capped). (non empowered, non enhanced rf)
with your crit chance that would translate into much much more dmg. currently lvl 90 (2jewels Slot and those 54% crit from tree not taken yet)
7.2k es atm



my character atm. i have Standard gear - dont comnpare with league gear. missing the helm with enchant, working on it.
may have a look?
ign: fanimala
Last edited by fanimala#6598 on May 14, 2017, 9:50:04 AM
"
fanimala wrote:
Have you tried with Voll's Devotion + deathsdoor + 1 end charge belt, get the end charge in templar tree with intuitive leap.

i run a similiar setup with much less dmg nodes and more es, have better gear and jewels though.

currently at 229k avg discharge dmg with 70% base crit (+ ass mark curse & dia flask = crit capped). (non empowered, non enhanced rf)
with your crit chance that would translate into much much more dmg. currently lvl 90 (2jewels Slot and those 54% crit from tree not taken yet)
7.2k es atm



Voll's amulet is nice starting or defensive option, but you loose too much crit chance on cyclone. So then u have to pick Disemboweling/Fatal Blade, idk.

Also since firestorm is a must nowadays - you can't use EE with endurance charge setup anymore, cos firestorm stacked could hit about 40times/sec and negate the fire dmg portion of discharge.

"
fanimala wrote:
my character atm. i have Standard gear - dont comnpare with league gear. missing the helm with enchant, working on it.
may have a look?


You have sick gear so far!) I will check your setup in path of building later today.
As for now I can shortly tell what I got from original asian build.



First prio is to "cap" your cyclone, stats are about these: 6+ aps, around 90% effective crit.
So I'd suggest to replace BV with Faster attacks.

Discharge damage comes from: 90% from tree and jewels; 10% from gear.
You got the jewels, GG mate)))

Second curse besides ele weakness would be conductivity with Choir of the storm, and with Voll's neck, i dont know, even Poacher's or Warlord's mark could be better than Ass mark.

EDIT Oh, and ofc, you got legacy Vinktar, so u dont really need Arcane Chemistry and Reduced flask charges used on belt. Either Primal Spirit and/or Druidic Rite would be enough. Passive tree is quite easier to optimize w/o vaal pact.
Last edited by fatamerikan#4654 on May 14, 2017, 10:16:02 AM
Discharge's fire component doesnt get blocked by firestorm because hit (cold dmg) to trigger take less than 50ms, its instant. i tested EE

best in case firestorm calculation:

i assume you have 1x firestorm on cwdt and 1 on coc, both have 2sec duration

you cast 4x FS from cwdt and 2x from coc = 8x FS Lasting 2 sec
-> 16 firestorms /sec max
with 10 hit/sec -> 160 hits/sec

-> 1 hit every 6.25MS (fictional, its 4hits every 25ms)

CoC delay: instant (much less than 25ms)

dont see problems here, even with different procs, instant is faster than any possible firestorm combination

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cyclone with max power charges and ass mark against everything except bosses has 75.x% crit chance. vs bosses 70.x% crit chance.
with flask thats like 92.5 crit Chance lowest.
though only with power charges.
4.42 cyclones/sec with additional accuracy. 93% Chance to hit (avg Monster type).

when i dont get a crit then most of the time i am missing a lot crit charges (-> much less discharge dmg)
-> with firestorm i get more charges over time and next discharge makes much more dmg.


you dont use additional accuracy, i believe your chance to hit is much lower and a weapon critical strike checks accuracy twice. is faster attacks the way to go?

1. crit roll
2. accuracy checks hit
3. accuracy checks crit

with less accuracy you hit less often and crit much less.

_____________________________

DMG with endurance charges (my case):

7 power charges and 6 end charges
my end charges give me 76% MORE dmg with my discharge at max power charges and 88% MORE dmg with 6 or less power charges.

with crit cap and close to crit cap you would need a lot more dmg to reach same values. its impossible for power charge based discharges even with more overall crit chance. most of the time in boss fight you will have less than 7 power charges which increases the more Multiplier of having end charges.
with end charges you can even discharge without power charges because sometimes you still fail discharging because the lack of charges. end charges solve this Problem.

(and end chagres can ignite without ele focus -> 2nd discharge in chest for example -> much more dmg but gets cut by EE)


lvl 21 discharge
7 power chagres= 2366 avg base dmg
6 power charges= 1800 avg base dmg

______________________________

arcane chemistry + flask belt are still must have for mapping, esspecially when backtracking. I dont use chalice, i use Speed flask in maps.

______________________________

vaal pact is 2 Points (you will always take the jewel socket)

______________________________

tested with lvl24 Q44% RF -> 251k avg DMG

2 missing jewel slots and missing 54% crit Multi from tree. i think i can reach 330k avg dmg when i have those (lvl 93 and respec all additional ES nodes for only 6.3k ES total :( )

good Point you have there with the AoE nodes in witch area, more area -> less firestorm hits
thanks
ign: fanimala
Last edited by fanimala#6598 on May 14, 2017, 6:42:06 PM
"
fanimala wrote:
Spoiler
Discharge's fire component doesnt get blocked by firestorm because hit (cold dmg) to trigger take less than 50ms, its instant. i tested EE

best in case firestorm calculation:

i assume you have 1x firestorm on cwdt and 1 on coc, both have 2sec duration

you cast 4x FS from cwdt and 2x from coc = 8x FS Lasting 2 sec
-> 16 firestorms /sec max
with 10 hit/sec -> 160 hits/sec

-> 1 hit every 6.25MS (fictional, its 4hits every 25ms)

CoC delay: instant (much less than 25ms)

dont see problems here, even with different procs, instant is faster than any possible firestorm combination

_____________________________

cyclone with max power charges and ass mark against everything except bosses has 75.x% crit chance. vs bosses 70.x% crit chance.
with flask thats like 92.5 crit Chance lowest.
though only with power charges.
4.42 cyclones/sec with additional accuracy. 93% Chance to hit (avg Monster type).

when i dont get a crit then most of the time i am missing a lot crit charges (-> much less discharge dmg)
-> with firestorm i get more charges over time and next discharge makes much more dmg.


you dont use additional accuracy, i believe your chance to hit is much lower and a weapon critical strike checks accuracy twice. is faster attacks the way to go?

1. crit roll
2. accuracy checks hit
3. accuracy checks crit

with less accuracy you hit less often and crit much less.

_____________________________

DMG with endurance charges (my case):

7 power charges and 6 end charges
my end charges give me 76% MORE dmg with my discharge at max power charges and 88% MORE dmg with 6 or less power charges.

with crit cap and close to crit cap you would need a lot more dmg to reach same values. its impossible for power charge based discharges even with more overall crit chance. most of the time in boss fight you will have less than 7 power charges which increases the more Multiplier of having end charges.
with end charges you can even discharge without power charges because sometimes you still fail discharging because the lack of charges. end charges solve this Problem.

(and end chagres can ignite without ele focus -> 2nd discharge in chest for example -> much more dmg but gets cut by EE)


lvl 21 discharge
7 power chagres= 2366 avg base dmg
6 power charges= 1800 avg base dmg

______________________________

arcane chemistry + flask belt are still must have for mapping, esspecially when backtracking. I dont use chalice, i use Speed flask in maps.

______________________________

vaal pact is 2 Points (you will always take the jewel socket)

______________________________

tested with lvl24 Q44% RF -> 251k avg DMG

2 missing jewel slots and missing 54% crit Multi from tree. i think i can reach 330k avg dmg when i have those (lvl 93 and respec all additional ES nodes for only 6.3k ES total :( )

good Point you have there with the AoE nodes in witch area, more area -> less firestorm hits
thanks



Well, I have to gather more info about firestorm and EE etc.


1. Discharge. Against Shaper you could have 716964.5 average hit from discharging maximum charges. It is very promising, considering the fact that you at the same time have 7.2k ES and capped resistances.



2. Cyclone. I believe even tho accuracy calculated twice for crit, it's not a good idea to give up critical strike chance or attack speed for having more than 90% to hit.

I just hope I haven't loaded wrong setup or smth - your hit chance is 93% and effective crit is 82.56%.

Mine are 90% and 85,4% respectively. I'm too tired atm and too silly overall to do the math, but it doesnt seem to have much difference there.



3.Attack speed is important, mandatory I'd say. Brings to next level of charge generation vs single target, and impacts your mapping clearspeed heavily (unlike that hit chance % vs lvl84 monster).

I dont wanna be categorical, especially since you're playing voll's neck and I have humble experience there, but I'd suggest you to test some 6+ aps setup w/o accuracy gem.

"
"fanimala' wrote:
with end charges you can even discharge without power charges because sometimes you still fail discharging because the lack of charges. end charges solve this Problem.


This is why ~6.5 aps is desired for choir build I think. It allows almost every discharge socketed in cospri's to relieve 7pc (even with my messy gear and gameplay it's possible)
Last edited by fatamerikan#4654 on May 15, 2017, 9:05:11 AM
"
fanimala wrote:

tested with lvl24 Q44% RF -> 251k avg DMG



Uhm, is EE factored there? I dont get why we have such a difference, gear and tree in your profile tells: "412k average" vs shaper. with inc aoe gem and 7/20 RF w/o links.
Last edited by fatamerikan#4654 on May 15, 2017, 8:42:34 AM
"
fatamerikan wrote:
"
fanimala wrote:

tested with lvl24 Q44% RF -> 251k avg DMG



Uhm, is EE factored there? I dont get why we have such a difference, gear and tree in your profile tells: "412k average" vs shaper. with inc aoe gem and 7/20 RF w/o links.


251k tooltip no EE, no full crit, no pen
tooltip is conc effect instead of aoe gem

where did you get that 412k from?

________________________________

have you checked the difference faster attacks / additional accuracy?

________________________________

i guess you are reading your results from a 3rd party program, my stated crit chance is calculated for crits. does the program include ass mark with 10% inc and 60% less curse effect?

________________________________

3. attackspeed can increases the rate of crits/sec but for clear speed you only need 1 discharge, always. or do you need more discharges for yellows? i dont know your dmg except your tooltip (?).
ign: fanimala
Last edited by fanimala#6598 on May 15, 2017, 11:36:30 AM

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