Damage Over Time Changes - Part 2
Will there be any changes to stacking of ailments, e.g. will any of these change, ignoring any new unique items that haven't been announced yet?
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
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WED isn't just ubiquitous for non-conversion elemental attack builds, its the only support gem that doesn't also do something negative - like complete remove status ailments, lessen the attack damage or have very little value (Innervate, Ice Bite)
Conversion builds get two such gems, either Melee Phys or Projectile Phys, so nerfing WED only really hurts the converted bonus damage for them. Those that don't convert are already hurting for extra sources of damage. |
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so TLDR version:
Nerfed skills that affected DoTs Added skill Nodes to offset the nerfs Did not add more skill points to be able to take those nodes. |
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wait a second
I missed this the first time reading these changes you took away double dipping (great) and then REINTRODUCED it on purpose for elemental attacks? wtf? WHY? why is double dipping a fucking balancing tool in the first place? now EA secondary damage will be effected by Wed? really? |
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it sounds ok for my non crit viperstrike build
Last edited by lightwave#2512 on May 2, 2017, 11:50:53 PM
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" That isn't what double dipping is. This is a damage bonus affecting both the hit and the ignite. Double dipping was when the damage bonus affected both, but ended up affecting the dot portion twice. This has been removed. |
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I'd like to ask about blight - will it still be tagged as AoE, even if the damage isn't Area Damage? If not, will you be increasing the base AoE of the skill (again)? Cause if not I will sad panda. This skill was perfect after its first buff - rewarding you for stacking area, and spending the currency on a good empower gem + 6L.
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" Yes, but GGG is still making this new system biased in favor of builds that can scale both the hit and the DoT off the same mods, just like double-dipping abuse does. The results aren't the same, but the build path is, as is the fact that builds that *can't* do that won't do nearly as well as those that can. Which completely defeats the purpose of changing the DoT system in the first place. |
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Excited to see how these changes will diversify the meta landscape going forward.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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" This! While I do like a lot of the changes, I wonder about this too. You just had to add something to ensure that crit builds remains on "the throne", and non-crit builds may even feel more lacking. I guess we'll have to wait and see. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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