[3.10] Molten Strike Jugg (Thread restored for historical purposes)
Pre-updated-PoB 3.5 update!!
I have everything ready, just waiting for PoB to update with full changes. I'll update main thread once it comes out, but for now, this is what I'm presenting for 3.5. No stat sticks, straight up legit DW ;) This time around, I put together 2 different Jugg combos: "Blade Flurry / Vaal Double Strike / Vaal Reave" "Vaal Glacial Hammer / Tectonic Slam" They are both very similar, with most of the changes only in tree, weapons and jewels. -::- PoB Stats - Blade Flurry / Vaal Double Strike / Vaal Reave -::- https://pastebin.com/3PtLyKkA -::- PoB Stats - Vaal Glacial Hammer / Tectonic Slam -::- https://pastebin.com/aEvnPFgp Hope you enjoy and GL in new league! Last edited by corosou#7048 on Dec 6, 2018, 9:42:17 PM
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" Hi!^_^ Thanks for replying! One last question, I was feeling to play Molten Strike Juggernaut, is it possible to kill the hard bosses with it? Like the ones you showed for Ele Hit, Double Strike etc. |
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" NP! For sure, MS can still do all content. This patch you're losing some projectiles, but each projectile is doing more damage, so it evens out. GL! |
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Quick 3.5 update
I've been running Tectonic. Highest map is Corrupted T13 Acid Caverns. Still haven't completed Uber Lab, just cuz... Here's the gear: Pandemonius = 100c (60c halcyon / 40c blessing) at the time I got it. Lucky roll. It is NOT REQUIRED! Something like this is more than fine! Lion's Roar = 8c Atziri's = 9c Bringer of Rain = 1c Belt of The Deceiver = 4c Rotgut = 1alch The rest... less than 10c PoB Stats: https://pastebin.com/945V243h GL! |
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sorry if it's a noob question but why do you choose more cold, crit nodes for tectonic? other builds i've seen choose endurance charge nodes. also since tectonic converts some damage to fire, wouldn't it be better to choose fire nodes?
thanks for your guide btw, it's helping me learn how to navigate poe mechanics |
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" It's not a noob question. I like to try to take advantage of neglected, cheap, weird combos that mathematically seem to work. Then play them and iron out the kinks, as every build has little nuances that need to be addressed, and then I test them in end-game to make sure they are viable. In this particular case there's a lot of little reasons why I went cold conversion on a fire skill... Starting league Frostbreaths are 1c and are effectively a 400 DPS weapon on anything chilled. Pandemonius gives me a 100% chance to chill on hit and blind anything chilled. Hypothermia takes advantage of chilling, adds a chance to freeze and is a very nice damage boost. Also, all critical hits have a 100% chance to freeze; so, it's basically a cold-conversion freeze/shatter Tectonic. Freezing and shattering is one of the best effects to help with clear speed and add an extra layer of defense. I am not sure however that Tectonic will be T16+ viable. The single target once again just falls off dramatically on something like Minotaur. Also the Syndicate has been kicking my ass, so for now I've switched to Vaal Double Strike with Bloodseeker. Clear speed is not as nice as Tec, but at least I was able to complete a T16 Syndicate Fort with it and kill Mino by face tanking. Tectonic sucked when I tried Mino... :/ Glad the post is of help! Keep it up! Last edited by corosou#7048 on Dec 16, 2018, 1:28:00 PM
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3.5 Update
Switched out of Tectonic. Really fun clear speed and AoE, but single target seemed a bit weak once I got to T16. I'm running Vaal Double Strike now and it's feeling pretty good! Been farming red maps, did Mino. It's pretty fast clear speed and quite tanky. It has a lot of things going! 100% chance to blind/chill, endurance, frenzy, power, acrobatics, and most importantly DW Bloodseekers for some sweet insta life leech. Just the thing we all need, though patch to nerf syndicate coming out tomorrow anyway. Either way, insta life leech is always good times and cheap! -::- The Gear -::- Trying to score a +culling Bloodseeker for the other hand. Still a lot of room to grow: +15% Chance Double Damage Uber Lab enchant, Loreweave, Steel Rings, Death's Door, new league crafted something... there's a lot of crazy shit out there. A 600 PDPS claw wouldn't hurt ;) -::- The Stats -::- https://pastebin.com/NQ5tTFxb This is the single-target setup. For trash swap: Melee Physical Damage > Melee Splash Ruthless > Ancestral Call Trust me the DPS is more than enough to pop (freeze/shatter/bleed explode) trash groups in a single hit and do red tier bosses if you want. Vaal Double Strike adds and Vaal Ancestral Warchief usually take care of anything on their own :) DW AND MELEE ARE STILL ALIVE! GL! |
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3.5 Vaal Double Strike update
Here's how the toon is looking: -::- T16 Mino + Perandus Chest -::- Click here for HQ GIF Youtube: T16 Minotaur + Syndicate fortification (Corrupted - Endurance on hit, phys dmg reduction, more life) -::- Kill Gear -::- ***Mino kill with Lightpoacher -::- Lightpoacher Stats -::- https://pastebin.com/vSXR9B6i -::- Abyssus Stats -::- You can def go with Abyssus for Shaper / Uber Elder. Even regular mapping. I was running it all the way from 80 - 93 non-stop. To help with syndicate we've got a bunch of things going: 1) Instant Life-Leech 2) Freeze > Shattering 3) Bleed Explosions 4) 100% Chance to Blind 5) 100% Chance to Chill 6) 8k Armour 7) Acrobatics 8) 4 Endurance Charges (5 with Death's Door and can grab more from tree) 9) Power Charge on Crit corruption 10) War Banner 11) Lightpoacher healing 11) 7th link Maim on chest 12) Aspect of the Cat Still lots of room to grow! But already can do it all. For mapping swap: Melee Physical Damage > Melee Splash Ruthless > Ancestral Call GL! Last edited by corosou#7048 on Dec 22, 2018, 7:29:09 PM
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The bow build with barrage still viable?
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" Nothing has changed with Barrage as far as I know. It should still work just fine. |
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