[3.1] SHAPER Kill __ 14675 HP___7000 HP regen_Tanky Righteous Fire 1 million+ DPS

what is passive skill priority after lvl like 85? i am not going to bring to over 93-94...
Last edited by lve2raft on Aug 17, 2017, 10:00:15 PM
Is there any reason you don't list burning damage on the list of desirable jewel properties? I spent too much time/money trying to find gems without it before I realized it existed and opened up a whole other world of opportunities. :-/
Hi first off all I love this build, but there is a problem I can't solve. I linked my boots exactly as you did, but for some reason flammability will never be cast automatically. Enduring cry on the other hand just works fine. What am I doing wrong?
"
x3nog3r wrote:
Hi first off all I love this build, but there is a problem I can't solve. I linked my boots exactly as you did, but for some reason flammability will never be cast automatically. Enduring cry on the other hand just works fine. What am I doing wrong?


your character isnt public so hard to say why its not work, reckoning + curse on hit + flammability should work with block.
"
vinchm wrote:
nice guide Piftiuta. currently trying it on my 2nd character. just want to know any notable difference between yours and Demigod?


Not that much lately after all the hammering I did on his thread, but didn't quite stay to follow to see last updates he made. He didn't manage to kill Shaper and I point it out to him that he has too low life and less damage.
Initially his tree was unoptimised, he was taking unvawering stance which imo is a waste, he was linking passives on the inner circle not on the outside, which cost him another point and had enough HP regen just to break even with RF degeneration. So any hit you have taken was not mitigate unless you press a ruby flask or a life one. He was using Cwdt-Molten Shell - life leech in doon, which seems a good option initially till you realize that fks up the EE and on reflect maps can one shot kill you. The main difference I saw is that he continues to use belly in order to have sokets to put Cwdt - BV - TS - CoH - curse. Which is good for me because I can sell right colours belly for a ton of cash in standard (4B 1R 1G).


"
Omniwrath wrote:
Is there any reason you don't list burning damage on the list of desirable jewel properties? I spent too much time/money trying to find gems without it before I realized it existed and opened up a whole other world of opportunities. :-/


Is in 3.0 update. Before, in 2.6. that mode wasn't available on jews.
Last edited by Piftiuta on Aug 18, 2017, 5:08:42 AM
"
x3nog3r wrote:
Hi first off all I love this build, but there is a problem I can't solve. I linked my boots exactly as you did, but for some reason flammability will never be cast automatically. Enduring cry on the other hand just works fine. What am I doing wrong?


Curse on hit wont show the activation of the curse,like cdwt does,maybe is only that.
I wasnt sure if it was working with cwdt-bv-coh-flammability since i wasnt seeing the curse going off and the vulnerability to fire came with cold (EE and i've only light dmg),so i took off rf,any elemental dmg and ye,mobs still became vulnerable to fire (only,no resistance so it wasnt EE)
Hi guys, can this build do all content ? Or there is something that cannot be done with this in any shape or form ?

ty in advance !
"
macsu wrote:
Hi guys, can this build do all content ? Or there is something that cannot be done with this in any shape or form ?

ty in advance !


I suppose no regen maps would be pretty fckin hard since rf is based on regen to counter rf dmg...
"
sieg_hart wrote:
"
x3nog3r wrote:
Hi first off all I love this build, but there is a problem I can't solve. I linked my boots exactly as you did, but for some reason flammability will never be cast automatically. Enduring cry on the other hand just works fine. What am I doing wrong?


Curse on hit wont show the activation of the curse,like cdwt does,maybe is only that.
I wasnt sure if it was working with cwdt-bv-coh-flammability since i wasnt seeing the curse going off and the vulnerability to fire came with cold (EE and i've only light dmg),so i took off rf,any elemental dmg and ye,mobs still became vulnerable to fire (only,no resistance so it wasnt EE)


Steps to check:
1. Don't turn on RF
2. Go on a low level map
3. Let the mobs hit you and you will see the animation from reckoning like a shield
4. On top of mob apears the curse symbol, easy to see. Only if the mob is in certain range, not an archer from the edge of the screen.
5. To see EE, hit a mob once (spin cyclone on SC in it). At the feet of the mob you will see a disc like a rainbow. That's the indication the mob has been affected by EE.

"
macsu wrote:
Hi guys, can this build do all content ? Or there is something that cannot be done with this in any shape or form ?

ty in advance !


I don't do "no HP regen" maps. It is possible to kill things without activating RF. With SR totem from doon and Molten shell - life leech. Also Atziri Splendour helps by giving 100 HP/MP on kill. But if I am unlucky at a coruption of a map, and I get no HP, I just run it with pathfinder archer.
Last edited by Piftiuta on Aug 18, 2017, 6:01:30 AM
Well ye,but im playing with textures at 5/6 since i've a trash pc,so i dont really see rainbows/curses i had to check on the mob status lul

Report Forum Post

Report Account:

Report Type

Additional Info