[3.1] SHAPER Kill __ 14675 HP___7000 HP regen_Tanky Righteous Fire 1 million+ DPS

Thanks alot for tips.

Could you check my profile and might give tips about.
What i should focus my currency on to replace first?
And where i should put passive nodes on first? Go full on hp? Or did i miss out on important nodes?

Also my gem link setup? I would like to know if i have best setup now or should change to other and why? Becuz sometimes links setup dont make sense to me and i get told its bis to have it..
"
EzBreesy wrote:
"
Demonzu wrote:

I also might swap the bloodless wheel for the purity of flesh wheel. Maybe I am ignorant to how important "enemies cannot leech is." To compare, I'd give up 10 str and 3% life to gain 20% chaos res and 20 int. This seems worth it, but I could be wrong. I imagine either wheel is fine depending on your needs.


Benefit to do this is you would be close to holy fire, looks like some good passive before you get op. Really waiting feedback from you and op about this matter.


If you path into purity of flesh from the right side by elemental overload you also have access to explosive impact. I think that's pushing it in terms of passive points though. For Holy Fire you probably drop 1 endurance charge and an 18% increased charge duration node + the 8% armor/4% life node. As for the 4th point, maybe just drop 5% life somewhere.
"
EzBreesy wrote:
You need to remove vitality aura and use enfeeble+blasphemy.
What kind of death you experience ? Would love some info as I may use good amount of currency into this build soon, into HC harbinger league, my char is 60 right now waiting the other one to die. Do you experience this deaths with endurance charges on and fortify ?



It's something I can try, yeah, but I've already made so many sacrifices for my regen to boost my HP up.

As for the deaths they either happen when I am overwhelmed (breaches) or big hits from bosses. The breaches I found I need to spam my flasks though it may still be touch and go despite ruby flask and distilate to pump up my regen coupled with a life flask. Usually with all three going I'm immortal.

The big hits from bosses can be harder to negotiate since this strategy eats my flask charges before the fight is over. Spamming a warcry for the heal helps, along with some kiting, but while kiting I'm not doing damage due to Concentrated effect. In my experience Increased Area is an indirect survivability boost thanks to us being able to kite while keeping a boss inside the RF radius just like small mobs dying before they reach us, which is usually not a concern, but breaches and poison-on-hit mods make it more noticeable.


That said it is like I reported. I'm still opening the map so I haven't even done a single T10, but several T9 and T8 have been done without even pausing. 95% of the time it's just brushing against mobs at this level. My biggest concern is not running out of portals and miss out on the loot ;p

It's a damn shame the flippers are flipping instead of playing the damn game. A Kaom is so expensive that I'm not getting one anytime soon. There aren't even versions with few sockets that would be cheaper as with other armors.
"
EzBreesy wrote:
"
Demonzu wrote:

I also might swap the bloodless wheel for the purity of flesh wheel. Maybe I am ignorant to how important "enemies cannot leech is." To compare, I'd give up 10 str and 3% life to gain 20% chaos res and 20 int. This seems worth it, but I could be wrong. I imagine either wheel is fine depending on your needs.


Benefit to do this is you would be close to holy fire, looks like some good passive before you get op. Really waiting feedback from you and op about this matter.


Well, purity of flesh vs bloodless was a matter of personal taste and the fact that was trying to get max life.
With holy fire so close, and not so many gg jewels i think is ok to grab purity of flesh and go for holy fire. In 3-4 points you get 100% increased fire damage. You can drop points from jewels if you don't have 8 of them.


"
Dk_Kiwi wrote:
hey bro,
What 2 pantheon points are you using?



Those with fire/dot. Abberath and Arakaali
Last edited by Piftiuta#3122 on Aug 14, 2017, 5:17:08 AM
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alancelo wrote:
Hi I am try to build my own RF Chieftain, but i have few question it's hard to decision.

My link is

helmet : RF set
weapon : shield charge + Fortify + Fast attack
shield : Vitality + Purity of Fire + Stone Golem

Do you think Vitality + Purity of Fire need Empower?


I am gonna use Kaom armor and boots, so i only left 4 link in gloves to trigger E/O 、curse and Immortal Call

I think few set to put up this.

1. CWDT(1) + BV(9) + Flammability + Immortal Call

2. Storm Call + COH + Flammability + Immortal Call

3. Shield Charge + Increased Critical + Fortify + Fast attack

Can you give me some suggestion?


by the way

Would you use Decoy、Vaal Lightning Trap ?


this my Passive tree
https://www.pathofexile.com/passive-skill-tree/AAAABAEDAAHcAecD1gUtBg4J9gthDF8NzRJpEuETpRQgFE0WCxZvFxwYkRkuGlUcpxzOHNwdFCSqJvMn7Sj6K1AuUzWSNug26TrhPC09_EGHRZ1HflNSU6VVtVZIVw1YY18_YSFko2hlaPJxeXTtdqx99YIHgseDX4PMhNmE74cpjxqPRpHOlmyYrZrgns2iAKLqpqOnCKcwrY2vbK-ntz64k7l-u-28n702vWDBBMRYxPbGBMauxtjPftIh02_UfNgk2L3ZYdl82sHjauvu7w7wH_JB8kXzm_ZI-ej60vxL_gr-VA==?accountName=alancelo&characterName=GramyII




If you plan to use also kaom boots then you will have the following options:
- 4L for RF
- 4L for cyclone(or shield charge)-fortify-increased critical and golem
- 3L PoF-Vitality-Empower
- 3L doon Spell totem - SR - burning damage.
You got no space for curse and enduring cry. You can drop spell totem and burning damage and put curse on manual and enduring cry. Or you can use unset rings, for PoF and vitality, at least one of them being able to go PoF to lvl 23. Then you can put in 3L Enduring cry and curse.
"
Cheydinhal wrote:
Thanks alot for tips.

Could you check my profile and might give tips about.
What i should focus my currency on to replace first?
And where i should put passive nodes on first? Go full on hp? Or did i miss out on important nodes?

Also my gem link setup? I would like to know if i have best setup now or should change to other and why? Becuz sometimes links setup dont make sense to me and i get told its bis to have it..


Gem vise the links are pretty easy to follow:
- RF-burning damage-elemental focus- and one of Increased area or Concentrated effect (mainly for bosses)
This setup must be put in a pair of gloves or hemet made with essences so will get 30% more damage

- other 4L - cyclone(or shield charge) - fortify - increased critical - stone golem
This way your golem has fortify and critical strike also. We use increased critical so we can have EO all the time up. It gives 40% more damage.

- on 3L PoF-Vitality-Empower so that POF goes to lvl 23 (either PoF20 + empower 4 or PoF 21 with empower 3)
At lvl 23 PoF will give +5 max fire resist puting you at 89%.


- in Doon because it has ironwill lvl 30 put spell totem - SR - burning damage. Will give a lot of damage as bonus but will also drop the fire resistance of mobs (and bosses especially) by 24%.

- in the remaining 4L you must have curse and enduring cry. The solution to apply curse in 3L is to have reconing or vengeance -CoH - curse (flammability for more damage or enfeeble for safety). You can also put ice nova q20 - CoH - curse but you must cast ice nova manually.

Try to color your gear and keep the gems as indicated
Why scorching ray in weapon?
Are u just pressing sr once at boss? Or is that for actual dmg?
I have one question.
Now i have only cold damage mods on my ring, no fire, no lightning, but when i use cyclone and hit mobs, then i got additional fire damage(like 30-50) how to fix this? it broke elemental equlibrium
"
PaintMaster wrote:
I have one question.
Now i have only cold damage mods on my ring, no fire, no lightning, but when i use cyclone and hit mobs, then i got additional fire damage(like 30-50) how to fix this? it broke elemental equlibrium


You took Hinekora ascendancy so that's why EE is fked up. That point is no use for us.

"
Cheydinhal wrote:
Why scorching ray in weapon?
Are u just pressing sr once at boss? Or is that for actual dmg?


You can put SR anywhere but in weapon will benefit from ironwill doon has incorporated in it and will give more damage. You can use directly SR but you must be stationary for that. THat's why I put spell totem _SR.
SR gives some damage 150-200K on top of RF but also lowers the fire resistance of mobs it burns:

https://pathofexile.gamepedia.com/Scorching_Ray
Last edited by Piftiuta#3122 on Aug 14, 2017, 8:46:12 AM
"
You took Hinekora ascendancy so that's why EE is fked up. That point is no use for us.

Thanks)

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