[3.7] - "Rainchief" - Bringer of Rain A. Warchief (Cheap, Simple, League Starter)

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kompaniet wrote:
i think melee damage on full life is a waste of a gemslot. my totems are rarely on full life but there aren't many better options. perhaps rapid decay or added chaos. up on the table for discussion i guess.

how much ele resist does a totem have? my totems seem to struggle in tul breaches. the bane of this build by the looks of it.


MDoFL is for your life, not the totems.
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Gem setup remain the same for Non-Legacy Voidheart?
please explain why you use a Void Manipulation Support gem ? is it just if i have a voidheart or is it general to use ?
https://www.twitch.tv/jaar_tv
https://trovo.live/s/JaaR_TV
I haven't actually tried it but at least according to path of building getting poison gem is better if you don't have legacy voidheart and then just getting a normal ring with flat phys. It reaches a little lower than legacy voidheart but much higher than non legacy voidheart without poison. Best gem to swap seems to be the full life one.

E: also if you can't get tukohama's temp blasphemy with life nodes and one extra aura (maybe too much reserved) instead of blood magic might be good. Hatred doesn't seem that good because it doesn't cause poison so maybe haste or purity or something. This might cause mana problems but war bringer should offset that quite a bit especially if you only take temp. You could also still link shield charge with blood magic, so you would basically only use totems from mana.
Last edited by Smargoos#7419 on May 10, 2017, 1:13:26 PM
I have litlebit changed a tree

Tree
http://poeurl.com/bjax


i have different combinations calculaited :
fire golem lvl 6

Haste

Hatred


pastebin link
https://pastebin.com/qhD3mU8G



join and enjoy

https://www.twitch.tv/jaar_tv
https://trovo.live/s/JaaR_TV
I came across something interesting: ancestral bond prevents you from doing damage with abyssal cry. You can easily see this by using ancestral protector instead of warchief as it does single target damage. When protector kills an enemy no other enemies are harmed by abyssal cry. Abyssal cry still slows enemies and destroys their corpses when they die, but it doesn't do any damage. I don't think it's worth it to use abyssal cry for those and will instead use enduring cry for endurance charges and regen.
Thank you all for your interest and help in answering questions and keeping the conversation going.

I have let the thread evolve on its own, as I've been focused on my other builds, but I wanted to chime in just to say a couple of things.

This build is obviously poison based, but if you go back to the original Warchief thread and go over all my posts, you'll see initially it was just a BoR variant of the standard build. What I have put together here can be changed however u like. That's what Path of Building is for, so you don't have to rely on mine or someone else's idea of how the build should be. You should make every build your own.

If you have questions like:

Why did you pick X instead of Y? The answer, for the most part, is going to be: because Path of Building numbers showed that to be the best option.

If you want to drop blood-magic for auras, awesome! good for you, but dealing with mana has it's own problems and a difference of 100-200k DPS is not going to be noticeable.

If your goal is to see the biggest DPS number you can, then I suggest you try my "Scourgeflurry" build. It has 22 million DPS, it can be put together cheaper than this one, it's faster than this one in Uber lab, faster in maps, and just an overall much more powerful build and the only legacy item it uses is voidheart and the non-legacy should work just fine.

Click here for Scourgeflurry



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Smargoos wrote:
I came across something interesting: ancestral bond prevents you from doing damage with abyssal cry. You can easily see this by using ancestral protector instead of warchief as it does single target damage. When protector kills an enemy no other enemies are harmed by abyssal cry. Abyssal cry still slows enemies and destroys their corpses when they die, but it doesn't do any damage. I don't think it's worth it to use abyssal cry for those and will instead use enduring cry for endurance charges and regen.


That is quite interesting. I did quite a bit of testing and I could swear that it did make a difference and map clearing was much faster, but what you say may very well be possible, and I just didn't do enough testing. Unfortunately, I can't test it as I'm no longer running this build, but as you say the fix is simple, just run Enduring instead.

Thanks for pointing this out!

EDIT: I've updated the OP with this info.
Last edited by corosou#7048 on May 11, 2017, 12:25:40 PM
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Smargoos wrote:
I came across something interesting: ancestral bond prevents you from doing damage with abyssal cry. You can easily see this by using ancestral protector instead of warchief as it does single target damage. When protector kills an enemy no other enemies are harmed by abyssal cry. Abyssal cry still slows enemies and destroys their corpses when they die, but it doesn't do any damage. I don't think it's worth it to use abyssal cry for those and will instead use enduring cry for endurance charges and regen.

if u need some DPS bust - use a rallying cray.
https://www.twitch.tv/jaar_tv
https://trovo.live/s/JaaR_TV
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corosou wrote:
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Smargoos wrote:
I came across something interesting: ancestral bond prevents you from doing damage with abyssal cry. You can easily see this by using ancestral protector instead of warchief as it does single target damage. When protector kills an enemy no other enemies are harmed by abyssal cry. Abyssal cry still slows enemies and destroys their corpses when they die, but it doesn't do any damage. I don't think it's worth it to use abyssal cry for those and will instead use enduring cry for endurance charges and regen.


That is quite interesting. I did quite a bit of testing and I could swear that it did make a difference and map clearing was much faster, but what you say may very well be possible, and I just didn't do enough testing. Unfortunately, I can't test it as I'm no longer running this build, but as you say the fix is simple, just run Enduring instead.

Thanks for pointing this out!

EDIT: I've updated the OP with this info.


same here. i could also swear abyssal cry worked. but then again i only see the explosions from the skill and assume the damage is coming from abyssal cry.

pity.

edit: for the purpose of using melee damage on full life gem it might be best to avoid using a warcry altogether. higher chances of actually staying on full life for the gem to have any effect.
Last edited by kompaniet#2874 on May 12, 2017, 9:45:59 AM

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