Make lab non-mandatory!
" There's probably more reasons the vocal minority likes it, but those are up near the top :) |
|
" If the gameplay isn't orthogonal to that found elsewhere the game, then why all the controversy? (Not its difficulty, for sure: The most difficult part of the Labyrinth is Izaro, and he is not more difficult than Atziri or Shaper--which are not being criticized to nearly the same extent. Furthermore, the Izaro encounters are typically highly praised, even by Labyrinth detractors.) We can agree to disagree on this necessarily subjective question, but the gameplay is certainly seen as orthogonal by the devs, and the content was created with that intention. Also, a slight tangent: Traps are not the only thing making it different and/or unfun to many. They aren't even the most important thing, in my opinion. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Apr 23, 2017, 9:24:43 PM
|
|
" Sorry to bring this up to you, but these shitty traps are part of the ACTUAL game. You just happen to not like it. :@ " I do, hello! " Now, this is the point in which you reveal your true intentions (and rustle my jimmies at the same time). You are simply complaining about Lab requiring skill to complete. You are, quite literally, complaining about Lab being DANGOROUS (sic)... I mean, these git gud posts are incredibly dumb. But to be honest, they are true. :( This is just issue of some people being stubborn, and instead of trying to improve their Lab running skill, they throw an angry tantrum. This league I'm running a Vaal Pact, Abyssus wearing life based character. I have no regen, I take 40% additional damage. I run Lab just fine. And I do it relatively quick. If I can, you can too. Good luck. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
" Fake Temp League Elitists LUL
|
|
I think low map tiers are boring. They shouldn't be mandatory. I want to jump straight to tier 15+ because I can handle them.
The lab is part of the game. It doesn't seem to be going anywhere, nor does there seem to be any indication that it will be separated from Ascending. It has been part of the game for over a year now. The QQ'ing has been going on since then also. It seems that GGG likes the way things are. U MAD?
|
|
What is it to you if the AC points are to be located outside the lab? You can only ascend once per difficulty level. Do you reroll characters just so you can enjoy ascending again and again in lab?
|
|
yeah sucks balls and a large part of the community knows it, but GGG as usual dont give a shit about the community
YES I support the game, NO I don't agree with many GGG decisions Lab still sucks balls. I miss Zana already. Last edited by Miazga#7204 on Apr 24, 2017, 12:23:14 PM
|
|
" Putting traps in a few maps (which one can choose to run or not) or adding trials (which one could ignore were it not for the ascendancy points in the lab) doesn't remotely mean that the lab gameplay is like the rest of the game. And the description of the lab as being "orthogonal" to the rest of the game content comes from a Chris Wilson interview from 2 months ago. If GGG did want the main part of the game to be like the lab, they could put traps all over the place (the submerged passage would be a good place to start) and see how players react. Proud member of the Vocal Minority
|
|
please remove labyrinth / make labyrinth non mandatory
|
|
The lab is not mandatory, the whole game could be done without ever setting foot in it, as you could before it was even introduced.
Sure it makes builds better (it's intended purpose) and enables other builds, but that dose not make it "mandatory" Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
|