Almost made me quit, so fucking mad...

Won't waypoints in lab make it so that people can just invite others into a party and let them get ascendancy points for free? Cuz in case you didn't know, you can party up for labs. Also, there are certain things you can't take out of the lab like keys. If you disconnect and lose the keys, how will you get them back if you go back into the lab through waypoint? Also, where should the waypoint even be? Cuz you obviously want to return to where you were, but it's not like they can just put a waypoint for every single room, especially since layouts keep changing.

Even if there are different ways to they can make it so that you can go back into same lab after disconnecting, I think that would take a lot of resources that are better spent elsewhere.
Last edited by WarbornWolf#6065 on Apr 21, 2017, 9:42:21 PM
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Turtledove wrote:

His stated position was that MAXIMUM run time was 5 minutes. That is ridiculous no matter what statistics you want to look at.
I agree with that. I'd say maybe 12 minutes would be considered a good run by average players.
Guild Leader The Amazon Basin <BASIN>
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mark1030 wrote:
"
Turtledove wrote:

His stated position was that MAXIMUM run time was 5 minutes. That is ridiculous no matter what statistics you want to look at.
I agree with that. I'd say maybe 12 minutes would be considered a good run by average players.

https://www.pathofexile.com/labyrinth/Legacy/3/1492819200

Naw he regularly tops the lab charts every week miles ahead of even the best speed runners.
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RagnarokChu wrote:
"
mark1030 wrote:
"
Turtledove wrote:

His stated position was that MAXIMUM run time was 5 minutes. That is ridiculous no matter what statistics you want to look at.
I agree with that. I'd say maybe 12 minutes would be considered a good run by average players.

https://www.pathofexile.com/labyrinth/Legacy/3/1492819200

Naw he regularly tops the lab charts every week miles ahead of even the best speed runners.


Here was his statement.
(quote="Real_Funk")
running merc lab takes like 5 minutes, max, if you are just running to the end for the points

it is 5 minutes, 5 of them


5(/quote) end of Real_Funk's statement



Real_Funk's assertion was that Maximum run times for merciless labyrinth are 5 minutes.

Normal labyrinth runs on the ladder are really more relevant to this time. The reason that I believe the normal times are more relevant to the context of our discussion is that the ladder has the FASTEST times for each character for that day. This is important when a player runs the labyrinth multiple times in the same day. The merciless and endgame labyrinth times have significant percentage of runs that are obviously farming labyrinth times. Which means re-running the same layout multiple times and listing the fastest time in the ladder. The context that we're discussing is running labyrinth for ascendancy points, not farming labyrinth. The normal ladder median time is generally much longer since farming normal labyrinth is not common.

But let's ignore that point for now. Let's look at the ladder

The fastest times on the ladder right now are:
Merciless standard = 7 minutes
Merciless legacy = 4 minutes 39 seconds (all the rest are above 5 minutes)
Merciless hardcore legacy = 6 minutes 20 seconds
Merciless SSF legacy = 11 minutes 23 seconds
Merciless SSF hardcore legacy = 8 minutes 37 seconds

Now, this seems pretty clear that it demonstrates that Real_Funk has told a Real_Doozy of an exaggeration.



Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
^ So butthurt, I could do Lab in 2 minutes if I wanted to
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StDrakeX wrote:
^ So butthurt, I could do Lab in 2 minutes if I wanted to
Prove it, son
Lab is easy , it's just that after the first 1-2 times I don't like to run it anymore .

It's old boring content .
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BestMageKR wrote:
Lab is easy , it's just that after the first 1-2 times I don't like to run it anymore .

It's old boring content .


Thank you for voicing your opinion on the boring labyrinth game play. I've added you to the list at number 760. Over 310 threads discussing labyrinth problems with over 750 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
"
BestMageKR wrote:
Lab is easy , it's just that after the first 1-2 times I don't like to run it anymore .

It's old boring content .


Thank you for voicing your opinion on the boring labyrinth game play. I've added you to the list at number 760. Over 310 threads discussing labyrinth problems with over 750 posters in support



Honestly this can be said about the game as a whole , running the same shit over and over again but the lab is just horrid .
"
BestMageKR wrote:
"
Turtledove wrote:
"
BestMageKR wrote:
Lab is easy , it's just that after the first 1-2 times I don't like to run it anymore .

It's old boring content .


Thank you for voicing your opinion on the boring labyrinth game play. I've added you to the list at number 760. Over 310 threads discussing labyrinth problems with over 750 posters in support



Honestly this can be said about the game as a whole , running the same shit over and over again but the lab is just horrid .

If I wanted to play the labyrinth type then there are better games for that kind of game play like Frogger or Prince of Persia.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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