Act Six: The Brine King Fight
bet the char has 20k life so we don't see the one shot fest...
graphice were not too bad tho, especially for 1956 engine. IGN: Bluntexile
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Melee friendly or unfriendly, I still be able to wipe the floor with the boss as BV "melee" in about 5-10 seconds even while leveling. No need of those fancy effects.
If they put it as a map boss encounter, you can be pretty sure that meta builds will kill it faster. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
The effects are amazing, it all looks beautiful.
But... What we REALLY need now is a permanently-displayed boss lifebar during the fight, just like in Diablo2 or Diablo3 ! |
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I expect that all bosses in Fall of Oriath don't be apellative as Malachai is actually.
The major problem with PoE is that ANY MONSTER can kill you with a single strike in maps or endgame. This is the greatest problem of PoE, at least in my view. And the bosses have their stats overpowered just to give the impression that they are bosses. If GGG don't make "new boss fights" like the Malachai fights will be a great advance. Bosses don't need to be apellative. They need to be clever or at least have an AI similar to "human players". In this particular fight we see a repetitive mechanic of fight. And I ask you ... Where is the intelligence of bosses? Last edited by LordTreufeldt on Apr 20, 2017, 6:35:37 AM
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the death at the end should suggest us that life and evasion builds will still suck and we should continue with es based builds XD
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" Next thing your gonna ask for is floating damage numbers too.... GGG listens to its fans!!! Thank you!
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Could i kindly ask you to release it sooner ? Pretty pweese.
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The graphics on this look amazing. Well done.
And I know Lionel isn't gonna wanna take that death lying down, so here's a look at what his second attempt at the boss looked like... |
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