[2.6/3.0 BETA] eMbbu's detailed Essence drain guide for shaper & t16 boss farmer

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Silverthorn90 wrote:
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eMbbuZomg wrote:
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Silverthorn90 wrote:
What are your thoughts on Dagger+400es Shield vs a Bow and legacy soul strike?
Would it be possible/beneficial to get a +3 bow for ED?

I have an occultist in standard that I want to respec to LL ED but am unsure how much "faster start of ES recharge" is needed to be safe enough with wicked ward.


2 rings + shavs is 50% faster alrdy. +3 bow doesnt benefit ed just +1 does, go shield + dagger



Thanks for the advice!

An option I am thinking about is investing in aura reservation nodes to run Triple purities + Discipline + Blasphemy Temp chains and then Vulnerability via witchfire brew.

Also, what do you think about using a 4L Blight in Allelopathy to supplement single target?


If you throw a trigger support gem into that and put another active skill (e.g. cast while channeling-curse), it will support the active skill implicit on the item. As you can see in my previous post to eMbbu, I'm changing out his orb of storms cluster for a blight cluster

Only blight's AoE scales +0.5% with each quality level (which is covered by the 10% increase AoE of allelopathy and pales in comparison to an increase AoE support anyway), whereas all of its useful stats scale by gem level and supports. I'm currently deciding on whether to use an increased duration support gem to max out hinder duration, or an efficacy support gem to balance boosting the DoT and the hinder.

Edit: I checked for myself, so I'm updating the information with what I found.
Last edited by BakkaBoy#0340 on Sep 20, 2017, 12:51:21 PM
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BakkaBoy wrote:


If you throw a trigger support gem into that and put another active skill (e.g. cast while channeling-curse), it will support the active skill implicit on the item. As you can see in my previous post to eMbbu, I'm changing out his orb of storms cluster for a blight cluster

Only blight's AoE scales +0.5% with each quality level (which is covered by the 10% increase AoE of allelopathy and pales in comparison to an increase AoE support anyway), whereas all of its useful stats scale by gem level and supports. I'm currently deciding on whether to use an increased duration support gem to max out hinder duration, or an efficacy support gem to balance boosting the DoT and the hinder.

Edit: I checked for myself, so I'm updating the information with what I found.


Yes I was meaning using the innate lvl 22 blight from Allelopathy, not using a blight gem.
Sounds like a good idea, would also be an alternative to blasphemy cursing!
(innate Blight) + CWC + Curse + Arcane Surge + maybe Efficacy sounds like something to think about.
Not sure if inc duration is worth it, unless you are using 2xSpreading Rot jewels to increase chaos damage taken by the enemy to boost ED damage?
I have some questions:

(*) How is profane bloom a problem for leveling? [I have read that in 2.2 it prevented drops, but I have not found anything recent about that, so I do not know if the reduced chance of corpse explosion hides this or if they actually fixed it. I have also read that some people claim it stops ed spreading, but other people saying that that that is not a problem, and perhaps that is also a version thing where the 20% chance hides the problem? Anyways, I wanted to understand..]

(*) What do you think about taking Essence Surge? You are almost there on your skill tree and it seems like that would add a good bit of survivability? (Especially for people like me who are still learning how bosses work...)

(*) Can you look at the firestorm leveling skill tree? It looks sort of buggy with lots of disconnects between supposedly connected nodes... (thanks...)

(*) What do you think about taking Vile Bastion instead of Malediction (some partial stun immunity instead of the extra curse?) [I am playing SSF and have no idea how to make eye of chayula drop...] I imagine I would need to skip Chaos Inoculation, which might mean skipping a few maps, but maybe I am overlooking something important?

Last edited by 70578#0952 on Sep 23, 2017, 8:36:42 AM
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Silverthorn90 wrote:
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BakkaBoy wrote:


If you throw a trigger support gem into that and put another active skill (e.g. cast while channeling-curse), it will support the active skill implicit on the item. As you can see in my previous post to eMbbu, I'm changing out his orb of storms cluster for a blight cluster

Only blight's AoE scales +0.5% with each quality level (which is covered by the 10% increase AoE of allelopathy and pales in comparison to an increase AoE support anyway), whereas all of its useful stats scale by gem level and supports. I'm currently deciding on whether to use an increased duration support gem to max out hinder duration, or an efficacy support gem to balance boosting the DoT and the hinder.

Edit: I checked for myself, so I'm updating the information with what I found.


Yes I was meaning using the innate lvl 22 blight from Allelopathy, not using a blight gem.
Sounds like a good idea, would also be an alternative to blasphemy cursing!
(innate Blight) + CWC + Curse + Arcane Surge + maybe Efficacy sounds like something to think about.
Not sure if inc duration is worth it, unless you are using 2xSpreading Rot jewels to increase chaos damage taken by the enemy to boost ED damage?


I ended up going Cast on Curse-Enfeeble-Increased AoE-Efficacy because efficacy gives you a bit of everything you need to beef up blight and gives some duration to your curse. I suppose if you wanted to use the mana res for something else you could swap out efficacy or increased AoE for temp chains and add a different aura, but imo you need increased AoE to improve blight's crappy AoE, and efficacy lets you continue to utilise blight as supplementary single target damage. Plus, having temp chains as an aura is useful because you don't have to be thinking about casting it (thus causing you to stand still) when you're getting surrounded because all you want to be thinking about is how to get to safety.
This skill tree has life regeneration (only) nodes on a CI build? When you could have used +% mana to reach the same jewel socket?
Last edited by wulkwa#6437 on Oct 3, 2017, 4:21:50 PM
Is this build still good for the endgame? i've seen some people saying it's bad
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BalaHD wrote:
Is this build still good for the endgame? i've seen some people saying it's bad


it's not bad but requires too much investment with the nerfs to energy shield and low life to comfortably farm endgame bosses
👏 VERY 👏 NICE 👏 OCCULTIST 👏 BUILD! 👏
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Hello, i did similar build with delirium dagger and shavs. I killed all guardians including Minotaur and Shaper, havent tried Uber Atziri. I killed Shaper on my 3th try, it was first time i ever tried killing him so maybe its not that bad.

But my problem with essence drain is that I have everything I need, 6 link shavs, lvl 4 empower and lvl 21 essence drain etc. and i dont know how to improve my damage. I dont have problem with survi, 10k es is more than enough in softcore if you know what you are doing, but with flasks up I have only 120k shaper dps (190k vs normal mobs) and in my opinion it is just not enough to "farm" shaper.

I mean he is doable on this build if even a noob like me can kill him, but in 3th phase he spawned so many shit I had like one place on map to stand -_-. Also Zana died a lot because i didnt have enough DPS to kill ads before they killed her. I did some theorycraftiong in POB (getting better multi mod delirium dagger, more spell dmg on tree, getting 21/20 gems) but diferent configurations improve my dmg 10-20% and I feel like I need twice more damage xD like 200k shaper dps at least to be able to do him comfortably, espacially on hardcore...

So maybe someone can check my build and tell me what im doing wrong (character JuuED)? Is this max of what this skill can do? Its kinda disapointing because this is supposed to be Shaper farming skill...
Last edited by Yuu07#5301 on Nov 1, 2017, 11:16:02 AM
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Yuu07 wrote:
Hello, i did similar build with delirium dagger and shavs. I killed all guardians including Minotaur and Shaper, havent tried Uber Atziri. I killed Shaper on my 3th try, it was first time i ever tried killing him so maybe its not that bad.

But my problem with essence drain is that I have everything I need, 6 link shavs, lvl 4 empower and lvl 21 essence drain etc. and i dont know how to improve my damage. I dont have problem with survi, 10k es is more than enough in softcore if you know what you are doing, but with flasks up I have only 120k shaper dps (190k vs normal mobs) and in my opinion it is just not enough to "farm" shaper.

I mean he is doable on this build if even a noob like me can kill him, but in 3th phase he spawned so many shit I had like one place on map to stand -_-. Also Zana died a lot because i didnt have enough DPS to kill ads before they killed her. I did some theorycraftiong in POB (getting better multi mod delirium dagger, more spell dmg on tree, getting 21/20 gems) but diferent configurations improve my dmg 10-20% and I feel like I need twice more damage xD like 200k shaper dps at least to be able to do him comfortably, espacially on hardcore...

So maybe someone can check my build and tell me what im doing wrong (character JuuED)? Is this max of what this skill can do? Its kinda disapointing because this is supposed to be Shaper farming skill...

well, assuming that after the terrible balance nerf by GGG, Essence drain is no longer a proper "shaper farming skill" but more likely a "pretty safe endgame content killer", I think you may improve your damage sacrificing a little bit ES...
I played ED for all the Legacy league and loved it, so I've updated my occultist in standard to fit in the new patch.
I use dagger + shield for elemental weakness maps and guardians with tough mods, while I'm trying out dual wielding for most content, and it seems to work very fine!
check out my character tab, it's the only one occultist I have in standard.
I have some legacy gear equipped, but I've modified the items inside path of building and removed legacy rolls and it seems still tanky enough.
if you can get enough strength, the new breath of the council is a really strong option, plus I'm running 5 auras (discipline, clarity with blood magic and 3 aura curses, enfeeble, temporal chains and vulnerability); you should consider purchasing an helmet with "increased essence drain damage" or "inc. ED duration", or "inc. Vulnerability effect" as they all provide valuable damage boost.
Last edited by Giammafix#2456 on Nov 2, 2017, 1:27:52 PM

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