How We Describe Item Mods
" Ohhh, good idea about the min and max values for the current tier mod! That would be handy to add to the Alt-held hover over. Also, another good idea about showing item level on UnIDed gear, since the item level doesn't change even if the level requirement does. And it helps with those of us saving gear for the 60 to 74 item level 2 chaos recipe. " Agreed! If we took GGG at their word on some of these mods that doesn't specifically say local, we'd be left to believe that applies globally. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Apr 5, 2017, 2:45:44 PM
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" You're wrong here. For the chaos recipe you look at the iLvl (already shown through "Alt" key), not the reqLvl i was talking about (not shown on unidentified) ;) +1 for Local/Global thing. SSF for ever :) Last edited by LoloTwingo#3920 on Apr 5, 2017, 3:03:36 PM
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" Did you misread what I wrote? I stated "item level"... " ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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Indeed, misread/misunderstood (not my mothertongue)
But the iLvl is already displayed with "Alt", including on unidentified items. SSF for ever :) Last edited by LoloTwingo#3920 on Apr 5, 2017, 3:12:03 PM
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If the line ends, put a dot.
ezy |
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" No problem. :-) Yes, already shown with Alt holding. Would be nice to show on UnIDed items without holding Alt, as an easier way to check for saving items for 2 chaos recipe (and 2 regal if you do that, personally I don't). " For English, we don't add punctuation if it's an incomplete sentence. A good example is "Cannot gain Power Charges", which doesn't have a subject to be a complete sentence. Usually list items (incomplete sentences) do not require punctuation. Also, GGG, is there a reason we hide movement speed penalties on body armor? New players have no clue this is happening until they visit the gamepedia PoE wiki. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Apr 5, 2017, 4:15:12 PM
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STARTED AT THE BOTTOM...
we're still here. :( |
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Can't you just pop in bullet points?
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Speaking about how things are worded, I am wondering if critical chance for spells works on minions or does it need to be global?
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There's only so much info you can put into Alt window, and it won't solve all problems. Only separate item/skill info window(s) will be good solution, but I guess it's too much work to implement.
"Even global won't work on minions; only modifiers that explicitly state they affect minions apply to minions. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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