Developer Q&A - Answers Part 3
The lag for me is not an FPS issue (although I do get more than a few stutters,I have a rig which handles diablo 3 GR 105 smoothly), there is an obvious instance lag issue as well. I play a summoner build and once I am at my srs cap the whole thing can crawl to a halt, with mobs randomly rubber banding around the landscape. I dont know what efficiency savings can be made in the server-side coding, but there needs to be some made, since yesterday a friend and I could reliably CRASH an instance by both running spectres and SRS with vaal haste.
Are there some kind of server-side projectiles calculations going on? That would appear to account for a lot of the lag, since it gets infinitely worse when I switch to a Flame Sentinel Spectre. Overall, its utterly unplayable in groups, and at times it seems to be pushing the server to its max even in solo play (breaches etc). When combined with the multitude of other QoL improvements desperately needed for summoner, it is not surprising barely anyone plays them even though they are consistently at the top of ladders. Please, Im sure that players would understand if you took a patch for JUST server-side improvements, since there are obviously quite a lot that need to be made, again other ARPG games even are not an issue for me, this is unique to PoE. Even WoW 40 man raids used to be less laggy, and there are literally 10x more people. Hate to sound so whingy, really I am loving summoner but I just wish I could actually attempt higher maps without knowing that at some point I will get a random lag spike and find myself either dead or logged out. | |
Cool - thanks for answering the questions
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Well, maybe it's not the right place, but my question is about the behavior of the players. Do GGG analize the players decisions? I mean, in a maze... what's the more frecuently choose: the left or the right? What is the prefered way... the wide one or the narrow one? Some statics would be nice! Also if there is some data about at what level do people "feel" that some phenomena (like drops) are frecuently, normal or rare.
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3 pages of Q&A nothing about PVP
wtf stupid game and devs. |
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" I approve this message Jelly? :p I represent only myself, my own thought and believes. I am individual, not a representative of the community. I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. Last edited by Marxone on Apr 3, 2017, 4:30:04 PM
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Lately I was wondering:
How many workers at GGG are left-handed? | |
I just want to say thank you for keeping exclusive mtx/packs exclusive. I have been very disappointed in other studios/games by claiming exclusivity then 6 months or a year down the road my special skin is available for everyone for 1/3rd of the price i paid.
I know you probably lose some money for sticking to this idea but i really appreciate it. It is one of the big reasons i quit league of legends a couple years back. | |
" Here's a tip: you could just rearrange the tabs on the client side. I.e. have a local mapping of "tab 1 on the server -> tab 3 on the client", etc. Zero server coding required. |
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Any sort of update on the standalone shop yet?
Would be nice to see how much support can grant additional rewards such as designing a future divination card for example. I haven't heard anything on the sort since when the Ascendancy update started. | |
" Please, please, STOP balancing your game around people who play 14-17 hours per day. Steel posted his experience on reddit - the guy played 15 hours a day. Of course he will reach top-tier content quite quickly. For the rest of us, playing SSF is absolutely horrible experience because nothing ever drops and you constantly lack crafting materials. „I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. |