[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab
awesome, thank you all so much for the assistance lately.
Katoic - i'm curious as to why you didn't pick up light of divinity? doesn't the 15% increased spell damage help the build considerably? i've been copying your tree and curious if i need to remove these points Thanks! |
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" I changed two points from there to get some res because I like to use biscos to run t11 spider forrest and t12 vault with double breaches so like the increased quantity from it. My damage is fine to farm them without the endurance from volls and I just put volls on for the boss fight. So I took the 4% life 3% all res and 8% all res from faith and steel, up near intuitive leap. Otherwise yes I normally have those 2 points in Light of divinity. But after 92 without devotos my points can float anywhere depending what I want to wear or do I could drop a node to the +30str and 10str somewhere and change helms too meaning scolds and devotos are options. Also can drop them in to 5% life nodes and bump myself past 7500. Thanks for the info on action speed. It is nice to be so quick when it's up and yea I can definitely feel discharge procing at max rate when it is up. Last edited by _KaOtiC_#1652 on Sep 23, 2017, 7:37:21 PM
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Just tested Lycosidae in this build, that allows me to get rid of addional accuracy and use faster attacks in my 6L cyclone. Feels very nice, but i miss to have 84%/83%/83% res. Doing great in tier 14/15.
Last edited by Hughs#3684 on Sep 24, 2017, 9:20:46 PM
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guyz in this build we get more endu. charges then power charches, and we generate power charges thanks to The Romira's Banquet then thanks to Voll’s devotion we transform this power charges to endu. charges.
So when we have 4 power charges max and 5 endu charges max isn't it like this: We generate 4 power charges[max] (discharge) -> transform them into 4 endu charges[not max] (discharge) -> generate power charges Do we benefit from 4 power max and 5 edu max ? |
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Last hope DC farming in VAAL TEMPLE T16.
https://youtu.be/LkJAbLAwiEY |
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" It's most certainly a waste, yes. I don't have that problem with Juggernaut though as I often get max Endurance Charges because of Unrelenting Ascendancy node. You could check if this is correct by checking how much Endurance Charges you have after Shield Charging into a Pack and killing it with a Discharge. With Juggernaut I often run around with 8 Endurance Charges then. Last edited by daish0#3486 on Sep 26, 2017, 8:25:16 AM
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Why not go with a 80%+ Spell Damage Spirit shield on the offhand?
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" The 30% chance not to consume charges helmet enchant fixes this issue, as it will save and carry over more charges quite often allowing you to reach max amounts, but you should have balanced charges anyway in the later levels of the build. " Saffaels is for the +4max res to help with defenses as well as less damage from reflect. Currently messing about with green dream in my lower left jewel slot. I grabbed some of the all res/cold res in this area works great for me while doing easy farming stuff and wearing biscos. Might have to try find a ring to suit my res that has fire on hit to make EE work for cold/lighting while not using volls. |
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" long time lurker here for this really cool build. just a headsup regarding the green dream. you don't need to alocate the passives with cold res for it to work. tried it out too, but the frenzy charge generation is just not good enough to make a difference for me while mapping. maybe in a different jewel socket with more cold res in it's radius it could work out, but for me it was just to unreliable. |
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" It is not unreliable, it requires you to take the passives for it to work. Only normal threshold jewels had the requirement changed to not require allocation. All the dream/nightmare jewels still need the passives to be allocated. That's why it didn't work well for you, when you highlight a passive in its radius you can see what it adds when you take it. I only have 30% with the nodes taken down there too. Without them I had 6% chance via the 2 3% all res nodes and it was useless, then I took the 15% all res and 12% cold res too and dropped 1 3% all res node and now have 30% chance and it works perfectly. I've added some screen shots with the nodes taken and you can see how much each nodes gives when it is taken. If I can find the time tonight I'll record a run of shaped spider forrest with 4 sextants using biscos and green dream with inc aoe only to show how viable this is for farming. I have no issues running it even in t15 stuff I just change amulet and conc effect in for boss fights. Between green dream and herald of ice I can reliably shatter mobs too helping with less stuff to be detonated and crap like porcupines. I'll upgrade it to nightmare later on tonight I guess 10% chance to dodge will be a good enough replacement for the 7% life lost from the old jewel. I still swap it out when doing guardians+, but for everything else it's fine. I wouldn't recommend trying to fit it in to a build under 95 though as you might not have the points to allocate at least the 15%all res as well as the 12% cold. I have these nodes allocated in the images below:
Spoiler
This one is unallocated so I could have 33% total but 30% is fine
Spoiler
Last edited by _KaOtiC_#1652 on Sep 27, 2017, 7:16:51 AM
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