[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab
" Man repentance with curse this not necessary. On the video where I kill the minotaur I without corrupted Repentance. Just use herald of ice, enfeeble and ele weakness or enfeeble, ele weakness, enchance if u have ring with cold damage. Last edited by MadScreaM#7042 on Apr 10, 2017, 11:42:00 AM
|
|
Stun immune provides through Unwavering Stance?
|
|
Wanna try this build but i dont have Death Door ATM, can do w/o it?
|
|
" I would personally say it's not mandatory but I'm pretty sure its BIS. We utilize every stat from them. |
|
Hi! First of all, thank you for making the mjolner dream live on (jk).
I wanted to ask how much this build really needs the cwdt+bv setup, my take on the build is really hungry for more gem sockets. |
|
" When you use cyclone you have stun immune. If u care about it u can use Unwavering Stance, But I have not experienced any problems yet. " For the first time u can use any boots but letter death door is best. " I think vs bosses this best setup for accumulation charges. Last edited by MadScreaM#7042 on Apr 11, 2017, 4:27:23 AM
|
|
I have been testing Concentrated Effect Vs. Arc for single-target fights and it seems that Conc. Effect is a big DPS increase on single target.
Any others who wish to test this would be great. |
|
" This is described in the section Gems) Weapon: Discharge, Arc, Controlled destruction (vs strong boss swap arc to conc effect) |
|
What about using your original skill tree and then using an intuitive leap jewel in the templar tree to be able to get the power/endurance charge nodes and the life node. Would save points and you could still make it to the scion life wheel that way.
I understand not needing 6 charges for boss fights, but more charges makes clear speed much faster. Last edited by Kimbroslice#1786 on Apr 11, 2017, 5:13:10 PM
|
|
" This is the case, but most likely not in our case. Since we need to take a lot of the closest nodes in addition to charges. I do not have any problems with the clear speed of the maps. All packets die mostly with 1 shield charge. Last edited by MadScreaM#7042 on Apr 12, 2017, 2:46:13 AM
|
|