2.6.0g Patch Notes
crashes are still here, looks like fix only reduced them partially
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" Nope, turned multithreading back on and after about 30 minutes of gameplay, the entire client crashed with an error code and windows had to shut down the client. But it did a fair bit towards improving the constant latency spikes I was having nonstop, which tells me that it had to do with everything being forced to operate on core 0 of my processor instead of being able to use my hyperthreading to my advantage with the multithreading feature in the game. So if/whenever you guys do manage to get this bug fixed, it will go a long way towards solving my performance issues which are plaguing my ability to enjoy the game. Last edited by tacotiklah#2882 on Mar 20, 2017, 9:50:00 PM
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so cool
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" Same for me. Client crashed again. But I could run the game longer before it happened. |
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Nvm gg :) but before my game works fine - after patch crashes a lot :-/
Last edited by Qexn#3964 on Mar 21, 2017, 5:41:16 AM
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well i got no more crash well sometime but less then last league
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DX9/DX9Ex & Multithreading still softlock my client (memory leak)
System specs (updated!) Windows 10 Home AMD FX-4350 Sapphire Radeon RX-460 (2gb) (not overclocked!) Multithreading is on (though this doesn't matter at all) Last edited by bvanharjr#5617 on Mar 21, 2017, 7:45:45 PM
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crashing
Failed to call DeviceD3D9::Reset: D3DERR_INVALIDCALL |
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I gotta mentally prepare myself for every patch lol
Nothing is everything
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Just had a "new patch deployed.restart your client" message after a crash when I tried to relog. Did that, and lost the map I was running since I could not even engage a pack of monsters without crashing. All maps before this stealth patch ran smooth.
When will these amateurish patches stop? I get that you need to fix stuff and deploy patches as they are ready; but shitting on the game's stability with every stealth patch you deploy is ridiculous. |
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