Developer Questions and Answers
What about user-generated content? Thausands of static hand-made maps (or even new story arcs)! And you can use volunteers as conent moderators - like streamers, you give them new unique user maps, they review and approve it.
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Is there a reason for making Corrupted Areas not spawn in Maps? On my first time encountering them they felt scary and amazing. They had a sense of danger. I would really like that feeling back in maps.
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Do you know some combinations of skills gems / gears / mechanics that no one discovered yet, and that could compete with actual top tier builds ? Over the years i'm certain lot of things hasn't been experienced yet by anyone.
Hf :)
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I have a question for the market named "poe.trade". I know people are using it a lot these days for buying stuff in poe, so do I. And i saw some experienced players that confirm this site nearly the main place for trading in poe. But whenever i jumped to this site and scroll down to the bottom, i saw :"This site is fan-made and not affiliated with Grinding Gear Games in any way". So the question is would this site trustable and should i keep using it instead of the Trading tab on forum ? Will you ever think of making an "ingame-market" so that everyone can shopping in the game instead of do "Alt + Tab" to a chrome tab to buy something from someone that exist in the game ?
And could we have a wardobe for mtx to try something on my character before buy it? Its really annoying to buy something in your imagination that it would be nice, but turns out its not. Sometime i have to request for refund because of this reason. |
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Where are spears?
I know people are asking about more weapon types in general, but I want to ask about spears specifically. I know that spears were considered as player weapons for Path of Exile from things like photos taken in the GGG offices, and both 1handed and 2handed spears featured in Diablo 2. Unlike other theorized weapons, spears are already in the game. Enemies like Marceus Brightjunk and other statues use 1handed spears, so their animations are clearly implemented already. Some of the enemies throw their spears at the player, are they supposed to be melee/projectile hybrids a la D2's javelins? Whats holding back player equippable spears? Is there a behind the scenes reason, like weapon balance in relation to existing gear? Is GGG waiting on 2handed spear animations before releasing them to players? Are combo melee/projectile weapon mechanics simply not ready yet? Is there some other reason I haven't thought of thats keeping them out of our hands? |
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I know I am SOOO late, but I will ask anyway)
Why character inventory is only 5 squares? Why don't make it 6?! So we can sort so much more easier! I think such every-minute-use thing as inventory must be very simple. Also can you add button so we can merge "remove only" tab and normal one? I am sure, my Currency ST can handle 2-3 from past leagues.... I can FLY!
Steam: http://steamcommunity.com/id/WDRU/ |
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First off, as a more general question, how drastically is the skill tree going to be changing in 3.0? Can we expect any major differences or will it be largely the same?
More specifically, I wanted to ask about anything you implemented for a specific purpose that in the end didn't fulfill your design goal. How likely are these things to be changed or removed so there might be a solution to the design problem that actually solves it? (For example, Elemental Equilibrium was supposedly intended to give an incentive to people for using multiple types of damaging elemental skills. But in practice people normally still go all-in on one element, and have a tertiary level 1 skill to 'proc' EE that does lots of hits like OoS. So we just have a gimmick that forces an awkward playstyle, eats up slots limiting build diversity, and makes other things like avatar of <element> less competitive) |
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Hi, I've enjoyed playing melee characters in Path of Exile for a long time and I had a couple of broad questions about the group of builds.
What do the developers see as the goal for melee play-styles in Path of Exile? Will it be as prevalent and as efficient as ranged builds in the end? For a while the developers have stated that they are in the process of making melee characters better and more playable and I was wondering approximately when the bulk of changes to melee will be completed? Will there be a bunch of buffs to melee characters in 3.0? |
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Several questions actually:
1. Do you have any plans to reward exploration more? Currently most people just rush from point A to point B, just to get to the end-game. Personally I would like to see content being more interactive: e.g. Merveil has 2 heirs, would be nice if interacting with them would provide different engagements of Merveil herself 2. Any plans to add the more types of elemental? We have Fire, Lightning and Ice... But what about Wind or Earth? |
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Hi, having several questions for you, guys!
1. According to poedb.tw there are several unique items (including maps) tagged "unrevealed", skills that are not currently engaged in the game (i.e. Vizaru's Folly). Will they ever be implemented in the core game or could you at least drop a hint about where they were lost? 2. Do you have any plans on adding more Vaal Skill gems? 3. Have you got any thoughts about making some new top-tier bosses like Shaper or Uber-Atzubi? Or making some stuff like map zones of level 90-100? Anyway, a great thanks to all your team for a great game! |
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