[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)
how does this build deal with ele weakness maps? purity gem?
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Would you consider your build have a room for improvements? like CI/LL or speccing into United in Dream later on? it looks promising and full meme, but I want to know your opinion on this before theorycrafting :P
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" Yeah, you're right about the ranged idea. Just started maps, and... in maps it rocks. Really shines, clear speed is amazing, and i'm only at lvl16/17 with most of my gems and almost 0 q on them :)) And only after cruel lab. Just dropped this:
Spoiler
and started to use it, beacuse i don't have currency for enchanted helmet, so... it works great - 120 flat mana + mana replenished when i'm hit is really cool for this build :) Cheers! |
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I'm losing my mind, I cant keep farming dried lake with a 4L srs. The AW just doesn't kick in without high level gems and I cant farm anything effectively like this.
I need advice on making this transition. Some sweet spots or something. Last edited by Ishiga25#0612 on Mar 10, 2017, 2:01:41 PM
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Man im trying to find a good animate weapon filter.... i dont find the one from Neversink...
which filter should i use and setup? thank you |
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do it yourself, just remove the # infront of the animate weapon section in neversinks .filter file. easy peasy. just open it with wordpad or wahtever. It's like 4 sections with 7 lines to remove the # in front of. Can color code them as well if you're feeling fancy.
Last edited by queebl#6647 on Mar 10, 2017, 5:04:18 PM
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" Dont feel bad using 4L srs if you cant sustain the weapons. The usual case why you cant sustain weapons is probably because your added chaos + poison is not high enough. It should not take long to get gem levels for the appropriate area. should only take a few range minions killing minions with the poison to summon your melee weapons. " Going ES isn't always an improvement contrary to popular belief. It would give us more effective health than 7k. But as a result introduce mana issues, hitstun, less minion speed due to having a jewelry spot replaced with stun immune jewelry. I have my opinion in the guide for severed in sleep/united in dream TLDR; united in dream "better" for melee weapons. Jorrhast better for ranged minions. But when you compare the two united saves you a poison slot, whereas jorrhast saves you animate weapon, wither, cast when channel. So in the end I feel the damage from jorrhast melee minions are on par if not stronger. " We run mostly rare equipment so try to get a lot of res off that. Also the res off the tree and ascendancy help plenty. If all else fails and you are still short consider getting some res on jewelry. |
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" I understand that much but what levels should those gems be before the build starts to roll properly? From what I can see I can't even really do Lab very well without getting AW going. I just need a bit more info here I think. |
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Looking to try this build. Just got into merc and flying through with tabula SRS. What are the thoughts on legacy Cloak of Defiance? Maybe it isn't worth it because the mana nodes behind MoM are so strong? Other than that looking forward to getting to maps!
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Can you recommend any lootfilter?
Or teach how to edit a lootfilter to show white weapons? |
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