[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)

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Makmon1337 wrote:
If i wanna try out the SRS , how should the setup with gems be?


19 Page of this thread

I'm using this setup so you can also see it in my profile. No problems at all. One of the best builds i've played

Cheers
Last edited by mon1620deo#2068 on Mar 19, 2017, 5:28:13 AM
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Scaal wrote:
and most important, i'm constantly using this:

It adds a really good amount of clear speed. Really good. So consider buying it and constantly using when you are passing packs.

But we agree that it only gives you the curse. The DoT effect doesn't do anything, right?
I am currently lvl 86 mostly running t8-t12 in a duo party and I am having no trouble at all some bosses are bad when soloing cause my ranged weapons vanish but it works like a charm

shores / strands are like 1-2 min runs starting with 2-4 Wands

I am using neversinks filter there is a section for animate weapon I changed it so it highlights bows and wands red and bigger which makes it very nice.

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sikker wrote:
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Scaal wrote:
and most important, i'm constantly using this:

It adds a really good amount of clear speed. Really good. So consider buying it and constantly using when you are passing packs.

But we agree that it only gives you the curse. The DoT effect doesn't do anything, right?


Yes, the flask's DoT effect only apply to our damage, not minions, but i'm using it for the curse effect:
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Cursed enemies take 33% increased damage from Damage Over Time effects
as wiki says. I see the diffrence, maybe not when there are >40 AW at a time, but when i start mapping, it's huge speed booster.
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RRBG
CWDT - immortal call - increased duration - flame dash

Hi everyone,

I also started this build and have a question about the CWDT setup. Do we need to keep CWDT or Immortal Call (or the other two gems) at lower levels?
I remember playing AW a while back. Still tickled me silly how much fun the build can be.

I've read the entire thread and I've seen questions brought about building CI instead of life. But it hasn't been answered as far as I can tell.

So is it possible to do so?

The only reason I would consider CI vs Life is because of items like Vis Mortis and predominately all the helm enchants with AW duration are on ES helms.

Or maybe some sort of lowlife hybrid.. hmm...

In any case, thanks for reading :P
Very frustrating using the SRS setup, I went from the wetland entrance of the vaal ruin, through the northern forest, and into the lower level of the cavern and saw only 3 weapons get animated. I must hava killed a thousand monkeys, snakes, bears, constructs, etc...

This seems to suggest that the SRS is outright killing the monsters before the poison can. I'll probable switch out of Jorrhast until I'm at a higher level (level 44 currently) and try again later.
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Flouyd wrote:
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alexlenne wrote:
managed to grab one for 10C , wondering if you have a CI skilltree ? really prefer CI


This is the core of an ES version http://poeurl.com/8Z1 You get this by lvl 77 if you kill all bandits.

If you follow the build and only us clarity and discipline there is nothing more you need. If you want to switch the clarity for a aura or a blasphemy you should add some more mana



Thank you for posting this. This makes it a lot easier to navigate while knowing which nodes are core.
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IchiMorghulis wrote:
Very frustrating using the SRS setup, I went from the wetland entrance of the vaal ruin, through the northern forest, and into the lower level of the cavern and saw only 3 weapons get animated. I must hava killed a thousand monkeys, snakes, bears, constructs, etc...

This seems to suggest that the SRS is outright killing the monsters before the poison can. I'll probable switch out of Jorrhast until I'm at a higher level (level 44 currently) and try again later.


You'd be correct. If you summon too many SRS they will get the killing blow instead of the poison, so no proc. Try summoning less SRS, but most importantly, gem levels will be what will make the biggest difference.

When your SRS is doing 100 dmg a hit, and you have 20 of them constantly attacking, the odds of the 20 chaos dmg they are doing with a low level added chaos/poison getting the killing blow is pretty low. Couple that with the mediocre proc chance and you see what happens. I, personally, transitioned ASAP with a Tab set up for ranged. I used it on melee whenever I needed more dmg. The melee weapons can also proc Jorr as long as you have added chaos/poison. Most importantly, it kept me from having to weapon swap level some of my chest gems. But.. I am weird and I like to go through the struggle of a build being KIND OF useable to the build steamrolling content.

After a fair bit more testing.. I am not going to change anything. Just ran through T10 with beyond, breach, onslaught on top of vuln + crit rolls on map. I had 0 problems outside of a minor hiccup when my flame dash put me in the middle of a breach pack and massive overlapping AoE right before my convocation and it killed off most of my stuff. A quick AW spam on whatever was around and it was like nothing happened.
Can someone using SRS to get started link their profile so I can see what links you're using? I'm lvl 67 right now and I wanted to get started with animate weapon but i'm not so sure it's worth it anymore. I'm thinking about using just 1 of the spirit guard jewels for now and using a 5l SRS in my chest. Any thoughts? You can look at my profile for my build. I'm in HC so I had to take more life nodes which makes it harder to get the jewel sockets early on.

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