How is ssf going for u guys/girls? ^^
" What I used to do with a "lab unfriendly" build: Make a special gear setup to make the build more "lab friendly". And when doing uber lab: reassign a few passives to make it even more "lab friendly". Lab is sort of a different game with different rules. Unless your build is inherently "lab friendly" lab is too hard for "normal lab-inexperienced" player with "normal" build in HC. And I have seen plenty of HC lab trap RIP posts on reddit involving "elite" players too. " MoM is good, regen is very good, %phys mitigation is very good, armour is good. Additional ES on a life build I would advise against because if you screw up it will leave you in a worse state than not having ES in the first place. And if you dont screw up you wont need it anyway. It can help vs "didnt notice I was taking damage and didnt press flask button in time" death though. Sometimes there are some very difficult quite long trap gauntlet layouts in uber lab - having significant ES on top of life can hurt (the "normal" player with imperfect gameplay and insufficient knowledge of all the details) a lot in these especially. " Does poison remover flask actually work? I remember testing it and it did not remove the slowing effect. WB is unaffected by the slow from darts. Darts are one of the most discriminating things in the lab. Lethally dangerous to some builds and close to harmless to others. I have never done uber lab with a "lab unfriendly" build nor do I plan to. Way too hard/dangerous. I rather get lab gear and respec a few points. No wonder it's lost, it's in the middle of the jungle!
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" I ignored half of your post because that was directed to shags post, not monstamunch. (And quite frankly, he never asked about the lab) And to quote your comment to him: " What is that supposed to be? Advice? Take your high horse and take a hike, please. | |
Ugh... Lab... It's to the point of tedium now. Level 81, so Merc Lab is just annoying more than anything. Essentially, outside the Charges mechanic (I.e. Today) Izaro is facetankable for me...
But still... Have to run through because half my prophecies were Lab ones. I also know I should eventually farm for enchants too but really... Ugh... Especially when crap happens like earlier, I died to a crash in the middle of the final Izaro fight... The bright side is I'm only 2/6 trials into UberLab so that's not a concern for a while (Though, my build seems to trivialize the Trials... ~20% regen and stacked Armour means if I turn RF off, I just walk through all the traps no problem. Fire flask even lets me ignore the fire traps) In other news... I'm still progressing. Now level 81, 5.5k life. Sorted out some issues I was having with Loot Filter so now I'm mapping more efficiently and earning about 10+ Chrom's per map. Just hit the level where I can support Blasphemy so hopefully my damage should improve and let me get through T5+ maps quicker (Was a bit slow before, especially if I got Fire Resist mobs) Still room for improvement on my health though. Some low rolls still and Boots with no Life still (Using Legacy Blood Dance right now for that extra 3% regen) Farming for RotP is going smoothly. Updated Loot Filter makes it much easier to find the base shield to chance on... Still no luck on The Sun cards front >.> | |
" Dont get me wrong, i am not saying that HC is unviable or anything. It just adds to the resource starvation you already have in SSF, and i find it to be unfun. Ie. You usually roll maps quite a bit in HC, compared to standard because many mods just fuck you over and can instagib you with the wrong mobs. But, you also ideally want your chaos to roll your gear. If i could just alch and go maps without fearing getting wrecked instantly, i'd not have to make crafting projects a one week plan. It also really hurts things like 6 links and rare uniques, because once they rip to standard, you cant use them in builds anymore, which for me means a really narrow focus on the builds i get to play around with (which is a major part of fun for me). Basically, i realized that the game was more fun for me if i wasnt playing HC. I have sunk quite a bit of time into SSF-HC this time around, so i wont be quitting until the league is over. But i most certainly wont be playing HC next league, maybe not even the league itself. | |
Thanks for all the advice people, I appreciate it. I had forgotten that dying has left me in standard ssf rather than legacy, which means I have to reroll another char anyway. I might as well do that in ssf-HC since all my stuff is there, and I'll make the decision about what I'm doing when I die.
And yes, when I referred to dying to traps, I was talking about the lab. I'm not going to cry about it (anymore than I already have), but it has certainly had a very negative impact on my enjoyment of HC. Dying to mobs and bosses feels legit. Dying to lab traps just makes me question what kind of game I signed up to play. Anyways, reroll time, still got an hour or two before bed. Last edited by MonstaMunch on Apr 7, 2017, 11:58:02 AM
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" This can be approached differently: You can play a build which can handle most map mods and stick to a tier in which you can actually handle those most map mods. But this doesnt work so well on (red) map tiers which cant be sustained without lots quant/pack. Such a play/build style may be too boring for you though. No wonder it's lost, it's in the middle of the jungle!
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" Not going to happen as long as you keep being an ass, and you give no indications of improvement. I have this weird thing where I don't react well to people being asses. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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Not sure if people still link how they're doing or just fight but.. got this last night. Is it really good or is it just me? The effect is really, really fun and now I just keep shrine legacy on.
It's pretty awesome for me, right now at least. Also got those last night. Aside from the bow, they just don't seem useful in any way to me. It was nice to actually get a few fun drops though. It's been a while. Last edited by frenzul on Apr 7, 2017, 12:30:33 PM
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" Yeah, it is one of the reasons i'll turn my back on HC after the league has ended. The overall restriction of viable builds that one can play just doesnt make for a fun experience for me. My issue with normal was the longevity you get out of the game, but SSF solves that for me perfectly. There is always that one build you can work towards and a project you can go for, i dont see myself getting bored anytime soon. On the other hand, HC SSF means that any effort that i put into a character instantly evaporates if i do die, and in case of some builds thats weeks of work down the drain. My only regret is that i didnt realize it sooner and have already "wasted" quite a bit of time on it. I might just roll a toon in normal SSF-Legacy for the chuckles and see if it captures me. | |
I want to play hardcore so bad. It's the only game I haven't been able to devote to HC playstyle. Just can not survive the malachai fight.
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