[2.6] Oro's Flicker has never been stronger

Hi! I've been runnning Oro's Flicker in Breach league with setup like yours. Items are pretty same, but instead of RF I went for more damage with crit Champion with constant fortify. I had 15K avg damage tooltip in 6l Tabula with like 10 aps. You can see prrtty much the same tree for 2.6 below.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAABAQDAOXPmG-SfdwjZU1Hfr02Vvoj049gbyeaanbnIq84U04qtMVRRySLD6s26KmUh2p4eqkn9zJoZfPdhJQbRolxqs1r1HvU7FyLppsmrY12rM9-6NaNuf1usXzD5n8rOlKMNoTvMHw-zzfUvebtP419TZIj9ulGxIKK8C5Teu_TbwUtdO0lvNtP4MMFtY2_GJG8nxR11FIX3AaidKAGIGeg45-Hdkp92sHdRmOnEYGbtYTFYSFaGsMzhNkmlWHiVUvHKpstGlVwUonTvqdfObCrYevPenpTFHHfvyT951T_3luv-OvDOqXLDPJirGyMKjiGYHfXQzEOPBa_IurqGMLsTP_ZfIIHAAAAAAAAAAA=

I wonder how much dmg tooltip you have with so small amount of dmg in tree. My tree has around of 345% increased damage, 375 increased crit chance, 340% multiplier and 89% chance to hit at 87 lvl. Yours has around 245% increased damage, so it's hard for me to figure out how slowly it will clear t14 with enfeeble, more life and increased ele res.
Also noticed that you recommend as 6th link Melee Damage on Full Life.
MDoFL does nothing in this setup since it increases only physical damage and Oro's damage is purely elemental. And it's despite the fact you'll unlikely keep at full life for most of time.
How does this build work for single target, in particular uber Atziri and Shaper + guardians?
Spoiler
http://poeplanner.com/AAYAAPcSAAB5AF4FLQW1CC4OPA-rEYEUTRRxFHUWvxiRGNsZjiFgIq8i6iP2JIsmlSo4LIUwfDIBNj031DhTOlI-z0CgRrdHfkp9TZJRR1VLVYVW-loaXhNhUmHiYqxjp2VNZ6BoZWyMbWxvJ3TtdPF2rHbnd9d4enrvfNl9dX8rggeE2YTvhmCHaod2jDaNfY25jb-PYJpqmyabjZ2qpcupJ6mUrY2xfLIZvJ-9Nr3mvqfDOsPmz3rPftNv037ZfNrB3Ubjn-jW6hjrFO0_7YPuDu9O73rz3fcy-Ov8S_1u_rrnCgqbeOv_kxcmPL5B0F9weoSDbdCt2NUAAAAAAA==


I think this is a little more point efficient, dropping wrecking ball and picking up quickstep and an extra 4% atk speed from shadow start for the same amount of atk speed increase but gaining some extra movespeed and the option to pick up 2 more 4% atk speed nodes.

Ofcourse while leveling with a two hander and some other skill like Ice Crash wrecking ball is a good choice.
Last edited by oO_CurrY_Oo#3971 on Mar 3, 2017, 5:29:52 AM
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oO_CurrY_Oo wrote:
Spoiler
http://poeplanner.com/AAYAAPcSAAB5AF4FLQW1CC4OPA-rEYEUTRRxFHUWvxiRGNsZjiFgIq8i6iP2JIsmlSo4LIUwfDIBNj031DhTOlI-z0CgRrdHfkp9TZJRR1VLVYVW-loaXhNhUmHiYqxjp2VNZ6BoZWyMbWxvJ3TtdPF2rHbnd9d4enrvfNl9dX8rggeE2YTvhmCHaod2jDaNfY25jb-PYJpqmyabjZ2qpcupJ6mUrY2xfLIZvJ-9Nr3mvqfDOsPmz3rPftNv037ZfNrB3Ubjn-jW6hjrFO0_7YPuDu9O73rz3fcy-Ov8S_1u_rrnCgqbeOv_kxcmPL5B0F9weoSDbdCt2NUAAAAAAA==


I think this is a little more point efficient, dropping wrecking ball and picking up quickstep and an extra 4% atk speed from shadow start for the same amount of atk speed increase but gaining some extra movespeed and the option to pick up 2 more 4% atk speed nodes.

Ofcourse while leveling with a two hander and some other skill like Ice Crash wrecking ball is a good choice.


Wrecking Ball and all the other two hand phys damage nodes nearby are transformed into fire damage increases with Fireborn Crimson Jewel. So your tree would reduce damage by quite a bit actually.
"
Dartusx wrote:
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oO_CurrY_Oo wrote:
Spoiler
http://poeplanner.com/AAYAAPcSAAB5AF4FLQW1CC4OPA-rEYEUTRRxFHUWvxiRGNsZjiFgIq8i6iP2JIsmlSo4LIUwfDIBNj031DhTOlI-z0CgRrdHfkp9TZJRR1VLVYVW-loaXhNhUmHiYqxjp2VNZ6BoZWyMbWxvJ3TtdPF2rHbnd9d4enrvfNl9dX8rggeE2YTvhmCHaod2jDaNfY25jb-PYJpqmyabjZ2qpcupJ6mUrY2xfLIZvJ-9Nr3mvqfDOsPmz3rPftNv037ZfNrB3Ubjn-jW6hjrFO0_7YPuDu9O73rz3fcy-Ov8S_1u_rrnCgqbeOv_kxcmPL5B0F9weoSDbdCt2NUAAAAAAA==


I think this is a little more point efficient, dropping wrecking ball and picking up quickstep and an extra 4% atk speed from shadow start for the same amount of atk speed increase but gaining some extra movespeed and the option to pick up 2 more 4% atk speed nodes.

Ofcourse while leveling with a two hander and some other skill like Ice Crash wrecking ball is a good choice.


Wrecking Ball and all the other two hand phys damage nodes nearby are transformed into fire damage increases with Fireborn Crimson Jewel. So your tree would reduce damage by quite a bit actually.


Oh yeah forgot about that thing. xD
"
DirtyChets228 wrote:
Hi! I've been runnning Oro's Flicker in Breach league with setup like yours. Items are pretty same, but instead of RF I went for more damage with crit Champion with constant fortify. I had 15K avg damage tooltip in 6l Tabula with like 10 aps. You can see prrtty much the same tree for 2.6 below.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAABAQDAOXPmG-SfdwjZU1Hfr02Vvoj049gbyeaanbnIq84U04qtMVRRySLD6s26KmUh2p4eqkn9zJoZfPdhJQbRolxqs1r1HvU7FyLppsmrY12rM9-6NaNuf1usXzD5n8rOlKMNoTvMHw-zzfUvebtP419TZIj9ulGxIKK8C5Teu_TbwUtdO0lvNtP4MMFtY2_GJG8nxR11FIX3AaidKAGIGeg45-Hdkp92sHdRmOnEYGbtYTFYSFaGsMzhNkmlWHiVUvHKpstGlVwUonTvqdfObCrYevPenpTFHHfvyT951T_3luv-OvDOqXLDPJirGyMKjiGYHfXQzEOPBa_IurqGMLsTP_ZfIIHAAAAAAAAAAA=

I wonder how much dmg tooltip you have with so small amount of dmg in tree. My tree has around of 345% increased damage, 375 increased crit chance, 340% multiplier and 89% chance to hit at 87 lvl. Yours has around 245% increased damage, so it's hard for me to figure out how slowly it will clear t14 with enfeeble, more life and increased ele res.
Also noticed that you recommend as 6th link Melee Damage on Full Life.
MDoFL does nothing in this setup since it increases only physical damage and Oro's damage is purely elemental. And it's despite the fact you'll unlikely keep at full life for most of time.


113% increased Phys Damage with 2-handers (which is transformed into fire damage increase with Fireborn jewel.

54% increased Fire Damage with weapons.

92% increased Elemental Damage with Weapons

60% + 20% while flasked increased elemental damage.

32% + 24% from max frenzy charges

This equals 395% increased damage. I don't know where your 245% came from. Plus going Ranger basically guarantees you keep max frenzy charges.

Not to mention a lot faster attack speed.

63% from the tree

32% + 24% from max frenzy charges.

118% attack speed increase.

Not to mention this build can safely use auras because yours uses blood magic.

Different strokes for different folks.
how to sustain mana ? I see no mana leech except that 1 node with 0.4 % mana leech, is that enough ?
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Kiro121 wrote:
how to sustain mana ? I see no mana leech except that 1 node with 0.4 % mana leech, is that enough ?


Yes, that should be enough.
Will work as a starter build?
I love flicker strike. Deffo one of my favourite skills to play.

But.

1) Oro's tends to cap out on damage shy of end-game in my experience.
2) Killing guardians/shaper...with flicker? I don't see that.
3) Build doesn't start until you get Oro...which means you need a lot of money, which makes this a challenging starter...and it's not powerful enough to be a secondary.
4) It's not very tanky.

Now I would REALLY like you to be able to address/refute those four points!! I'd love to play a build like this if it could work, but I have the above concerns that I don't think can be overcome.

Prove me wrong?

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