%Increased Area, how does it work with conical aoe's?
" Maybe for you, but not for me. Am I strange? It's probably because I play melee, which means I'm usually centered in a group of monsters, so, assuming roughly equal monster distribution, x% increased Area of Effect will now let me hit x% more enemies. Before, it would have been x% increased Radius of Area of Effect skill allows me to hit x% more * x% more enemies. Or to put it another way (1+x)^2-1 % more enemies. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Feb 27, 2017, 10:33:33 PM
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"It'll be easier once you're dealing in %area, though it adds an extra step if you only care about radius. From 100% increased area to 140% area is 20% more area, or about 10% more radius. And I usually think in area for circular aoe's, but radius is more intuitive for one-directional stuff like blight or ground slam I agree. builds: https://www.pathofexile.com/forum/view-thread/1663570/
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This is why I was never a big fan of Geometry in high school, just having to deal with circles and stuff made me go sleep mode real fast. Though, Calculus in uni provided me a lot of entertainment, but that was a while back, so I am very rusty now.
Glad to see Mark came to the scene to confirm the AoE doubts that are still lingering. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Feb 28, 2017, 12:15:43 AM
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