Development Manifesto: Content Update 2.6.0 Balance Changes

OK NICE
booooooooooom
Make melee great again!
(that 30% less crit in daggers hurt)
RIP Vaal Discipline
"
KronicTide wrote:
RIP Vaal Discipline


We used it to regen ES in rippy situations, not to get a little more ES.
Aweee Yeaaaaaa
IGN="Tanky"
Interesting.
Hideout of the Week: Joe Schmoe VS. The Volcano
https://www.youtube.com/watch?v=mkuAWFPgcdQ

Still available in Standard.
You are welcome to see it for yourself anytime.
Threshold jewels are great fun. Glad you guys keep making them, and glad you've recognized their limitations (aka ty for buffs). Same for unique item rebalances. Just read through the examples of threshold jewel changes. Great direction for them.

Edit:

"
Leech effects in the Shadow area of the tree now leech from all attack damage, not just physical attack damage.


Yes!

"
Wild Strike now converts 100% of physical damage to a random element.


Changing my build plans for 2.6 again. With those two changes. In a good way!

"
As another notable change, Melee Splash now gains significantly more increased area than it did increased radius as the gem levels, bringing it much closer to equivalent area skills.


Fully embracing the AoE meta. How will the Duelist/Slayer ascendancy compare to the new melee splash in area I wonder?

"
Vaal Discipline no longer grants any bonus energy shield.


That's disappointing. I don't play ES characters, and VD was a very nice boost to my characters who often had 4.5-6k hp and another 1-2k ES. Oh well.
Last edited by innervation on Feb 22, 2017, 6:41:45 PM
"
鬼殺し wrote:
Awesome!

(...Hey, I haven't been first in a while. Cool.)

Charan, you're back!
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Unique Item Rebalance niceeeeeeeeeeeeeeeeee
my english sux.

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