[2.5] "Zero-Fucks-Given" Necromancer - Cheap Life OP Summoner for TOTAL NOOBS!!!
" Yes, this is true, just lv1 gems are fine there :D regarding the Spectre setup - as you can read in the Necro thread - its optional. And you can (if you want) actually tune for every spectre/and every fight something different, so its up to everyone what suits them. I think if you manage to raise mana somehow, lv1 clarity is possible (with a socket ring) Unending Hunger i definitely want to test! Seems promising Last edited by Velky_Kormidelnik#1715 on Feb 17, 2017, 5:00:29 AM
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new vid up, T15 Colo - and again i forgot the Lightning Trap.. and Flame dash :))
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" Tested this a bunch in Atlas of Worlds. It's kinda meh with longer ranged spectre types. You'll lose the ability to use vaal skills and you'll prob need to invest 2-3 more pts then normal b/c you need atleast 2 to make the soul gathering reliable. Maybe with the threshold jewel rework coming next patch the lower requirements or adjusted stats might make it worthwhile =). some copy paste from my research " Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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Latest News:)
I finally read something about the new skills and Scorching Ray totem might be funny little add for this build as we usually use Cannibal-Fire-Eaters or Fire Sentinels doing fire damage. SR does some solid dmg, lowers fire res and - because its not a hit - does not proc E.. and also function as a decoy. I want to try to run it in the +30%more ele dmg helmet ideally with some +fire gems mod. Might be a little beast :D |
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really nice build idea and it looks like a great idea to start next season
whats with those spectres though? i have never seen those before looks like these a1 guys using incinerate? and is the desecrate "trick" working to get them on map level? they look tanky enough as well |
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any change for the new season?
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