[2.5] "Zero-Fucks-Given" Necromancer - Cheap Life OP Summoner for TOTAL NOOBS!!!

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Darksagex wrote:


Another thing pops to mind, why don't you use a 20% Quality level 1 Arc / Flame Dash? You aren't really using those for damage, and the higher level they are the more mana they take. A level 1 gem would make the mana usage a lot easier :D

I'd also consider dropping Slower Projectiles for either Spell Echo or Fire Penetration. Fire Penetration is very nice for bosses and rares with elemental resistances, it makes killing them a lot quicker.

Also you can augment your flasks for extra / reduced charges.

Have you tried Unending Hunger instead of your Ghoul Hope Gem? Your Spectres will be nuking everything and getting more damage/speed for each kill.

Still very interesting!


Yes, this is true, just lv1 gems are fine there :D

regarding the Spectre setup - as you can read in the Necro thread - its optional. And you can (if you want) actually tune for every spectre/and every fight something different, so its up to everyone what suits them.

I think if you manage to raise mana somehow, lv1 clarity is possible (with a socket ring)

Unending Hunger i definitely want to test! Seems promising
Last edited by Velky_Kormidelnik#1715 on Feb 17, 2017, 5:00:29 AM
new vid up, T15 Colo - and again i forgot the Lightning Trap.. and Flame dash :))
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Unending Hunger i definitely want to test! Seems promising


Tested this a bunch in Atlas of Worlds. It's kinda meh with longer ranged spectre types. You'll lose the ability to use vaal skills and you'll prob need to invest 2-3 more pts then normal b/c you need atleast 2 to make the soul gathering reliable.

Maybe with the threshold jewel rework coming next patch the lower requirements or adjusted stats might make it worthwhile =).

some copy paste from my research
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• Spectre only gains souls when they kill other monsters and must be in range, something like a circle half of the screen from the spectre
• The fact that spectre needs to be so close, spectre types that are more mid range or melee will take much more advantage of the jewel. Things like flame sentinels needs to be micromanage into place with convocation.
• Spectre CANNOT gain souls from expiring or dying allied minions
• the 20% chance can stack up to 100%, the aoe stacks to 8 x jewel sockets, the 30s duration will not stack
• The jewel can be placed in 5 locations on the tree http://i.imgur.com/U26AqZO.jpg that activates soul eater
• since spectre eats souls, you can NO longer can gain vaal souls reliably, this also interferes with master missions that involve soul feeding.
• once that 30s is up the spectre loses all stacks and must start over
• one soul goes to one spectre at a time, with multiple spectre's the souls gets spread out between the spectre's that has the buff
• Each stack of soul eater grants:
5% attack/cast speed
5% phys reduction
5% resists
??% character size.


Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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I finally read something about the new skills and Scorching Ray totem might be funny little add for this build as we usually use Cannibal-Fire-Eaters or Fire Sentinels doing fire damage.

SR does some solid dmg, lowers fire res and - because its not a hit - does not proc E.. and also function as a decoy.

I want to try to run it in the +30%more ele dmg helmet ideally with some +fire gems mod. Might be a little beast :D


really nice build idea and it looks like a great idea to start next season

whats with those spectres though? i have never seen those before
looks like these a1 guys using incinerate? and is the desecrate "trick" working to get them on map level?

they look tanky enough as well
any change for the new season?

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