Labyrinth's traps need some nerf

Ok here is what just happened. I was running the Uber Lab, got caught in spike traps, hit a flask that replenishes over 3/4 of my life in 4 seconds, and got killed by a sawblade that shouldn't hit me because I was barely in its path.

When the spikes hit me, I lost half my life in one shot and 1/4 in bleeding damage. So much for the supposed 1/4 damage plus the bleeding that isn't supposed to hit that much because you don't move.

Then the sawblade. My foot was barely standing out of the spikes. Maybe half my foot was in the sawblade's rail area, and the blade doesn't cover all that area, it covers about 1/5 of the area's width.

It all happened in less than half a second.

Is it really necessary to be unable to move in the spikes if you still can be hit by the other trap? Or rather, is it really necessary to make the sawblades hit you when you're already caught in the spikes?

There is nothing I could do at that point. Because first, the traps were dealing way more damage than what they are told they do, and second I get hit by two traps at once.

I have almost 10% life regen and my flask can heal 3/4 of my life in 4 seconds. It's just plain bullshit that I died in less than half a second on fucking traps.

And yes, my flask removes bleeding.
Last bumped on Feb 7, 2017, 5:49:12 PM
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PapouilleMcLovin wrote:
When the spikes hit me, I lost half my life in one shot and 1/4 in bleeding damage. So much for the supposed 1/4 damage plus the bleeding that isn't supposed to hit that much because you don't move.

Double hit by spike trap/s happens sometimes. Not sure if it is caused by getting hit by 2 traps.

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PapouilleMcLovin wrote:

There is nothing I could do at that point.

You can prepare better with Seething or Bubbling life flask. And all the usual tips about Armour and %phys mitigation. With Endurance charges up and good Armour the spike traps dont do much damage.

The trap mechanics are dumb though.
No wonder it's lost, it's in the middle of the jungle!
Oh I have over 10k armour, for around 60% physical damage reduction. Yet every trap I barely touch almost kill me instantly.

So you're saying you can get hit by two squares of spikes at once? That's even more bullshit.

I thought the labyrinth was a good challenge when it came out, but the more I run it, especially the Uber Lab, the more I find it unrewarding. It is not even about playing smart, even with slow and cautious progression you have to get hit.
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PapouilleMcLovin wrote:
Oh I have over 10k armour, for around 60% physical damage reduction. Yet every trap I barely touch almost kill me instantly.

So you're saying you can get hit by two squares of spikes at once? That's even more bullshit.

I thought the labyrinth was a good challenge when it came out, but the more I run it, especially the Uber Lab, the more I find it unrewarding. It is not even about playing smart, even with slow and cautious progression you have to get hit.


First off, you don't understand how the damage mitigation from armour works. Only hits are mitigated. Only some traps 'hit'. Many of them are damage over time. Beyond that, the %physical damage mitigation that your character sheet lists is estimated. You have nowhere near 60% reduction against "big" hits.

Endurance Charges, Basalt Flasks, and things that give hard damage mitigation, like Taste of Hate or Lightning Coil are more effective, since they don't follow the armour mitigation formula.
U MAD?
Last edited by Docbp87#4179 on Feb 7, 2017, 4:43:38 PM
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PapouilleMcLovin wrote:

So you're saying you can get hit by two squares of spikes at once? That's even more bullshit.

It is rare. Only ~1x in the last 20 runs for me. Dont know if it can happen with normal movement. I have had it happen more often in the past. And I dont try to avoid path-blocking spike traps as my build can outregen them easily with charges up.

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PapouilleMcLovin wrote:

I thought the labyrinth was a good challenge when it came out, but the more I run it, especially the Uber Lab, the more I find it unrewarding. It is not even about playing smart, even with slow and cautious progression you have to get hit.

Speedrunning/bruteforcing (just run through traps with/as a build+player which/who can do so) are more rewarding than "playing smart": More loot per time invested. Skill does matter though. Its just that there is little benefit/room for far-reaching plans to avoid traps. It (the trap areas) is only a puzzle game for builds/players which cannot do it efficiently.
No wonder it's lost, it's in the middle of the jungle!

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