Ultrawide resolution attack target deadzones.

I am not sure if they is a bug or if its intended, but when playing in an ultrawide resolution, you can't use ranged skills to attack anything on the far left and right end of the screen.
Last bumped on Jan 9, 2018, 11:38:39 PM
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This is because those targets are outside the maximum action range (so yeah, it's intended).
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andyjikim wrote:
I am not sure if they is a bug or if its intended, but when playing in an ultrawide resolution, you can't use ranged skills to attack anything on the far left and right end of the screen.


I can hit targets further than max range if they are on either of the 4 corners of the screen then. Its just a small portion on the far left and right right.
Last edited by andyjikim#0793 on Feb 4, 2017, 4:04:20 AM
why encourage cheating, the zone should be a normal 16:9 area for the resolution you are using....otherwise a particular hack would be used to pinpoint hit monsters from many screens away
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biyte wrote:
This is because those targets are outside the maximum action range (so yeah, it's intended).


Is the maximum action range the exactily 16:9 screen? So there is a disadvantage for players with ultrawide screen, the missing input on deadzones.
When I'm playing, sometimes I click in dead zone and my ranger does't shoot. That's very annoying because I can't see where is the deadzone, so I don't know where can I click to attack far enemies, and it looks like that my mouse is failing. It a responsive input is critical for life leach.
I alredy can shoot at enemies that are aout of the screen even clicking inside the screen, so why I can't click a little far? I think a input that some times fail is worse than to prevent shooting very far enemies, because its already happens.
I think one solution is prevent the cursor to reach the dead zone, só the click will never fail.
The action range is obviously not exactly the 16:9 screen.

Firstly If you play the game you realize it is not isometric, this is clear because the area you can see above is general more than the area you can see below, and this becomes even more obvious on non fixed elevation. The action range has nothing to do with your camera and consequently, visible screen.

The action range is an in game distance. I believe this distance does not takes into account in game Height.

The screen would generally encapsulate a squarish/trapezoidal block of land according to the zoomed out camera, and a fixed distance from the character would more closely resemble an oval or ellipse ideally a circle if it were a bird's eye view.

An easy way to confirm is to go to The Beacon. At the top of the Beacon, from on the left sided fueling station, you can see a lot of monsters often in the background, clearly on screen, very small and far away. If you aim in their general direction but with your cursor on the platform, sometimes you can hit them with projectiles (aiming very far from where they seemingly are, because of collision at least with AoEs ignore Height), but if you try to click on them/use skills on them directly, nothing will happen as they are VERY far out of action range, despite your elevation and the camera angle allowing you to see them.

Even in normal gameplay, with a normal aspect ratio, you sometimes cannot blink arrow or lightning warp to the further corner of your screen. This is obviously due to the same reason, you can see outside your furthest action range in many circumstances.

Obviously playing widescreen is not cheating, it provides a bit of benefit but has pretty clear downsides too and if it were cheating GGG would not so easily allow the client to do such a thing. It could also be an inbetween thing where they don't encourage it, maybe for similar reasons as not disabling rain, but understand it is annoying to players to limit them in these fashions. People mostly hate being forced to play in a certain way and value freedom as long as it doesn't start becoming a matter of like savage prisoner's dilemma where everybody gotta do the worst possible thing to be competitive or be severely disadvantaged.

Lastly you can hit targets offscreen anyways with normal projectiles, just aim at them manually.

If you are playing ultrawidescreen you need to be aware that the game is not going to cater to you specifically and that action ranges are still the same. Well you could always put in a petition to it in the suggestions forum if that's what you're into, maybe lots of ppl like to get easy mode namelock.
Last edited by biyte#7917 on Jan 9, 2018, 11:40:57 PM

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