[3.2] 5 Flavors of Golems - Uber Elder and EVERY boss dead

I have a question about doing an mf version of the necro build in 3.0 im not going to be doing bosses at all, really only chain speed run shaped t10-13s. i really wanna run quant gear(gloves,belt,boots,biscos neck) but since im not going to anything higher than t13, would you be able to help me sort of plan it out? im curious how you would do it. any help is appreciated, thanks!
Empower 4 lvl elemental focus or fire penetration?
"
Aevra wrote:
I have a question about doing an mf version of the necro build in 3.0 im not going to be doing bosses at all, really only chain speed run shaped t10-13s. i really wanna run quant gear(gloves,belt,boots,biscos neck) but since im not going to anything higher than t13, would you be able to help me sort of plan it out? im curious how you would do it. any help is appreciated, thanks!


Sure thang chicken wang. I would do ascendant with elementalist + juggernaut or heirophant or guardian along with life + mind over matter. Reason why scion is because it's easier to get jewel sockets and you get the same amount of damage, just not immortal golems vs elemental damage. They probably won't die to anything in general mapping anyway due to their absurd life regen. Maybe ele reflect maps can kill them, not sure

https://poeplanner.com/AAkAAQsACRAAAIK31ttZLai-gMbYWGM9_IzP9khfPxQg7w5QRwhnkzq9JxhWGDz56ILHKPqYrbiTHNyPGuvumuBFnVNShTKXLUlPvKqnCI9GUfvNFh8Ym6H316yYOlhVxoPbEQ87De_rQYe3PoPMPC2DXzLRRUfAZgSzogDwH_4K2L3yRTrhpldN4_6PNZK18ngNwBpvO768guSQEXvDxq7E9nKprKpZ83IPlG9mVInYaFjXlho4kFUnL_cy6hh2rM9--Ovz3WhlFHHZfIIHqW534wHchNlHfr02ZU1ko2EhhO_awS5T02907QUteu98gxEtLJy86mpDCPTirQnZykYgWQDBhFPv_e6Qd-JgswAAAAAA

Something like this. Can even get extra endurance charges on the tree to be even tankier if you choose the juggernaut ascendancy! Curse on hit arc or ball lightning +1-2 curses
looks interesting. couple of questions though:

would necro not be faster/better strictly because of mistress of sacrifice. necro also makes gearing easier due to high number of uniques

there were no minion nodes taken in the tree you showed me, do all of the stats golems need come from the jewels?

i want to use an animate guardian with the typical aura items to give a boost to clearspeed/damage is it possible to fit that into the build?

Leer Cast Mask
Dying Breath Staff
Victario's Flight Boots
Zahndethus' Cassock Body Armor

edit: threw together something really rough on pob, but it has the general idea https://pastebin.com/iYS5Ct8v

5.2k life, dont think more is necessary for content lower than t13. it has enough resists for ele weakness, as well as running enfeeble.

i really wanted to fit in a victarios charity because of how good charges are on minions. again, really wanna emphasize speed on this build.

I'm only getting 4 golems with this set up, so was thinking 3 flame 1 lightning. curse on hit flammability as well as EE should be enough debuff to melt rares/map bosses/anything from breaches. if its not enough i can get a 6l to add fire pen but why spend that money if they're already melting everything, need to test it out
Last edited by Aevra#1974 on Sep 3, 2017, 5:56:43 PM
It is probably a noobish question and I'm sorry if it has been explained before but I can't sort through 30+ pages to find out.

How does the tri-curse CI build run 3 curses without equipping the Doedre's Damning ring or any other item allowing for one extra curse? I mean, if I haven't missed something (I probably have), the passive tree allows for 1 extra curse only?

Besides that, having a lot of fun with this build! Ty for sharing it, OP.

EDIT: Eye of Chayula. Figured it out myself, thx.
Last edited by Ragequitmachine#7910 on Sep 5, 2017, 3:13:33 PM
"
Ragequitmachine wrote:
It is probably a noobish question and I'm sorry if it has been explained before but I can't sort through 30+ pages to find out.

How does the tri-curse CI build run 3 curses without equipping the Doedre's Damning ring or any other item allowing for one extra curse? I mean, if I haven't missed something (I probably have), the passive tree allows for 1 extra curse only?

Besides that, having a lot of fun with this build! Ty for sharing it, OP.

EDIT: Eye of Chayula. Figured it out myself, thx.


the 3-curse version uses a corrupted neck as you saw, however I would no longer go for 3 curses because it's so hard to get the energy shield. I would drop most aura nodes and go for 2 curses + discipline and spec more into energy shield instead
Can you explain your choice of golems? Isnt 5 flame and lightning better than 4flame and lightning&ice?
great build. Noticed you didnt take any minion damage nodes. Is the damage not that noticeable to put on es nodes instead?
"
hydrocell wrote:
great build. Noticed you didnt take any minion damage nodes. Is the damage not that noticeable to put on es nodes instead?


each jewel slot gives 48-60% increased damage based on the rolls of the golem jewel you put in there. Extra damage is not needed at all, you end up with up to 600% increased damage on the tree like this
"
shushpan4eg wrote:
Can you explain your choice of golems? Isnt 5 flame and lightning better than 4flame and lightning&ice?

i prefer 3flame 1ice 1lighting 1eartch
░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░
░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░

Report Forum Post

Report Account:

Report Type

Additional Info