Idea for fixing lab!

Just set the ascendancy points free. Give people a token for completing lab that gives 2 ascendancy points. Let players buy the tokens that HATE lab. This fixes the problem for everyone except the people that want to see the world burn by listening to people complain about lab. Even the people that want to see the world burn actually get something. They can sell those tokens for currency and they benefit more from running lab because of it. There is 0 fun to be had in labyrinth for me. You can argue in some games you are required to do unfun content to gear. Well in those games they often give you OPTIONS other than that unfun content.

One thing I 'liked' about arpgs.. there was no unfun content. Sure there were things I needed to git gud to do and would do in time. Labyrinth is one of the things I never plan on doing no matter how good i get. With that being said I may as well not play if I don't run labyrinth... I won't be near as powerful as someone who runs lab.
Last bumped on Jan 30, 2017, 10:57:04 PM
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Lab is fine as it. There's nothing to "fix" because nothing is broken.

Not sure I see the difference in what you are suggesting, and just paying for a carry/run from someone who offers that service. If instead of saying "I'm never gonna do lab" you just took a minute to learn how successful runners handle it, you would see that it can be pretty trivial (like 10 minutes of your time to run lab).
U MAD?
Last edited by Docbp87#4179 on Jan 30, 2017, 12:52:29 PM
OP I feel the same way about act 1, but I just run it a few times for the juicy rewards and forget about it afterwards. The vast majority of the game is not in either one of these places.
The problem with running labyrinth is it feels too hardcore. Its like well I died to a trap, something I don't play arpgs at all for, but now I have to restart lab. I am playing an arpg not an arcade game. Just because something is a breeze for you doesn't mean it is for others. Your response to get someone to carry you... I would still have to run through the actual lab which is the problem. I don't mind so much fighting Izaro. You could always set the area before each boss fight as respawn points, but thats like saying well its fixed for default but hardcore get wrecked.
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Brastin wrote:
The problem with running labyrinth is it feels too hardcore. Its like well I died to a trap, something I don't play arpgs at all for, but now I have to restart lab. I am playing an arpg not an arcade game. Just because something is a breeze for you doesn't mean it is for others. Your response to get someone to carry you... I would still have to run through the actual lab which is the problem. I don't mind so much fighting Izaro. You could always set the area before each boss fight as respawn points, but thats like saying well its fixed for default but hardcore get wrecked.


Yeah but why is it a breeze for some players? Because they have learned how to run it easily and quickly. I don't have some super secret cheat code to run lab quickly and safely...
U MAD?
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Docbp87 wrote:
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Brastin wrote:
The problem with running labyrinth is it feels too hardcore. Its like well I died to a trap, something I don't play arpgs at all for, but now I have to restart lab. I am playing an arpg not an arcade game. Just because something is a breeze for you doesn't mean it is for others. Your response to get someone to carry you... I would still have to run through the actual lab which is the problem. I don't mind so much fighting Izaro. You could always set the area before each boss fight as respawn points, but thats like saying well its fixed for default but hardcore get wrecked.


Yeah but why is it a breeze for some players? Because they have learned how to run it easily and quickly. I don't have some super secret cheat code to run lab quickly and safely...


Labyrinth game play is different from the rest of PoE and is a boring, tedious, and irritating game play for many people.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Docbp87 wrote:
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Brastin wrote:
The problem with running labyrinth is it feels too hardcore. Its like well I died to a trap, something I don't play arpgs at all for, but now I have to restart lab. I am playing an arpg not an arcade game. Just because something is a breeze for you doesn't mean it is for others. Your response to get someone to carry you... I would still have to run through the actual lab which is the problem. I don't mind so much fighting Izaro. You could always set the area before each boss fight as respawn points, but thats like saying well its fixed for default but hardcore get wrecked.


Yeah but why is it a breeze for some players? Because they have learned how to run it easily and quickly. I don't have some super secret cheat code to run lab quickly and safely...


Labyrinth game play is different from the rest of PoE and is a boring, tedious, and irritating game play for many people.


That isn't what his complaint was though...
U MAD?
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Docbp87 wrote:
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Turtledove wrote:


Labyrinth game play is different from the rest of PoE and is a boring, tedious, and irritating game play for many people.


That isn't what his complaint was though...


What? What do you think that "I am playing an arpg not an arcade game." means????
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:

Labyrinth game play is different from the rest of PoE and is a boring, tedious, and irritating game play for many people.


That is really sad, please tell me you do more in PoE than just shield charge through shaped strands.
Perception is reality.

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