Last year at the 2016 New Zealand Game Developers Conference, two of our designers gave a presentation called "The Labyrinth: Building Pathways for Players". It is a really detailed look at how Path of Exile's Labyrinth was designed and some of the challenges they faced. We have made the presentation (complete with their speaker notes to explain it) available here as a google document.
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Grinding Gear Games
Cool, I like reading in depth looks at how the game mechanics work.

EDIT: Until recently, the poison dart traps were my least favourite, that was until I started my first real CI build. Now they don't really bother me.
"Alas, the one-man crusade of Torr Olgosso comes to an end. May his fervor for vengeance at being imprisoned inside of small boxes be remembered for all of time."
- Xedralya
Last edited by djAMPnz on Jan 24, 2017, 8:16:55 PM
neat
Very interesting :-)
hype
xbox meme

Seriously tho... i Dont get the lever that are right next to gates? Its not a puzzle at all?
Last edited by 58elrond on Jan 24, 2017, 7:37:52 PM
Love GDC!
Casual Alt-Life is best Life.

Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider
Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier
Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer.
<3
Bad Seed
Mice
Can the devs explain the helm enchant pool? 😂😂

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