[2.6] STUN IT ALL | *Detailed Video - Shaper and Guardians guide* | Stun up to T17
Hey guys one question would this build work with 6 link lightning coil or is 6 link belly needed for this build ?
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Good luck with getting your resistances capped with LC. ;)
Way too many uniques required for this build, getting your resistances together is hard enough as it is already. Belly or nice Astral is BIS really. |
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" The problem overall is that the warden's brand reduces attack speed that makes it take longer time till your totems hit. Solution is to use some rare rings with phys dmg to clear the maps, as you don't really need the warden's for stunning most of content. Then switch to the unique rings on bosses where it is needed. Also, your clearing technique is very important. Using enduring cry all the time gives you endurance charges for CWDT immortal call and heals you over 1.5k life per use. However, dropping enduring cry in middle of pack will make all the enemies attack you as it is a warcry! Solution is to drop totems all the time half screen in front of you, so when you reach the activation radius of the totem, it will start hitting right away. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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" I would be interested in what you find out :). Phoenix has the highest life of all guardians together with minotaur. I would guess that phoenix life is around 12-15 million and rest of guardians are around 8-10 million. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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I've been trying this in breach... so far not to bad! Up to 87 and mowing through content. I did find the build to be especially squishy, but the quiver/rings are really only required to stun T15+, so I am running Lioneye's Remorse for mapping. Then I just switch out to the quiver/rings if I want to do a T15 boss.
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The most interesting build i've ever read.
really HUGE + ;-) but i've several question. 1. Why don't u use Redblade Tramplers Ancient Greaves? extra 10% stun threshold reduction. 2. I quite don't understand your skilltree. a.) why have u taken elementalist and elemental damage node? Why don't just %increased physical dmg ? Similar situation near Scion ascendency. Why do u even have take attack speed? I supposed u just need to stun every that 1,1 sec or something and u have two totems. Do u even need to hit faster then 1.1 ? b.) 3. Gem setups. Have u consider drop faster attacks gem supprt? i know it's nice DPS etc...but we just need to stun. We could have DMG gem here or....endurance chance on melee stun gem support which ... (0-19)% reduced Enemy Stun Threshold Gain an Endurance Charge if you Stun an Enemy with Melee Damage 20% extra reduced enemy stun threshold at lvl 21. Besides that - i love this build guide ;-) and huge props for 2 men's newest video. :D |
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While attack speed does little for the ability to stun bosses you must remember that the Facebreaker Warchief is perilously slow (no weapon attack speed). If you're getting swarmed you're dead meat long before your totems throw their first punch so you really need to pick up some IAS in the tree. Ditto resistances (such as Elementalist), the build depends on so many unique items and the boots being a vital source for resistances.
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hi, i'm new in this game and want to explore my atlas the most efficient way. So, which guardians are the easiest to kill with this build? I want to buy and open it in my atlas just for now to begin running t15
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" My answer is basically what Tomey said. The three aps nodes are for compensating warden's brand. The faster attack gem is to compensate warden's brand. The slower the attack speed, the more dangerous is the map clearing as the delay from you putting out the totem to the first hit increases. Most of the players with this build won't play Guardians and shaper maps all the time and will probably play without aura support, in this case scenario you need the attack speed. Why I get the elemental damage nodes is because I get 10% to all elemental resistance and free damage in the deal. You could get the same effect by going diamond skin+sanscity pathway with the same amount of passive points, you gain 5% inc. all ele res, but lose 18% increased elemental damage. Overall the scion and templar melee damage nodes are really bad and very inefficient, although they could of course increase our damage per hit. I would not get them. As for endurance charge on melee stun, I would rather use added fire damage. It gives about the same increased stun chance, but also makes you deal more dmg, making the boss fights shorter and making your potions last longer. But dropping faster attacks is not worth it for general clearing. If you always have an aura support with you, it could increase your stun chances on bosses. You could eg. have a spare 6L with this setup to just change on, when coming to bosses (you can get 6ls for around 10-15 chaos in essence league, not belly but white ones you can rare). IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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" With necro aura support, I thought that hydra was the easiest of them all. Without that, I don't know, but I think that phoenix is the hardest. IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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