[2.6] STUN IT ALL | *Detailed Video - Shaper and Guardians guide* | Stun up to T17

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Luxim wrote:
Are the unique rings required in order to stun Shaper and Guardians?


Yes, those rings do give use 50% more phys base than the other rings per hit. The only thing holding us away from stunning shaper is the damage we do per hit, so steel rings would be a lot worse.

But gearing as I do isn't enough to stun shaper and guardians. Getting an necro support with you isn't enough either. You have got to know the boss mechanics and how to time everything right. This will be covered in future video clips as explaining it by text is very hard :)

So I would start with stunning T15s, as that works without DPS flasks or necro support.
IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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lapilesos wrote:
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TheOnIyOne wrote:
Can you perma stun Izaro even in uberlab ?


If it can stun t16 bosses - izzaro will be **** like **** :)

Just wounder about question with endurance on stun. Is this good for stunning by themself or somthing different is better?


My gear gives 60% stun threshold reduction, stun gem gives 49% stun threshold reduction and my tree gives 15% stun threshold reduction. This sums up to 124% stun threshold reduction.

By putting it in the formula:


We get: 91.55% reduction of boss effective stun life pool. Our stuns will be based on 8.45% of bosses life.

If we add the 19% stun threshold reduction from endurance charge on melee stun, we get total of 143% stun threshold reduction.

We get: 93,28%. Our stuns will be based on 6,72% of bosses life. This is equal to doing 26% more damage! Added fire will be close to that as well, but it will also reduce the duration of the boss fight by the same numbers, and therefore would be a better option probably.

What we sacrifice for this is 54% increased attack speed. This can't be sacrificed when maping alone, but could be an alternative when with necro support stunning guardians and shaper. Warden's brand attack speed loss is too huge.

IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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melforge wrote:
hi,

i found another solution to your built to give 1 more extra totem for the ancestrial warchief..and it is non-other than SKIRMISH 2 point arrow..1 of the mods stated that additional totem..means from the gems got 1 totem..from skill tree got 1 more totem..and from the quiver got another arrow..
[url][spoiler]http://pathofexile.gamepedia.com/Skirmish[/spoiler][/url]


When it comes to stunning bosses, 1 more totem wouldn't help, you lose all the important stun mods on the quiver. When it comes to clearing maps, it can be nice to have an extra totem.
IGN :ChrispieD, FreeZedByPulse, StruckByTunder
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tomay wrote:
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Extraktor wrote:
someone has a solution for this problem?


1.0 Base attack speed with Facebreaker... a dilemma for all FB AW builds really.

Don't use the Wardens for clearing, stack as much att speed as you can muster (tree, jewels, gear), try Haste/Vaal Haste.


I agree 100%. The main problem of ancestral warchieftotem is that there is a delay from putting them out till they start hitting the enemy. Also you have to be close to them. By using warden's brand we get 60% reduced attack speed and unarmed attack speed is about 1.2 aps.

Stacking aps from jewels will be hard as all of them needs high life and resists. Just get steel rings on and it will be fine. You will have to put a totem in front of you every half screen for safety reasons.

Also use enduring cry on every pack!!! Your immortal call will have a duration of 2-3 secs with 3-4 endurance charges (I have 4 endurance charges because I have not resetted my bandits from an old afk build). Also enduring cry will heal you 25% of your life pool instantly (1500hp) and add on 400 life regen for 2 seconds (which is equal to the cooldown of the skill thanks to berserker ascendency). So you add 400 life reg all the time.

Overall, most ancestral warchief totem builds have close to null defence, the defence is the totems and immortal call. The defence is also the perma stun on every mob and boss. Just don't get hit before they get hit.
IGN :ChrispieD, FreeZedByPulse, StruckByTunder
Last edited by ChrispieD#2346 on Jan 22, 2017, 11:37:03 AM
For all the questions regarding, how high facebreaker rolls do I need, do I need leagacy facebreakers etc?

I recommend 780%+ rolls on facebreakers.

I use 934% facebreakers in all the footage of guardians and shaper, without flame golem and without sulfur flask activated and with 30% roll on lion's roar.

Now I tried to stun T15 Core malachai with 716 roll, concentrated effect and no DPS flasks activated. He got permastunned.

I tried Uber Itzario with 793% facebreakers with concentrated effect. He needed flask activation to get stun locked.

Also I added dps screenshots on 793%+flame golem+sulphur flask+35% lion's roar facebreakers vs 934% facebreakers with the setup I used in all the guardians+shaper footage!

Also if check the the video footage from the montage on the boss kills, all guardians are keeping their stun lock, allthough they are not shocked all the time. Shock is equal to 50% more damage!!! The difference between those gloves after the modifications is 2% more damage with the setup I used in my guardians and shaper stuns. Getting concentrated effect to lvl20q20 would probably make the difference close to null. Using Sin's rebirth flask would make you do more damage with your non leagacy facebreakers, than I did with my leagacy ones.
http://pathofexile.gamepedia.com/Sin%27s_Rebirth

Shaper on the other hand is shocked during the whole footage of vinktars from the support. But, shaper isn't getting perma stunned (in difference to the guardians which are getting stunned from full life till their deaths), but more like periods of stun locks that last several seconds, almost a whole phase (which is 50% of his life).

The most important note:
The guarian stuns and shaper stuns aren't plug and play. They are dependent on you and your necro support knowing about the boss mechanics and timing everything right. This will be covered in future videos!
IGN :ChrispieD, FreeZedByPulse, StruckByTunder
Last edited by ChrispieD#2346 on Jan 22, 2017, 12:22:31 PM
Hi ! Can I ask where you get your Seraph skin from ?
Thank you !
Shaper cannot be shocked, chilled, frozen (http://pathofexile.gamepedia.com/The_Shaper) that's why I wondered few months ago if it will be a way in order to stun him, because he can be stunned.
Or I have missed something?
Very funny build anyway, hust wanna ask u if without the quiver u are still able sto stun em all, maybe using endurance charge on melee stun, for example, u will loose for sure 1 active gem but u can take advantage by a shield for defence, dps, and others stuff (or using lycosidae going critic, much more dps), just don't know if it's possible.
Ty in advance for the answer
Last edited by ForteBraccio#4628 on Jan 22, 2017, 2:01:33 PM
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ChrispieD wrote:
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tomay wrote:
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Extraktor wrote:
someone has a solution for this problem?


1.0 Base attack speed with Facebreaker... a dilemma for all FB AW builds really.

Don't use the Wardens for clearing, stack as much att speed as you can muster (tree, jewels, gear), try Haste/Vaal Haste.


I agree 100%. The main problem of ancestral warchieftotem is that there is a delay from putting them out till they start hitting the enemy. Also you have to be close to them. By using warden's brand we get 60% reduced attack speed and unarmed attack speed is about 1.2 aps.

Stacking aps from jewels will be hard as all of them needs high life and resists. Just get steel rings on and it will be fine. You will have to put a totem in front of you every half screen for safety reasons.

Also use enduring cry on every pack!!! Your immortal call will have a duration of 2-3 secs with 3-4 endurance charges (I have 4 endurance charges because I have not resetted my bandits from an old afk build). Also enduring cry will heal you 25% of your life pool instantly (1500hp) and add on 400 life regen for 2 seconds (which is equal to the cooldown of the skill thanks to berserker ascendency). So you add 400 life reg all the time.

Overall, most ancestral warchief totem builds have close to null defence, the defence is the totems and immortal call. The defence is also the perma stun on every mob and boss. Just don't get hit before they get hit.


ok, atm i use one wardens and one steel ring but i would try it with 2 steel rings. i still use enduring cry and immortal call with 4 charges. but i think i'm looking for nice attackspeed jewels in addition to the steel ring attackspeed buff ;) thank you! :)
Ok, solo stunning of content is not possible then. Having necro support is much more usable on other builds:) That didn't need to stun at all.
And T15 stun is not needed as of expirience of yours AFK build :) T15 bosses are dead quick even with cheap gear.
T16 and T17 is a big problem there (AFK build)

Still good build :)
Last edited by lapilesos#3379 on Jan 23, 2017, 6:00:58 AM
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lapilesos wrote:
Ok, solo stunning of content is not possible then.

T16 and T17 is a big problem there (AFK build)

Still good build :)


Not being able to solo stun T16+ is a bit of a letdown all right, particularly with the Guardians (The Shaper is not so much of a problem when you're familiar with the mechanics), in this regard the Chieftain with his taunting Totems and leech is the safer option.
Last edited by tomay#5509 on Jan 23, 2017, 10:09:13 AM

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