Path of Exile is Coming to Xbox One!
No wonder these random crashes when switching character or massive server lag during peak hours were never fixed, you were too busy developing xbox version.
I hope xbox players will buy your supporter packs like pc users did. |
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This should be interesting.
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Just made this. Subtitles are off by default for some reason.
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RIP poe.
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I wonder if they finally will add an auction house. Trading without it will be a disaster on the xboxone.
Actually, that would be a nice change, because we already have an auction house and GGG are pretending that their ingame tradechat system is good for way too long. |
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As someone that plays on a Gaming PC and my Xbox One. Some of the PC gamers here make me sick. You act like PoE is some indie band and when the indie band gets popular and more mainstream. You get upset with them and don't want to deal with them anymore.
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If anyone from GGG reads this:
Please DON'T mess up, simplify, alter, change or whatever the PC-version of PoE because of the console version!! I respect your decision to develop a console version. But I also fully understand the concerns of the players enjoying this game so much! Just my 2 cents. IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League)
Originally joined: Jan 29, 2013. |
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So basically the small strike team is who did all the bug fixes and performance optimizations? Then what is the main team doing? Are they all working on POE 2.6 or 3.0? Or are they also working on the bug fixes?
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Quel intérêt de le sortir sur console avec si peu de traduction ?
Il n'y a même pas de traduction de langue européenne, alors que ses les plus gros joueurs ! What's the point of bringing it to the console with so little translation? There is not even a translation of European language, while its biggest players! |
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I was kind of curious how folks can use "it created optimizations for the PC version like DX11 (which many suffer horrific errors from, but they don't count because it works fine for me), thus making the xbox (di)version worth it", as if GGG would simply never consider optimizing their game in any other circumstance, and that those same resources couldn't have done those optimizations and more for the PC version if they were simply put towards the PC version from the beginning instead.
But then that does actually seem to be the case, since some of the longest-standing issues (generally stemming from hilarious instability and/or lack of balance) of the game haven't been touched. Last edited by AndIMustMask#0526 on Jan 23, 2017, 12:08:25 AM
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