[2.6] Cospri's Forge Lacerate Slayer - Fast clearspeed - Farming Shaper, Guardians, Uber Atziri -

how many dps at ho and full buff
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GreaND wrote:
how many dps at ho and full buff


Because lacerate attacks twice for each cast, and because of curses and poison, tooltip dps shows you less than 50% of effective dps under most circumstances. I'll demonstrate some calculations below the tooltip images.

In town with inc aoe


Fully buffed with inc aoe


In town with conc effect


Fully buffed with conc effect


If you look at the physical damage in the fully buffed conc effect tooltip, you'll see that the average hit deals 17,037 physical damage.

The 20/23 vuln linked to 21/20 blasphemy and L4 Enhance in the +1 boots with 20% curse effect on tree makes enemies with 0% less curse effect take 74.1% increased physical damage.

17,037 * 1.741 = 29,661

So if we calculate the fully buffed DPS again with vuln taken into consideration it turns out to be around 278,844. Then we have to double that number because lacerate attacks twice each time you use it - an attack time of 0.14 should give you 7.14 attacks each second but you actually get 14.28.

278,844 * 2 = 557,688

(194,139 / 557,688) * 100% = 34.8%

So already the tooltip is missing 65.2% of the DPS with conc effect.


This still doesn't take poison into account. Let's calculate poison DPS from 1 second of attacks assuming a single target with 0% less curse effect.

Poison has a baseline DPS of 8% of the combined physical and chaos damage of the hit that applied the poison. We then need to multiply this value by DoT and Area Damage from passives (I won't take jewels into account here). Conc effect also affects poison damage, both additively and multiplicatively (10% increased, 59% more). Then we must account for vulnerability, which has a base 33% increased damage over time - this 33% is multiplied by 1.3 to account for curse effect from tree and blasphemy.

39037 average combined phys+chaos hit

0.08 * 39037 * (1+0.9+0.1) * 1.59 * (1+(0.33*1.30)) = 14,191 poison damage per second

14.28 hits per second

14.28 * 14,191 = 202,647 poison DPS after 1 second of attacking the same target.


So if we add this number to our DPS we can get a good estimate of the actual fully buffed DPS with conc effect on a target with 0% less curse effect.

557,688 + 202,647 = 760,335 DPS

(194,139 / 760,335) * 100% = 25.5%

So with conc effect, the fully buffed tooltip misses 74.5% of DPS on a target with 0% less curse effect.



Let's finish the poison calculation from before to demonstrate how much poison damage one second of attacking actually inflicts.

Poison has a base duration of 2 seconds, which is then extended by passives and temporal chains.

2*1.2*(1+(0.4*1.3)) = 3.648 second duration

So the total damage inflicted by poison from 1 second of attacking will end up being 739,256.



I should add that there aren't many enemies in the game with 0% less curse effect that would still be alive after 1 second of attacks with conc effect. Bosses have 60% less curse effect, so DPS on them would have to be calculated with this taken into account.

I ran those numbers as well and the final DPS fully buffed with conc effect vs. a target with 60% less curse effect is 449,295 without considering poison or mitigation on the target.

If we consider poison as well, I think looking at the maximum possible poison dps is reasonable, considering the length of T16+ boss fights.

Duration ends up being 2.8992 seconds. Over this time we can hit the target 41.4 times, rounded down to 41.

1 stack of poison will have 9377.8 DPS, so the maximum poison DPS assuming continuous attacks over 2.8992 seconds will be 384,489 for a combined final DPS of 833,784.
Last edited by Euploid#7589 on Jan 21, 2017, 9:55:29 AM
Thanks for the build. This build is really strong and makes so much fun! I hit lvl 95yesterday and farmed today only Uber lab with ease.

Here is my gear:

Last edited by TrueEdge#0890 on Jan 22, 2017, 6:23:13 PM
Nice. You could squeeze 125 increased damage (all double dipping) on this with build hidden potential and magic rings ammy gloves belt (i wouldnt give up devotos MS is too good). But gear and jewel must be really good. T1 life and one T1 res on magics. And Jewels, at least 24% res each jewel, area damage and life.

Math is 135 x 3 = 405 needed
5 magic @ 45 ea 225
2 rings 30 implicits 60
5 jewel sockets at 24 120

total 405 plus 28% all res up by scion is 28 over. Good enough for ele weakness maps.

http://poeplanner.com/AAQAAPsUAAB7uR2K8ITZR369NmVNvqeplHh6qSeHaoTv2sF07QUteu9AoEa3028hYF4TIVXcPQd1wKYs-4oiJyDvTmFSk6iKs1dUhmA6Ug48FHH46-oY9zIbqhDw8lqBOsEH135jF9l8ggd2rM9-891oZTWS2L3-j03jplcxnl8_FCDvDlBH5FGXeQmWOQ68nxiR_EsUTf4K8kU64cauPC2DX7c-g8xnm64-LIVaGsT2cqlBh5y-DR88KJstfNl08RjbLiOTmbueLTAppV85xIKwq_NvSdUJu4nYaFjXlrXybqpKyIqvkBF7w8QVguSlNQxwO7b1YbKAhrSFpyefAAAAAAA=

I think I'll try it since i already have everything and let you know how goes.
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 23, 2017, 5:35:44 AM
Hi, wouldnt the Attack Speedy (next to the big life) nodes be better than the damage over time ones?
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Occultsaga wrote:
Hi, wouldnt the Attack Speedy (next to the big life) nodes be better than the damage over time ones?


If you feel like you need some more attack speed, you could go for Berserking, but the DoT nodes are better for boss killing. I specced into Berserking at lvl 94.
"
TrueEdge wrote:
Thanks for the build. This build is really strong and makes so much fun! I hit lvl 95yesterday and farmed today only Uber lab with ease.

Here is my gear:



I'm glad you're enjoying the build, how is the headhunter working out with it?
"
Aim_Deep wrote:
Nice. You could squeeze 125 increased damage (all double dipping) on this with build hidden potential and magic rings ammy gloves belt (i wouldnt give up devotos MS is too good). But gear and jewel must be really good. T1 life and one T1 res on magics. And Jewels, at least 24% res each jewel, area damage and life.

Math is 135 x 3 = 405 needed
5 magic @ 45 ea 225
2 rings 30 implicits 60
5 jewel sockets at 24 120

total 405 plus 28% all res up by scion is 28 over. Good enough for ele weakness maps.



I think I'll try it since i already have everything and let you know how goes.



That's a very interesting idea, but it sounds like getting the gear right would be a bit of a hassle. Do let me know how it goes.
Last edited by Euploid#7589 on Jan 24, 2017, 5:21:25 PM
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Euploid wrote:

I'm glad you're enjoying the build, how is the headhunter working out with it?


Quite good. Especially when you are in a party with 6man. You will always gain the mods if there is no oter slayer in the party :D A friend stopped mapping with me because he could never get headhunter mods xD 20% culling just too op :D
Still nub to this game.
So, does lacerate proc the poison twice?
Do you think this is viable for Hardcore League? (like switching to enfeeble/ put more life nodes)
Do you have any order unique/ items that we should get it first before anything else?
Why do you not get "Blade of cunning" node ?w
You can proc poison easily,Why you get "Dirty techniques" instead of "Bloodletting"?
Last question, how/ what skins do you use?(cuz i wanna buy those as well XD)

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