2 Characters, 1 Build: 1.25 BILLION damage Part 1

Read me
-This is a work in progress that has been undergoing development for more than 2 years and is still ongoing by both my friend and I. We've made several variants of it betweens Ci,low life,void batteries or w.e you can think off,you could say this is the 50th version or something.We decided to post the build early than we intended to participate in the talent competition.
-This is a two player build that should only be used by two seasoned exiles with reliable communication.
-This is one of two halves of a single build that utilizes two skill trees to be able to deal the highest damage recorded in Path of Exile's history.
To check out the other half click the link below.


This build's goals
1. Break One Billion damage ignite while maintaining a legitimate build that can reliably trivialize endgame content.
2. Do 6man party bosses like a Blade Flurry poison Assassin does Dried Lake's Voll.
3. Give GGG one more incentive to nerf/remove/change double dipping.
4. Link Spell Echo to Discharge unironically.
5. Achieve those goals without relying on legacy uniques or mirrored gear.

Build's Idea
-Self-cast Discharge has always had the highest damage potential in the game from a theoretical point of view but its builds always had one or more issues that prevent it from becoming a true meta skill. This 2 character 1 build idea aims to overcome Discharge's shortcomings while going overboard with its damage to reach truly broken numbers.
-Having this build's entire defenses, partial offense and charge generation built into a different character allows this character to hold the Discharge button at around 0.3 cast speed and still Discharging with near capped crit for 23 charges on every single cast with each crit applying a burn that deals up to 1.25 BILLION damage in its full duration.This is more than 300 MILLION damage per second.

Pros and Cons
Spoiler
Pros
-I would say ,the most all around complete build in terms of offence, defense and mobility
-Immune to elemental status ailments mod is no problem, everything dies to the initial hit anyway.
-Can do all map mods. For elemental reflect maps just use the reduced elemental reflect damage Ring and keep fortify up. The only tricky mod is no regen but you can play around that by having your support running 1 less aura and use a low life flask that recovers fast enough to sustain ball lightning but not so fast that it'd heal him to full and end its effect too quickly.

Cons
-Need 2 people to play. This is probably not a con if you like multiplayer games or have a girlfriend Kappa.
-The game tends to get more boring as you play since everything from The Shaper to Act1 Rhoas dies to one crit.


Ascendancy Choice
Spoiler


Elementalist
Spoiler
We've decided to roll with Elementalist mainly for the 50% reduced reflected elemental damage taken from Paragon of Calamity,there are several choices,all will end up 1 shotting mostly but this is the safest and smoothest and the 2nd highest damage potential

-Pendulum of destruction: 100% increased elemental damage double dips on burn and is very reliable to utilize in boss fights.

-Mastermind of Discord: Discharge has all elemental tags which allows it to benefit from this node completely.

-Paragon of Calamity: Having this amount of burst damage means this build is susceptible to reflect. This node coupled with fortify and your partner's purity of fire largely nullify the problem. This node also always benefits the build offensively since any damage type you take will increase its corresponding charge type (e.g. fire->endurance, lightning->power).

-Liege of the Primordial Flame and Lightning golems become pseudo decoy totem and give even more damage and cast speed. The extra damage from the flame golem double dips as well.


Level 100 Skill Tree




Item requirements
Spoiler

Realm Ender is a perfect fit for this build. Due to Discharge having all three elemental type tags, it gets +4 levels from the staff.
The staff has a built in Cold to Fire gem as well which coupled with Avatar of Fire keystone and

fully converts the damage to fire.
50% increased elemental damage that double dip is just icing on the cake.




Gem Setup
Spoiler

6L AoE setup: Discharge-Empower- Fire Penetration- Increased Critical Strikes-Elemental Proliferation -Increased Area of Effect

6L ST setup : Discharge-Empower- Fire Penetration -Increased Critical Strikes-Controlled Destruction- Concentrated Effect

4l : Increased Duration-Vaal Lightning Trap-Level 7 Immortal Call-Level 5 Cast When Damage Taken

4L : Summon Flame Golem- Summon Lightning Golem -Increased Duration- Vaal Haste

4L : Righteous Fire -Level 1 Leap Slam- Fortify -Faster Attacks


Useful Uniques and Rares:
Spoiler


Without a doubt the best weapon for this build
-Realm Ender staff give a total of +4 levels to discharge which is a huge boost to damage
-It has an inherited level 5 cold to fire gem which is essential for full conversion of lightning and cold to fire
-Up to 50% elemental damage which double dips on initial hit and burn


-Since our 6L is provided on the weapon,kaom's heart offers a massive life pool and bit of armour
-Up to 40% fire damage which double dips on initial hit and burn


-+1 Endurance charge
-Can use a Rare ring instead with life and resists ,matter of preference.


-Essential for full conversion of lightning and cold to Fire


-Gives +1 Frenzy charge
-Lots of movement speed per frenzy which helps in mobility
-Can have corruption giving +1 frenzy ,netting +2 frenzy from the boot alone
-2% dodge per frenzy which is a sweet bonus


-Top pick for the damage boost with no comparison,while maintaining 7 Power charges and 8 Frenzy charges.that gives 56% elemental damage "double dips" and 49% spell damage which is a HUGE damage boost
-decent armour and evasion
-Can use rare gloves for life and resists,matter of preference


-Rare helmet that offers life,fill up resists and some armour if possible "evasion would be better


-Our main source of leech,those 0.2% fire damage leeched as life are fairly enough since our damage is huge
-up to 30% fire damage that double dips
-decent armour and fillup resists
-Can have corruption giving +1 Endurance charge which is a great boost to our damage


-Crit multi, crit chance or lifeif possible
-life
-Can have corruption giving +1 Frenzy Charge


Jewels
Spoiler


Flasks
Spoiler



How do we reach 1.25BILLION burn?
WARNING Huge wall of text and numbers incoming
Spoiler
40% lightning damage "ascendancy golem"

Wrath =21% more lightning damage
aura effect =69+39=108
wrath =21x2.08=43.68= 43%more lightning damage

Discharge Level 21 gem
+4 from realmender
+3 from empower level 4
total=level 28 gem

Average damage per charge
Power=61 to 1153=(61+1153) x0.5= 607
Frenzy=353 to 529=(353+529) x0.5= 441
Endurance=431 to 657=(431+647) x0.5= 539

Power =3 base +3 tree+1 bandit =7
Frenzy =3 base +2 tree+1 dark ray+1 corrupt "ammy and boots" =8
Endurance =3 base +3 tree+1 kaom's sign +1 corrupt "belt" =8

avg 7 Power charges =4249 "lightning"
avg 8 Frenzy charges =3528 "cold"
avg 8 Endurance charges =4312 "fire "


(0.5xlightning +cold dmg)x0.14"cold to fire lvl 5=(2124+3528)x0.14=791.28=791

=======================================
Base Lightning damage =4249

Increased damage

auramancer 10 aurasx10=100% damage ,69% effect =169% damage
30% area damage "tree"
40% increased damage " ascendancy golem"
40% fire damage " ascendancy golem"
40% fire damage "ascendancy recently hit"
100% elemental damage "every 4 sec"
60% elemental damage "tree"
16% fire damage "jewel"
38% Fire damage "kaom's heart"
49% elemental damage "realmender"
10% area damage "conc effect"
10% fire damage "fire pen"
5% spell damage "cont dest"
28% spell damage "4 per power"
23% spell damage "quality rf"
56% elemental damage "surgebinders
49% spell damage "surgebinders"
40% lightning damage "ascendancy golem"

total increased damage=803%
damage= 4249 x9.03= 38,368.47= 38,368

Crit multi with facebreakers+jewels
=410%
damage = 38,368x4.1= 157,308.8= 157,308

More Multipliers


32% "frenzy charges
59% rf
50% Shock
44% controlled destruction
58% conc effect
43% wrath "aura effect=69+39 (generosity)"

damage= 1,611,271.556393242= 1,611,271

Resists
-25% master mind of Discord
-39% fire pen "level 22 ,+3 from realm ender"
-44x1.2 (flammability)=52.8=52%
-44x1.2 (ele weakness)=52.8=52%
-50% EE

total =-218%

damage = 1,611,271x3.18= 5,123,841.78= 5,123,841

=================================

Base cold +fire damage= 3528+4312+791= 8631


Increased damage

auramancer 10 aurasx10=100% damage ,69% effect =169% damage
30% area damage "tree"
40% increased damage " ascendancy golem"
40% fire damage " ascendancy golem"
40% fire damage "ascendancy recently hit"
100% elemental damage "every 4 sec"
60% elemental damage "tree"
16% fire damage "jewel"
38% Fire damage "kaom's heart"
49% elemental damage "realmender"
10% area damage "conc effect"
10% fire damage "fire pen"
5% spell damage "cont dest"
28% spell damage "4 per power"
23% spell damage "quality rf"
56% elemental damage "surgebinders
49% spell damage "surgebinders"


total increased damage=763%
damage= 8631 x8.63= 74,485.53= 74,485

Crit multi with facebreakers+jewels =410%
damage = 74,485x4.1= 305,388.5= 305,388

More Multipliers

32% "frenzy charges
59% rf
50% Shock
44% controlled destruction
58% conc effect

damage= 2,187,428.47564032= 2,187,428

Resists
-25% master mind of Discord
-39% fire pen "level 22 ,+3 from realm ender"
-44x1.2 (flammability)=52.8=52%
-44x1.2 (ele weakness)=52.8=52%
-50% EE

total =-218%

damage = 2,187,428x3.18= 6,956,021.04= 6,956,021

=====================================
BURN= 5,123,841+6,956,021= 12,079,862 x0.8= 9,663,889.6= 9,663,889

Increased damage

auramancer 10 aurasx10=100% damage ,69% effect =169% damage
30% area damage "tree"
40% increased damage "ascendancy golem"
40% fire damage "ascendancy golem"
40% fire damage "ascendancy recently hit"
100% elemental damage "ascendancy every 4 sec"
60% elemental damage "tree"
16% fire damage "jewel
38% Fire damage "kaom's heart"
49% elemental realmender
10% area damage "conc effect"
10% fire damage "fire pen"
17% DOT jewel
64% DOT FLASK
56% elemental damage "surgebinders

total increased =739%
damage=9,663,889x8.39 = 81,080,028.71= 81,080,028

More Multipliers

32% "frenzy charges
50% Shock
58% conc effect
33%"vuln"
39x1.2 "temp" =46.8=46%

damage=492,539,044.9819594= 492,539,044

Resists
-44x1.2 (flammability)=52.8=52%
-44x1.2 (ele weakness)=52.8=52%
-50% EE
total =-154% res

Burn damage= 492,539,044x2.54= 1,251,049,171.76= 1,251,049,171

Total Damage from 1 hit
= 12,079,862 + 1,251,049,171
Total damage from 1 hit = 1,263,129,033


for Tooltip Warriors
Spoiler

Defence with Auras only
Spoiler

Defence with Endurance chagres and Flasks
Spoiler


Videos
Shaper Kill Literal Deletion
died like a scrub caz shit pc and spikes :D
https://www.youtube.com/watch?v=L1LzbZqa2Ow&feature=youtu.be

full run with our epic arabic Casting :v
https://www.youtube.com/watch?v=BoVqPVojKoE&feature=youtu.be

Notes on the build

Spoiler
-The choice of going life and not CI was because of the ability to get as many charges as possible and the usage of the required uniques like Realm Ender which means you lose the shield spot There wasn't much ES nodes

-Iron Reflexes when paired with grace and determination with aura effect,the gear and armour/evasion nodes,gives a total of 16k armour without flasks ,with flasks and 32% phys damage reduction from 8 endurance charges and 20% from basalt u're at 90% phys reduction that 52% of which doesn't get reduced and huge armour beyond that ,fortify "20%" less damage taken from hits as well

-leech source is 0.2% fire damage leech from belt which is more than enough because of the huge initial damage we deal,your support can use warlord's or life leech gem but once you reach the damage requirements you won't need other than those 0.2%

your initial hit =12,079,862
Leech =0.2 x 12,079,862 = 2415972.4 = 2,415,972 "which is more than enough to top your life

-Reflect :build has no problems with reflect ,with the max fire res u get form purity of fire,combined with elementalist 50% reduced reflected damage taken +fortify,you survive reflect

-Full lightning and cold conversion to fire is done using 3 things
Avatar of Fire Keystone -Call of the Brotherhood Ring-Cold to Fire Gem"which is a built in support on the Realm Ender Staff

-+1 Endurance or Frenzy corruption on items is a HUGE deal to have when possible
Last edited by mazengamedawy#0078 on Jan 15, 2017, 2:39:19 PM
Last bumped on Mar 12, 2018, 2:36:07 PM
It's amazing. Self cast discharge is powerful. ProjectPT played it once in 4 ppl group, all died to reflect while leveling as I remember. Idea is really cool. Good job.
this is insane.

I'm honestly very impressed good job =)
Looks freaking awesome. How did you level this character though? Also what order should I take passives in? Thanks!
Last edited by FrostyJesus#4901 on Jan 17, 2017, 10:08:41 PM
where can I find part 2?
"
Irrumabo wrote:
where can I find part 2?


it's mentioned in the start,there you go
https://www.pathofexile.com/forum/view-thread/1819548
"
Irrumabo wrote:
where can I find part 2?

https://www.pathofexile.com/forum/view-thread/1819548
"
FrostyJesus wrote:
Looks freaking awesome. How did you level this character though? Also what order should I take passives in? Thanks!


we had these characters levelled already,you can play with warlord blasphemy+assassins mark+blood dance and just play discharge,or flameblast prolif
is it possible at all to play solo.. i dont mind if its weaker.. I like the conversion ALOT.. very smart indeed :)

Great builds!

I mean like could it work as coc solo player or something?, if it does alot of damage it doesnt need to get triggerd all the time. Perhaps even CwC?
@BeerPact

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