(3.3) [Chieftain] Thermomix The second, WIP updating

Original Thermomix

The great Thermomix is stronger than ever, not only the nerfs weren't much to begin with, (except for the 21% more damage cut from out beloved Righteous fire) the pantheon system has proven to be exceptionally potent in helping us sustain RF. Overall little has changed, most notably Righteous fire is now a serious damage tool and not just a nice buff. The change to the Burning damage support has been amazing as we can run Increased AOE instead of Conc Effect.




TL;DR
We stack strength, life, and regen for RF.
Get Oak, too good to pass up.

57% fire pen, 9k life, 1700ish life regen, over capped resists(Capped at ele weakness maps), 15k armour
Current gear, links inside

Tree, jewels inside


Let's just post my defensive stats as an introduction. This is merciless dried lake with 7 endurance charges. Keeping them up at maximum will be one of our strongest defenses, they provide armour through Formless Inferno, give us 400 hp regen, 28% physical damage reduction, and capping us at elemental weakness maps. (Bit outdated, ended up with 10200life and 2200hp regen in the end.)





[spoiler="Pros"]
-Rather cheap
-Scales well with investment
-Regens More than double HP than RF could burn, can run even no regen maps with RF enabled due to our insane leech with the FB CWC FS setup.
-Very high leech from Firestorm
-Can facetank most phys/fire content
-Blood magic
-The damage is good enough to clear high level maps relatively fast
-Can be played with 1 hand[/spoiler]

[spoiler="Cons"]
-Some may find the character a bit sluggish
-Lightning thorns
-Damage is mediocre without RF
-The damage can't be scaled beyond a certain point
-No unwavering stance(Could be fixed with a few points, personal reference). Esh breach with -Max res is a recipe for stunlock deaths
-May not be for beginners as i'm lazy and aren't explaining everything from twilight strand to Shaper[/spoiler]

We are semi-dumb marauders who are only good at 4 things: stacking life, stacking strength, stacking regen and stacking life.

Our damage comes from strength trough Doon(125.5% universal damage), Iron will(249% spell damage) and Righteous Fire(59% More and 40% spell damage). We get minimal from the tree, only the most efficient ones that we can grab while getting even more life, also we make sure to grab the Elemental overload keystone as it can constantly provide us with 40% More Elemental damage.
The beauty of the build is that with enough strength, we end up with comparable damage to more spelldamage focused builds while still maintaining our core idea of being PHAT healthy sons of Ramako's.

The end result will be something like:
Both of our main spells are supported by the same support gems, our Flameblast can oneshot blue packs with 2-4 charges, and the Firestorm is able to clear white packs with only one cast. With the recent rework to burning damage support we can slap AOE on RF and basically not care about white packs as they die just by being near us. The single target damage is rather high, utilizing our tankiness to stay in place* to deal with bosses(*Tried against rigwald, not advised).

[spoiler="Leveling"]
It is fairly straightforward, we start as a marauder, grab our flame totem and firestorm, rush to pick up the Blood magic keystone. As dumb as marauders are this is a must if as the manacost early on can be really penalizing especially with tabula(Which i can really recommend as it helps the leveling process tremendously). At lv18 Our passive tree should look something like This.

We are marching forward, firestorming until we get to level 38 where we can finally Equip our main setup, which is flameblast, cast while channeling, firestorm. Our tree is coming close to This we are prioritizing picking up our handful of damage nodes, as we arent yet using doon nor RF to boost our damage.

We are pretty much continuing to do this until Lv65, where we farm dried lake until we have enough currency to buy our base items and level to use them. Around this point we should do the first three labs, giving us leech, more regen, and free endurance charge generation.
[/spoiler]

[spoiler="Pantheon"]
Hands down the best two are Soul of Tukohama And Arakaali. The former provides us with 8% phys damage reduction and 2% hp regen when we are killing bosses( We like being stationary in general, even if not, the bonuses great even partially charged), while the latter gives us an incredible 5% reduced damage over time taken which helps us sustain RF, give us more overkill regen for dealing with sustained damage and a whopping 50% multiplier to our regen and health flasks when we pop our dousing flask or remove damage over time effects. In clutch situations it will bring us up to almost 4k hp regen per sec.
[/spoiler]

Lv80 Passive tree
Lv90 Passive Tree
Lv100 Passive Tree

My current gear, gem setups, flasks

In general we will only need 159 intellect for lv21 spells, and 70 dexterity for lv21 stone golem.



It will be sad if this helmet goes legacy. It provides a huge amount of armour as it converts every single fire resist we have over cap to % armour. The physical to fire conversion is a nice bonus making us rather safe against physical damage with maximum endurance charges.
I'm using a low level cast when damage taken here, with greater multiple projectiles, ice spear and tempest shield. While tempest shield provides some additional block chance the sole purpose of these spells is to trigger Elemental Overload which it does with great success.


Our Bread and butter item, it provides a lot of strength some cast speed, and damage based on strength. As it is general damage, it is double dipping with burn as well.
I've used to use a scorching ray totam here, but when it mattered it was useless as it could not stay alive. Now im using a traditional Molten shell, CWDt, Lifeleech setup, netting me over 45k AVG damage on a single cast resulting in huge burst of leech when we take excessive amounts of damage.


Self explanatory, it helps us run righteous fire with the added maximum fire resist. Used to run RF CONCEFF and Ele focus in it, but since 3.0 i rather go with my Flammability, Flame dash, Faster casting combo as i would like to preserve a 4L for RF.
Against certain bosses, or in maps that we are facing higher than average nonelemental damage,
A shield like this can be superior to RotP as it provides us with an additional 8k armour, some damage, and 500 life with the universal reduced damage over time taken.


Absolute best in slot for the build, fire penetration, fire resist, %life, %strength and even a unique effect that debuffs enemies that hit us(They are slowed and take increased fire damage). Will be most likely legacy along with our helmet, will be hard to find a proper replacement, but it will be probably a high str/life amulet with fire damage.


Our chest piece, nothing spectacular, we want armour, as much life as possible and strength. 6Link is not necessary but it is highly recommended, and with how the prices are nowadays you can afford one for 15-20c, try to prioritize this over amulet. Our links are Flameblast, Cast While Channelling, Firestorm, Fire penetration, Iron will and Increased aoe. In a 5link i would drop fire penetration as the other two gems are providing a lot more. Against bosses we can(if needed) switch out our increased area of effect gem to concentrated effect from our Righteous fire in the shield slot.


Boots are the same as chest, we want as much movespeed/life/str as possible, and resists to cap us, the more the better. I'm using my Righteous fire here instead, as the Burning damage, Elemental focus, Increased AOE setup provides amazing clearspeed against white packs with the recent buff to the spells base radius.


Same as boots except we don't need movespeed. We have a Max level CwDT here linked to Enfeeble, Arctic breath and Stone golem
I prefer stone golem over anything else as it taunts frequently enough to provide a rather consistent 10% damage reduction, distraction and not to forget the 100 life regeneration it gives. Enfeeble and arctic breath helps us survive in situations where things would get dire real quick.

Again, nothing special, try to go for max life and max strength the rest can be whatever that fits your need, fire damage, stats, or resists.

This is where we use our only aura, Purity of fire. If you can afford try to get a lv21 one as the ring pushes it up to lv23 where it provides 5% maximum fire resistance instead of 4.

In our belt we want to have 80+ strength, 90+ life, some armour, the higher the better. If we could cap our resistance with the rest of our gear try to get chaos resist and some flask modes, even life recovery is good.

We have 6 jewel sockets, get 7% on each with resist/attribute if needed to cap yourself. Area damage/Firedamage/Damage or perhaps cast speed on top. I myself struggled finding decent ones as the market is very small for this kind of jewels.


My current ones, actively looking for upgrades.

Flasks

With cold breaches being as annoying as they can get, i choose to put my freeze removal on the ruby flask. We can have almost permanent uptime on it, bringing us up to 95% fire resist, while maintaining freeze and chill immunity. Thanks to this even with righteous fire we will have more than 13% hp regen per second, increasing our survivability even further, essentially working as a life flask with extra benefits.

We also need a bleed removal flask, experimenting with my instant one as it refills considerably fast with several uses, but i found it troublesome against rigwald who can apply new bleeds faster than we can refill our flask, will be updating later if anything has changed.

Our third flask is an eternal flask with dousing affix, not only it recovers a huge amount of life its main purpose is to disable righteous fire, giving us that extra boost in regeneration if needed.

A quicksilver of adrenaline flask is also used, as flamedash is insufficient for travelling at long distances, will try to use a different movement skill in the future, will be updated if anything changes.

I found a basalt flask almost mandatory as it synergises well with our armour and endurance charges, making almost any physical damage neglectable. Based on content it could be switched to topaz/amethyst/sapphire flask if necessary.



Progress so far:

Farming t15 maps, sadly no fragment has dropped as of yet.

Atziri is ridiculously easy, failed at über once, was naive, thought i can do it without saffel/topaz flask. Haven't done it ever before so that may also be a factor.Though i believe with little adjustment the build could easily do it.

Did all four labs at lv66, was ridiculously easy as i can just disable RF and walk trough traps. The build can also handle Izaro without doing any of the challenges on each stage, making for a good lab runner.

Did all 5 breaches, Chayula was insanely hard for me, got to the portal with 1sec left, the boss itself was relatively easy, deactivated RF, the sustain really helped here a lot.

Currently working on unlocking the remainder of atlas and hoping for guardian fragment drops.


Guide is work in progress. Open for suggestions, feel free to ask if you have any questions. I prefer being messaged in game or posts in this thread over pm-s. Ign:Quarxenir
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Jun 6, 2018, 1:53:57 PM
Last bumped on Jun 6, 2018, 1:53:15 PM
Added Video section, uploaded 4 new videos
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
ive been switching between FB + coc + FS and 6L scorching ray. cant decide which one more end game viable.

question about cast speed. is there any way to improve the cast speed on flameblast as i feel my build a little bit sluggish.
hi, nice.

did you tried out Vortex+Pyre instead of FS/FB/CWC?

vortex's ignite damage is hugely increased by spell damage, which we acquire from RF

did you do the math?
"
arclordz wrote:
ive been switching between FB + coc + FS and 6L scorching ray. cant decide which one more end game viable.

question about cast speed. is there any way to improve the cast speed on flameblast as i feel my build a little bit sluggish.


there are several ways ive been thinking of, getting silver flask instead of quicksilver as onslaught also gives 20% cast speed, grabbing 4-8% from each jewel on top of the life, as area damage/fire damage and other direct damage modifiers are pretty much impossible to find in a nice combination

as for the build feeling sluggish, it took me a while to get used to it but the way it should be played is to only use flameblast for single target, usually you only have to cast 2-3 stacks and firestorm will clear packs nicely

i will try to upload more videos in a day or two that showcases this

"
hi, nice.

did you tried out Vortex+Pyre instead of FS/FB/CWC?

vortex's ignite damage is hugely increased by spell damage, which we acquire from RF

did you do the math?


Hello, thanks, i havent really thought about vortex/pyre yet, but originally i have planned the build to be SR CWC Arctic breath with cold to fire and 6 izaros turmoils
My main problem was that i ended up loving to have so much health and 6 jewel sockets alone gave me so much that i just stuck with it. As for vortex, i think it could definitely work, but it kinda defeats my theme of the build that comes from the original thermomix, stacking two aoes on top. With the first iteration it was achieves by casting bladevortex on top of righteous fire, but as im not using RF to deal damage anymore but rather as a buffer, we achieve this with flameblast+firestorm.

I wanted to do some math here, but im thinking about trying this out, ill grab a vortex and come back with my results in an hour or so.
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Jan 9, 2017, 6:36:21 AM
Alright, i was rather excited about trying this, but unfortunately Avatar Of fire completely disables the cold damage over time part of the skill making it unoptimal. If we were to do this build next league, i can definitely see vortex being an option as its likely that Xoph's blood will be too hard to obtain.

Edit: Another thing to consider is that the fire leech from Chieftain is huge part of the survivability of the build as our damage is quite significant. Firestorm's high hit frequency ensures that we get very high leech per second, this would not be the case with vortex.
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Jan 9, 2017, 6:43:38 AM
"
DevilsmilE wrote:
"
arclordz wrote:
ive been switching between FB + coc + FS and 6L scorching ray. cant decide which one more end game viable.

question about cast speed. is there any way to improve the cast speed on flameblast as i feel my build a little bit sluggish.


there are several ways ive been thinking of, getting silver flask instead of quicksilver as onslaught also gives 20% cast speed, grabbing 4-8% from each jewel on top of the life, as area damage/fire damage and other direct damage modifiers are pretty much impossible to find in a nice combination

as for the build feeling sluggish, it took me a while to get used to it but the way it should be played is to only use flameblast for single target, usually you only have to cast 2-3 stacks and firestorm will clear packs nicely

i will try to upload more videos in a day or two that showcases this




hmm, why i didnt thought of that..will try it later.
i try doing dual essence worm for haste, and my health drop by whooping 300 life :D

maybe because im switching from pure RF, i feel little bit sluggish as i have not accustomed to the build yet. after 12hour playing it, i feel nothing sluggish at all.

i do some modification to it to suit my playstyle, here's mine:

Spoiler



As i hardly pop up a totem to every mob, i changed it to CwDT setup for Molten shell as it greatly benefit from iron will. good AoE damage and life leech burst.



In my Shield i use CwDT + Immortal cry setup, good survivability for burst damage. but i have to pop enduring cry regularly to get endu charges.



Here i use regular Helmet, i think 9k armor is enough. and health+str is alwasy nice to our build.
i use 4L Setup for RF instead of 3L. Ele focus boost RF damage quite big for 48% more ele dmg.



BiS for Armor, 4 Off colors is pretty expensive tho. or if you lucky enough you can get 4B2R in under 500 chromes :D




Again, Ele dmg + fire spell dmg is super nice. although life is not that good and lot of useless prop on it.



For Gem setup i use ice spear + GMP + Cwdt for crit proc.
and i use shield charge for movement skill+curse and fortify. (i think i need to find a better way to apply curse and proc fortify as i hardly use it, cant do it when spamming flameblast )
The rest is nothing unusual, need to find a better replacement. For flask i replace the basalt for good dmg boost





Im lvl 88 Atm. 8.5k and 9k Armor with 990 Str.
Still, need a lot of improvement and min-maxing. i hope my build can help others.
overall im happy with your build. cheers :D


Last edited by arclordz on Jan 9, 2017, 10:25:23 AM
Im really happy you like it, i see we have a bit different idea about best in slot chest/helmet pieces but as with everything in poe, its the best to customize everything to fit your own playstyle.

About the immortal call setup, i think it is actually making the build more dangerous in most situations as in longer boss fights like minotaur it can take some time to build up to max again. I found consistent physical damage reduction with the added regen way more useful as due to 15k+ armour and the added conversion from formless inferno, i have never ever died to burst physical damage before. On the otherhand when the charges drop, the loss of regen and mitigation can be felt immediately.

I will update the guide as i have switched inc burn damage to elemental focus with rf. Originally i was using molten shell in the sceptre, but due to slot limitations i went with the 4link cwdt golem leech shell setup as this enables me to have almost 100% golem uptime.

The totem is only helpful against bosses where the extra damage is well recieved but honestly, it doesnt live long enough to be really that helpful most of the time. Still thinking about better ways to use that.



Thanks for the feedback !
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Jan 9, 2017, 12:31:01 PM
"
DevilsmilE wrote:
Im really happy you like it, i see we have a bit different idea about best in slot chest/helmet pieces but as with everything in poe, its the best to customize everything to fit your own playstyle.

About the immortal call setup, i think it is actually making the build more dangerous in most situations as in longer boss fights like minotaur it can take some time to build up to max again. I found consistent physical damage reduction with the added regen way more useful as due to 15k+ armour and the added conversion from formless inferno, i have never ever died to burst physical damage before. On the otherhand when the charges drop, the loss of regen and mitigation can be felt immediately.

I will update the guide as i have switched inc burn damage to elemental focus with rf. Originally i was using molten shell in the sceptre, but due to slot limitations i went with the 4link cwdt golem leech shell setup as this enables me to have almost 100% golem uptime.

The totem is only helpful against bosses where the extra damage is well recieved but honestly, it doesnt live long enough to be really that helpful most of the time. Still thinking about better ways to use that.



Thanks for the feedback !


Ahh, yes..i feel that too, the immortal call. Yeah maybe i should drop it. i probably should drop the shield charge too, i hardly use it now. any suggestion on lvl 20 CwDT? do we need to link defensive gem? (frost wall/phasing run) or offensive one? (vaal detonates dead, abyssal cry)

any thought on replacing my shield charge setup for vaal RF? lol

hey OP i did put some effort into the maths of RF damage + Vortex Damage (yea i'm a maths guy)
first of all to clear your confusion, vortex is not about the cold DoT, this is nothing compared to ignite.
and the result is following, without changing any gear, only helmet gems, and using your 1000 STR + 9000 Life. Enemy's fire res considered 30% (like atziri e.g.):

RF DPS: 79k (RF in helmet with conc effect, inc burn dmg, ele focus)
vortex initial hit: 38,5k average on a 6L (Vortex-Conc Effect-Fire Pen-Iron Will-Controlled Des-Chance to Ignite) and 64% chance to ignite, which is enough.
ignite dps: 259k
ignite dps: 308k with full scorching ray debuff


total 1 second burst damage: 1,5M

[1 second burst damage consists of RF DPS, a vortex cast, followed by it's ignite's full duration]


for a comparison i did build earlier an elementalist with 10k ES, pure vortex caster and same vortex ignite mechanics which has a total 1 second burst damage of 2,5M. so 66% more damage, which is a lot. on the other hand this character is wielding a staff, pretty squishy and no other defensive mechanics like leech or regen.

so vortexing on your char is solid.
last league i was farming shaper with a trap ignite build and it had a 1 second burst damage of 3,6M which was good for shaper farming. so i think 1,5M is a bit low for shaper farming but for mapping it's quite good.

i can't imagine your build could really beat uber atziri tho because 2nd vaal is ignite immune, 3rd trio boss is ignite immune and atziri herself (not split phase) is ignite immune. and i doubt that there is enough damage without ignite just by firestorm+fb casting but I would love to be proven wrong. the defensive capabilities are on the other hand veeeery great for this build so it would stand much longer in hard fights.

at the moment i have a molten striker with poison (2,5M pure DPS, with full poison duration it's 8,3M damage; 450% more than your vortex variant) and with this numbers you can instantkill atziri's split phase. everything below must be very hard when you're not very tanky


in case of interest:
my ignite trapper
my molten striker

Last edited by airparisderjesus on Jan 10, 2017, 5:37:14 AM

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