We recently posted the full patch notes from Path of Exile version 0.8.0 to 0.8.7. Today's news has the remainder of our internal patch notes going back from Alpha version 0.7.2 to 0.5.0, when we only kept them as short internal records of what changed.
Path of Exile Version 0.7.2
Features
- Enabled the other three character classes, without their correct art or names
- Coloured minimap to have better contrast and highlighted doors
- Added game tips to the loading screen
- Added new flask rendering technique
- Goat men can now leap at you
- Scavengers have a new ranged attack
- Improvements to the main menu scene (work in progress still)
- Added "Reduced Mana Cost" support gem
- Added "Increased Critical Strikes" support gem
- Added "Knockback" support gem
- Added "Life Leech" support gem
- Added "Mana Leech" support gem
- Added "Added Chaos Damage" support gem
- Magic monsters now drop at least one item
- Regal Orb now adds a mod in addition to upgrading from magic to rare
- Sockets are shown on an item while it is on the cursor
- New Act 1 NPC added
- Destroy Item box warns about socketed items
- Anisotropic Filtering support added
- Elemental damage display on weapons is now coloured
- Realm shutdown time increased
- Life/mana/shields are regenerated when you arrive at town
Bug Fixes
- Fixed item drops from bosses
- Fixed crashes related to item linking
- Pressing another button while holding an active skill key no longer cancels the auto-repeat
- Various server stability fixes
- Characters are now saved properly when the realm shuts down
- Text should no longer be cut off at the end of lines
Balance
- Rares can now have six mods
- Greatly decreased mana cost of Area of Effect support gem
- Increased rarity of Orb of Scouring currency item
- Increased damage of Cleave skill
- Increased damage of Elemental Hit skill
- Reduced requirements of Added Lightning Damage support gem
- Decreased Shield Crab life
- Rebalanced raised zombies to have half as much life and to die over 90 seconds
Path of Exile Version 0.7.1
Features
- Item linking now works in global chat (messages prefixed with a #)
- Minimap is now saved between areas
- Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively
- Your flasks now refill when you enter town
- Made the minimap slightly transparent
- Skills are greyed out when the player has insufficient mana to use them
- Added level to the /ladder command
- The social panel now switches to the messages tab automatically when a party invite is received
- The number of messages in the Messages tab is also shown in the tab's title
- The 1-9 keys now set the value of the slider in the Unstack Window
- Replaced raise zombie animation with a new faster one
- Implemented knockback
- Many animation and effect improvements (too many to list)
Bug Fixes
- Monsters who burn to death should now give correct credit
- Disabled weapons now don't participate in combat or grant skills
- Fixed a bug that would cause items to get deleted
- Fixed a bug that would cause players to fail to change area occasionally
- Fixed the bow crash
- Increased spell damage mods now work
- Disabled corpse consumption of shield crab shells
- Esc and Shift are no longer bindable keys
- Fixed monster energy shield regeneration
- Disabled the /team cheats command. No more surprise PvP!
- Fixed orb of scouring to clear required level
- Fixed bugs that allowed items to be picked up from a distance or with right click
- Fixed large miscalculation in monster life for harder difficulties
- Fixed exploits with creating and using empty stack items
- Fixed an item duplication exploit
- Changed target selection to take into account object size when selecting targets by circle
- Merveil should always spawn spawns
- Fixed inline item icon placement in multiline chat messages
- Fixed item linking to be unspoofable
- Set Siren minimum attack distance to be more reasonable. They won't run away immediately now
- Player context menu is now disabled for chat messages when the chatbox is closed
- A shift-attack that fails due to mana will now fall back to a shift-attack
- The socket visibility state is now set correctly when items are added to the inventory
- Fixed Witches holding bows
Balance
- Rebalanced higher difficulties to have less monster damage and more monster life
- Reduced requirements of most early levels of support gems
- Most monster mods are now substantially more dangerous
- Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques
- Made life regeneration higher on items
- Reduced number of charges flasks use, made them faster and made them heal more
- Some of the Siren attack is now physical. They'll freeze you for less time
- Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.
- Doubled monster energy shields
- Increased automatic mana and life gain per level
- Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills
- Reduced power and mana usage of added elemental damage support gems
- Increased mana cost of added area of effect support gem
- Reduced number of raised zombies per level
- Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level
- Slightly increased Fireball mana cost and reduced its damage
- Slightly increased Ice Nova mana cost and increased its damage. Corrected its range
- Slightly increased Cold Snap's damage
- Rebalanced raised zombies to be a lot more powerful
- Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
- Leap Slam and Ground Slam now check your Accuracy Rating
Path of Exile Version 0.7.0
- Completely rebalanced everything
- Added Cruel and Ruthless difficulty levels
- Enabled the Witch character class
- Added a quest screen that shows the next step on any active quests
- Enabled quest restrictions on which areas can be entered
- Added monster difficulty/reward scaling for parties
- Added experience sharing among members of a party
- Ground items now show socket arrangement
- Improved calculation of chill/freeze/burn effects
- Added attribute requirements to skill gems
- Bosses should now generally drop better rewards
- Pathfinding improvements
- Fixed shift-attacking
- Changed life and mana leech to leech over time
- Added better out-of-sync detection and recovery
- Fixed bug with party members changing instance simultaneously
- Changed monster spawn density to provide better coverage
- Added bindable key to show all hovers permanently (Z)
- Inventory slots highlight to show where items can be placed
- Skills show damage per second estimate
- Gems socketed into ground items are now very visible
- Size of elemental visual effects are now proportional to damage magnitude
- Improved monster AI regarding fleeing
Path of Exile Version 0.6.13
- Added rain and lightning to Twilight Strand and Act 1 town
- Added Party Screen UI
- Added Split Arrow skill
- Added full hover for previewing items on the ground
- Updated wand effect
- Major fix to projectile/fireball code (fixed crashes and strange behaviour)
- Fixed rare server crash on area change
- Changed all outdoors levels across to macro-permutation random generator
- Reduced number of monsters on the Rocky Climb
- Renamed Road to the Prisoner's Gate
- Detonate Dead skill gem should now drop
Path of Exile Version 0.6.12
- Added extra stages to Maracle act boss fight
- Added illusions to final caves
- Added Water Elemental emerge
- Added sounds to all monsters that had no sounds
- Gave Maracle some unique spell effects
- Improved chilled, frozen and ignited effects
- Added Pale Rhoas to Ship Graveyard
- Reduced size of monster packs in Ship Graveyard
- Skills that target corpses now target the nearest corpse to cursor
- Increased size of Water Elemental packs
- Updated asset preloading to reduce lag during play
- Ice nova no longer damages monsters through walls
- Multiple Attacks support gem no longer targets monsters through walls
- Fixed several backend server crashes
- Fixed revert display settings screen
- Minimap now looks correct again
- Fixed client crashes that would occur on the select character screen
Path of Exile Version 0.6.11
- Added skills: Raise Zombie, Detonate Dead, Cold Snap
- Added new monster: Water Elemental (work in progress)
- Added status ailments: chilled, frozen and ignited
- New goatman/lion variations in the Road area
- Added league character selection/creation
- Improved user interface when socketing gems
- Added Brutus Blood Slam skill
- Added wand particle effects
- Substantial improvements to many ground materials
- Normals on ground calculated correctly now
- Improved light beams in the Flooded Depths
- Improvements to many sound effects
- Fixed the change password screen
- Fixed names on Rhoa Nests
- Removed door blockages in many areas
- Added padding to some areas to hide edge of map
- Added monster mana regeneration
- Reduced difficulty of Maracle
- Fixed bug with multiple types of physical damage on weapons
- Added message that warns of realm shutdowns
- Added a new level-up effect
- Linked items now show sockets
Path of Exile Version 0.6.10
- Six new areas added - the rest of Act 1 (very much work in progress)
- New monster: Pirate Ghosts
- Sand spitters now escape from slain Shield Crabs to attack you
- The Multiple Attack support gem now correctly doesn't target chests
- Implemented experience scaling when fighting substantially higher or lower level monsters
- Added Regal Orb (upgrades a magic item to rare without touching its mods)
- Added two new stash tabs (four total)
- Nerfed mana regen by 33%
- Reduced global monster item drop rate by 33%
- Modified experience gain to require 30% more kills per level
- Reduced monster density in The Terraces
- Renamed The Watery Hole to The Flooded Depths
- Added alternate zombie death animation
- Improved outdoors random level generation
- User interface improvements on the character screen
- Improved appearance of world entity hovers
- Fixed problem that made most animations slightly jerky when repeating
- Made difference between allocated and unallocated passives clearer
- Fixes to text box in the chat interface
- Mana now refills when the player levels up
- Fixed "blue skeletons"
- Unstack window now defaults to pulling one item out of stack
- Game window now resizes correctly all the time in Windows 7
Path of Exile Version 0.6.9
- Terraces are now smaller
- Respawn window is in correct place after resizing
- Passive skill screen now resizes correctly
- Further nerfed ice nova, another 10% less damage
- Fixed problems with skill icons appearing disabled when the skill can actually be used
- Fixed problems with mouse button icons showing wrong skill
- Can now open stash if inventory is open
- Added edge scrolling to the passive skills screen
- Passive skills connectivity tweaked for intelligence skills
- Fixes to timing of Marauder stomp animations
- Chat box now works correctly for long lines of text
- Skill descriptions now mention weapon restrictions
- Elemental hit skill now has correct gem hover
- Monster descriptions now appear correct when window has been resized
- Fixed some level generation crashes related to entrances not being in the right rooms
Path of Exile Version 0.6.8
- Complete overhaul of passive skill tree with many more stats
- Changed Twilight Strand and The Ledge to use new random generator
- Added new Tidal Passage level
- Added item Exalted Orb: adds a mod to rare item
- Added item Jeweler's Orb: rerolls sockets
- Added item Orb of Transformation: rerolls a magic item
- Added item Orb of Souring: converts an item into its plain base type
- Added implicit cold damage to Leather Belt
- Nerfed ice nova (-40% damage, costs more mana)
- Nerfed currency item drop rates substantially
- Nerfed "increased item quantity" stat by 50%
- Nerfed energy shield quantities by 50%
- Nerfed mana regen
- Boosted energy shield regen
- Brightened lighting in act 1 town
- Added skill weapon restrictions
- Implemented skill area of effect boosts
- Improved Ground Slam effects
- Allowed three sockets to spawn on the highest weapons/armours
- Further tidied up character screen stats
- Smallcaps version of font used in item rendering
- Better descriptions of skills on gem hovers
- Fixed blocked doorways in prison
- Fixed materials used in waterfalls
- Fixed layout issues with NPC windows and item hovers
- Fixed font scaling issues
- Lengthened chat message fade delay
- Passive screen now shows attributes the skill would grant
- Accuracy used for bows (they can miss now)
- Weapon type is checked correctly in stats
- Fixed resizing issue with minimap
- Red outline on monsters works correctly and intensity represents health amount
- Fixed a bug with de-equipping weapons that you can't use
Path of Exile Version 0.6.7
- Substantially increased default sharpness of textures
- Damage mitigation and DPS are now shown on character screen again
- Character screen tidying
- New leap slam effects
- Improvements to the display of skills
- Further increases to game performance
- Changed font everywhere
- Fixed an item generation bug that could cause server crashes
- Fixed balance of elemental spells
- Enabled a second stash panel
- Made larger socket groups slightly more common
- Fixed a rare crash when levelling up
- Fixed bow damage scaling (bows now do 40% less damage)
- Fixed buggy vsync option
- Fixed item display bug
- Made Brutus larger and harder
- Increased stack size of many currency items
- Changed mana flask graphic to another distinct one. It's still red.
- Enabled Mirror of Kalandra
- Made skill gems substantially less common
- Added more passives to int tree
- Tweaked mana costs of skills
- Allowed multiple projectiles support gem to drop
- Fixed a bug that caused tabs to be missing from the character screen
Path of Exile Version 0.6.6
- More beautification of act1 town
- System for solving the microfreezes that occur while compiling shaders for the first time
- Improvements to performance of the user interface
Path of Exile Version 0.6.5
- Improved sound effects
- Addition of shimmer effects
- Changed lighting in act1 town
- Seagulls now spawn on the beach
- Added support for lights in animated objects
- Fixed NPC Window layout issues
- New particle features and emitters added
- Fixed minor crashes
Path of Exile Version 0.6.4
- Fixed crash entering the mud flats
- Level/experience properly displayed on character screen
- NPC text jitter fixed
- Skills tab added to character screen
- Improvements to effects and sounds
Path of Exile Version 0.6.3
- Increased selection of combat sounds
- Improved server stability
- Twilight strand's difficulty restored to correct values
Path of Exile Version 0.6.2
- Many combat animation improvements
- Fixed a bug with item positions on mouse cursor in full-screen mode
- Added support for lights on tiles
Path of Exile Version 0.6.1
- Twilight strand substantially decreased in difficulty for demo purposes
- Fixed various UI crashes
Path of Exile Version 0.6.0
- Added skill gems and skill augmentation
- Added new skills: Ground Slam, Elemental Hit and Cleave
- Items now spawn with sockets
- Added decal support
- Monsters and players leave blood on the ground as they get hurt or die
- Added support for bows
- Arrows stick in objects properly
- Arrows have trails as they fly through the air
- A Stash is available for storage in town
- Added rhoa nest chests in the Mud Flats
- Added fog in some areas
- Added waterfalls
- Dual wielding works now
- Added support for lights in doodads
- Substantially improved client combat prediction
- Can now press alt to see interactables and sockets in addition to items
- New character information screen
- Made orbs of augmentation stackable
- Improved data file loading speed
- Fixed changing areas so that it is more reliable
- Added mana usage and mana mods
- Complete rebalance of monsters, items and areas
- Life values are higher on all entities, for more granularity
- Set up rapiers to act as thrusting swords
- Added corpse chests
- Fixed scaling of ground textures for some areas
- Multiple shot projectiles possible
- Fixes to firing projectiles up/down elevation
- Scavengers now either run or walk
- Fixed a bug with critical strikes occurring too often
- Added many new items, including many helmets
- Ice Nova now ripples damage correctly
- Fixed bug with sandspitter behaviour
- Many more rooms for all indoors areas added
- Improved display of skill hover information
- Improved passive skill screen
Path of Exile Version 0.5.14
- Added a waypoint to the Tidal Passage Level 2 and decreased the size of that level
- Fixed a bug related to parties staying together through area transitions
- Allowed scrolling of the minimap with arrow keys
- Decreased damage of sea witch projectiles
- Increased accuracy on items and passive skills
- Fixed up some shoreline texture blending
- Improved Rhoa animations
- Fixed some UI positioning issues
- Fixed a problem generating some prison levels
- Fixed the lack of doodads in some outdoors areas
- Added some more zombie attack animations
- Added item acquisition stats to the character screen
Path of Exile Version 0.5.13
- Revamped water system
- Ocean water has waves
- Fixed passive skill screen bug (displayed skills incorrectly)
- Fixed minimap not displaying on ATI graphics cards
- Added wave attack for the sea witch monsters
- Changed character selection UI to only have supported character classes
- Fixed rare/magic items generating unidentified without mods
- Whetstones and armour shards now increase quality by 3
- Added message of the day
- Fixed orientation of waypoints
- Flasks now play no sound when empty
- Fixed another bug with fireballs
- Made disconnection messages more useful
- Increased difficulty of the brute
- Fixed some gloves icons
- Prevented doodads spawning on town entrances
- Added alternate attacks to some monsters
- Added leap slam sounds
- Reduced the effectiveness of life regeneration mods and global armour increase mods
- Renamed Hunter class to Ranger
- Strength weapon specialisations now add accuracy
- Fixed some item sounds
- Characters now play their "idle relaxed" animations in town rather than "idle combat"
- Fixed behaviour of options "revert" screen
- Made players transition between instances in a safer way
- Increased idle instance server timeout to 180 seconds
- Fixed an issue with sounds sometimes not being played
- Fixed various crashes related to objects being hibernated and players transitioning
- Improved textboxes
- Area name appears on minimap
- Items play drop sounds when they hit the ground
- Fixed an issue with doodad collidability
- Added damage mitigation totals to character screen
- Added chance to hit and damage per second to the character screen
- Prevented implicit mods spawning again as explicit mods
- Added many new chests to all areas
- Fixed parties so that you stay in your party after death and when changing areas
- Fixed some crashes related to partial packet serialisation
- Fixed bug related to having multiple item hovers open at once
- Players now stick to towns correctly when leaving game
- Quest bosses are now spawned at "Unique" rarity
- Improved options screen resolution code
- Added rubber-banding when the player is out of sync
- Fixed double waypoint issue
- Added a variety of new item drop and use sounds
- Fixed issue with mod selection that resulted in wrong armour mods appearing
- Fixed problem with doodads and other objects rotating as they appear
- Improved character creation screen
- Reduced scroll of wisdom drop rate
- Added new variations of topologies for early act1 areas
- Fixed crash when changing to fullscreen and turning on postprocessing at the same time
- Changed layout of experience values on the character screen to be clearer
- You can now see the level of other players when you hover over them
- Added female scavenger sounds
- Added brute sounds
- Made brute's Upper Prison level smaller
- Made all currency items stackable and increased stack sizes of previously stackable ones
Path of Exile Version 0.5.12
- Fixed a major item loss bug
- Fixed ability to walk through walls in the prison
- Added dampening to camera and object movement
- Player can now revisit old instances that are still open
- Fixed crash using leap slam and fireball simultaneously
- Fixed double-stomping chests
- Added various new skill gem drop colours
- Fixed a boots icon
Path of Exile Version 0.5.11
- Greyed out hotkeys for skills and flasks that are not active
- Rendered little mouse buttons on bound mouse skills
- Hillock and the Brute now drop better items
- Fixed a bug with skill popups outside of town
- Moved the Brute to its own special room
- Adjusted asset preloading for less load lag in game
- Improved performance of character screen
- Fixed playing sounds from pack files
- User interface sounds added including clicks, passive skill point allocation and flask drinking
- Elemental damage sounds added
- Added many more item sounds
- Level up "ding" sound added
- Added combat impact sounds dictated by the weapon and armour types involved in the combat
- Added passive zombie moaning as they walk around
- Improved most character sounds
- Footstep sound overhaul
- Added sounds to rhoas and spawns
Path of Exile Version 0.5.10
- Many sounds added/changed
- Added Spawn monsters back into the caves
- Added new strength, dexterity and hybrid helmets
- Added a lot of new driftwood
- Expanded the Act 1 town to allow you to walk to its south entrance
- Implemented doodad collidability, so that they can block movement or projectiles
- Improvements to the title screen ship scene
- Added skill gems, which currently grant skills while you hold them
- Annessa in town will currently reward you with four skill gems for defeating Hillock
- Removed ranged skeletons until bows work
- Reduced flask drop rate, increased drop rate of some currency items
- Increased drop yield of some quest bosses
- Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)
- Added options to escape menu, rearranged its items
- Fixed a realm crash
- Added a notification button which shows when you have unallocated passive skills
- Improved appearance of water slightly
- Added V-Sync to the options panel
- Fixed freezes that would occur when patching
- Fixed exploit that allowed waypoints to be used from a large distance
- Height of area transitions and waypoints is set correctly now
- Fixed display of blood and elemental effects when the notification arrives late
- Prevented area of effect damage from being evaded or blocked
- Prevented changing stance while washed up
- Non-world sounds such as inventory item sounds now play at correct volume
- Made buff display prettier
- Hotkey keys are now rendered on top of flasks and skills
- Increased duration that messages stay in the chat display to 10 seconds
- Reduced damage of skills
- Fixed a client crash while talking to NPCs
- Fixed a client and server crash related to right clicking on chests with no skill equipped
- Added player location to minimap
Path of Exile Version 0.5.9
- Rotated area transitions to be more visible
- Reduced size of most levels
- Added new doodads such as seaweed
- Minimap offset is now correct when panels are open
- Fixed UI clobbering when minimap is being rendered
- Fixed bug with Orb of Augmentation adding multiple prefixes
- Fix to zero latency issue
- Character screen scrollbar fixed
- Terrain generation bugfixes
- Waypoints are displayed in order correctly
- Fixed multiple waypoints in dungeons again
- Fixed CPU monopolisation during patching
- Fixed respawning to send you back to town
- Temporary highlights to area transitions and other non-animated meshes
- Added some stats to character screen
Path of Exile Version 0.5.8
- Major fix to lag while playing online
- Improved doodad spawning
- Entering town grants the player that waypoint
- All of act1 town is now shown, rather than cutting off near the north entrance
- Can now allocate multiple passive skills under laggy conditions
- Telemetry graphs available when you press F1
- Minimap now appears at the right height for the player
- Improved patcher error handling
- Added more information to the experience bar display
- Temporarily disabled all non-default skills
- Waypoints now work and don't enter the character into an invalid state
- Removed duplicate waypoints from the Prison
- Added the Brute to the final prison level
- Altered the mud flats so that you can't see the edge of the map
- Set waypoint height correctly
- Added spiders to prison level 2
- Fixed invalid mods spawning on armours, again
- Greatly increased starting attribute values
- Fixed spelling of "Remora's" mod
- Fixed bugged armour values on BootsDex2 (Plated Leather Boots)
Path of Exile Version 0.5.7
- Added latency indicator
- Fixed several crashes related to serialisation
- Added parties. /invite, /leave, /party
- Players are now places in instances with other party members
- Improved life estimation
- Fixed picking random animations
- Hunter now has some alternate attack animations
- Improved passive skill screen icons
- Disabled some unnecessary UI buttons
- Improved placement of players near area transitions
- Character screen displays stats clearer now
- Prevented monster life displaying too high
- Added water splashes to title screen
Path of Exile Version 0.5.6:
- Reduced Hillock's damage, increased his life
- Fixed implicit mods on rings, amulets, belts.
- Changed what music plays in each level
- Added waypoints to mud flats, ledge, prison level 1
- Fixed descriptions of stackable currency items
- Fixed crash bug with the mud flats
- Set allowed characters to Marauder/Hunter
- Space now correctly hides the map if no other panels are open
- Picking up items with the inventory open now works correctly
- Better errors when a client is kicked from the instance
- Starter weapon starts near player
- Bug fixes with terrain generation
- Skills are now marked as disabled in town
- Fixed a client crash that occurs when changing areas
- Fixed main menu background camera angle
- Fixed a major bug that allowed objects to overlap on the server
Path of Exile Version 0.5.5:
- Added overlay map
- Added belt mods
- Named the passive skills
- Added new types of zombies
- Made skeletons bleed bone
- Changed NPC speech text
- Modified magic/rare monster chances per level
- Prevented some mods from spawning on invalid armours
- Revamped Terraces level
- Major improvements to damage system
- Reduced effectiveness of rhoas
- Increased effectiveness of zombies in the mud flats
- Reduced effectiveness of monsters in act1area1
- Altered levels of rings, amulets and boots
- Set default washed-up player position correctly
- Disabled Create Account button
- Added south town entrance to act1area1
- Added new prison rooms
- Added pools and streams to the mud flats
- Fixed the "running on the spot" bug
- Fixed bug that allowed multiple logins simultaneously from the same account
- Disabled combat actions in towns
- Changed patching protocol and improved patching speed over the internet
- Fixed damage augmentation bug
- Fixed resource leaks
- Fixed a crash related to sound
- Fixed world sound volume
- Character screen now shows correct damage per hit
- Fixes to backend server stability
- Level up effect plays
- Players can now see each other's names on hover
Path of Exile Version 0.5.4:
- Adjusted chances of base types spawning and their levels
- Adjusted sizes of monster packs in act1area1
- Fixed collidability with Barrel5 after it is opened
- Turned off magic monsters in act1area1
- Added movement speed mod to boots
- Increased lion run speed
- Added some new character animations
- Renamed Physical Damage Reduction to Armour
- Improved client combat prediction code
- Added elemental particle effects on damage
- Fixed a crash when playing with other players
- Fixed crashes when sending players and items from distant servers
- Fixed experience popup hover
Path of Exile Version 0.5.3:
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Set up initial item mods
- Set up chance of monster packs being magic
- Altered weight of some fonts in the client to make them more readable
- Fixed a bug with font rendering to make it clearer.
- Improved loading speed of textures
- Improvements to cursor indication of using currency items
- Fixed a crash with things moving out of the level
- Fixed some key binding issues
- Improved monster AI/attack behaviour
Path of Exile Version 0.5.2:
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Improved scrollbars
- Environment mapping
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Fixed problem with particles vanishing sometimes
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Increased safety radius around spawn points
- The last used / created character is now selected when the character selection screen is shown.
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Fixed font scaling issue
- Fixed several calculation problems in damage chain
Path of Exile Version 0.5.1:
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Dramatically improved rewards for killing rare and magic monsters.
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- Fixed crashes related to waking/sleeping entities on the server.
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Changed turn speed calculation to be more realistic.
- Fixed a bug where items that had mods would be deleted when a player leaves game.
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.
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Posted by Qarlon Jan 4, 2017, 2:58:34 PMAlpha Member |
ah memories from the old days!!
Last edited by Elzad on Jan 4, 2017, 3:05:50 PM
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Posted byElzadon Jan 4, 2017, 3:04:35 PM
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noice
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Posted byMrowen70on Jan 4, 2017, 3:05:54 PM
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Nice
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Posted byMaxcoreon Jan 4, 2017, 3:07:11 PM
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Great work GGG!
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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Posted byTreeOfDeadon Jan 4, 2017, 3:08:41 PM
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I love these
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Posted byLifesprigguyon Jan 4, 2017, 3:09:09 PM
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awesome !
Bad Seed
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Posted byBaristoon Jan 4, 2017, 3:09:28 PM
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Increased the speed of fireballs by 1/3.
THIS IS A BUFF!!
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Posted byHiboFlavinon Jan 4, 2017, 3:09:43 PM
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@noise
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Posted bydelAkkaon Jan 4, 2017, 3:13:30 PM
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Nuts Car Door Smash etc.
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Posted byKemblainon Jan 4, 2017, 3:19:35 PM
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